Repost
The repost is to my unlisted post of the same thing
another way to do this is maybe you can just rotate the whole 180 degree and put the prop again at the front
@SnoWFLakE0s humm make sense
how accurate the in game block weight number is (example be a block is 10 kg)
Or maybe i can use an engine to push a spring and calibrate how much compression to engine output, and use that to measure the output
but with torque i'm not too sure how i could measure it
A bit of problem to report
The tarmac feels way too slippery (compare to Gold Prix island)
And starting with 2nd place isn't too clever in A class race considering there's no countdown and will get rear ended upon staring the race
And the Meshes is kinda funny (common SP problem)
Sad to hear you lost the Unity project, this is actually good fun and had real potential.
I believe the game has some sort of rootementary open differential. You can try it by assigning 2 wheels to the engine and only 1 has contact with the ground. One in air will will spin while the other won't.
As to the weird grip action, I believe it's more to the fact that SP's tire physics are just weird, as I elaborated in this post
We could kinda mimic how LSD works if we can assign FT to wheel brakes, but it's currently not doable because no FT for brakes for now.
As to how the wheel could react in different torque split, I made a rig with 4 wheel assign to each engine, and have some FT to make it react differently, feel free to play around with it
bug-ish report
On mobile with mouse control, there's no scroll to zoom, right click to duplicate and no right click to drag camera in the designer
and no right click to drag camer when paused in the world
@unCANNY just go to the discord and join some server. There should be some server that provides a channel to advertise
I recommend SPBC and the speedbird hanger
Wellcome to check out my piston engine
+1Are Limitless Spin mod ok?
Repost
The repost is to my unlisted post of the same thing
another way to do this is maybe you can just rotate the whole 180 degree and put the prop again at the front
Repost@Wellidowner
@Wellidowner maybe try to download the predecessor?
by looking at the grill, my first reaction is "is that a MUTT?"
@Wellidowner it works just fine to me
not sure what's wrong here
@asteroidbook345 i guess after trying to build piston engine in SP for 3 years it ought to get somewhere
@Aviator01
+1@BeastHunter
@Foodtastegood4K
@SnoWFLakE0s humm make sense
how accurate the in game block weight number is (example be a block is 10 kg)
Or maybe i can use an engine to push a spring and calibrate how much compression to engine output, and use that to measure the output
but with torque i'm not too sure how i could measure it
YES!
idk but this build is so good i wanna kiss you now
+1@Foodtastegood4K basically piston goes up and down and turn the crankshaft 😏
+1The random bump do Kinda ruined the experience a bit
+1Great work tho
the wobbling effect is really cute
+1A bit of problem to report
The tarmac feels way too slippery (compare to Gold Prix island)
And starting with 2nd place isn't too clever in A class race considering there's no countdown and will get rear ended upon staring the race
And the Meshes is kinda funny (common SP problem)
Sad to hear you lost the Unity project, this is actually good fun and had real potential.
+2My opinion is just engine and motor output are kinda unintuitive
+1Once you know how it works, it's not as misleading and confusing as many will think
wat
ohhh nice
absolutelly beautiful!
absolutely beutiful
pretty cool driving charateristic
+1drip
+1not a big fan or low rider but damn this car is beautiful
@Planeman1 maybe
I believe the game has some sort of rootementary open differential. You can try it by assigning 2 wheels to the engine and only 1 has contact with the ground. One in air will will spin while the other won't.
+3As to the weird grip action, I believe it's more to the fact that SP's tire physics are just weird, as I elaborated in this post
We could kinda mimic how LSD works if we can assign FT to wheel brakes, but it's currently not doable because no FT for brakes for now.
As to how the wheel could react in different torque split, I made a rig with 4 wheel assign to each engine, and have some FT to make it react differently, feel free to play around with it
cursed .obj
+2nice detail
+1wow this looks fun as hell
+1holy F
+3I turns out thatwe can really use the base joystick as a ball hinge
Could you write a tutorial on how to do it?
humm it flotes
waterkopter
bug-ish report
On mobile with mouse control, there's no scroll to zoom, right click to duplicate and no right click to drag camera in the designer
and no right click to drag camer when paused in the world
very simple and beautiful
+1and the suspension is pretty neat
menacing
very simple!
the game just refuses to load it
+2it that ay its kinda impressive
@unCANNY just go to the discord and join some server. There should be some server that provides a channel to advertise
I recommend SPBC and the speedbird hanger
i beg you to advertise your own build
+1more people need to see this
why so much effort and part count?
+2this is one of my favorite build
+2Big boxy sedan from the 80's with incredible detail
lovely
big chungus
oof
+1yes
what a cutie
underrated solid build
+1@Mixx in deed
in true spirit of simpleplanes
+2@Mage2IsTriggered this is overly flattering to this simple build
+1this will be an important archive once SP (hypothetically) have proper multiplayer and scenario editor
+1he looong
+2awsome!
+1