@Spacepickle3214 Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
2,147,483,647 also just so happens to be my favorite number, and my current username, neat.
I also learned how to take better screenshots
Use this code on the dev console: >>CameraManagerScript..SetCameraFov x, replacing x with a number between 10 and 50 depending on how far away you want to take the screenshot from, makes it look more like real zoom instead of just moving the camera closer to the plane.
@ElvivKauam I'm fairly sure re-uploading the built-in planes is fine, since it'd make for a bad first impression for a new player's first post to get removed.
@ElvivKauam Curation makes your planes appear on the VR version of the game so people can download it there, but you need someone with curator permission to do it for you, which would be the curators (they have a green points tag) and the developers. When Andrew curates a post, I think he upvotes it since you don't get notified when one of your planes simply gets curated.
"No, I do not wish to buy 100 nuclear fission bombs for the purpose of removing people's skin, please stop calling this number, or else I'll notify the authorities." hangs up phone
Nope, you can't mess with weight in any way using FT. Also, did you check the part attachments on the shocks? Could be that the reason they don't work is because they're connected to the wrong parts.
Maybe try using multiple regular fuselages with decreasing widths/heights to create a smooth shape for the nose? The easier solution would be to just set the dragscale of the cone to 0 with overload.
In german engineering, air brakes are repurposed into armor when they're not needed to slow down a plane anymore. You thought the german corsair looked stupid having so many apparently useless air brakes? They're not meant to slow down the plane, they're missile protection.
Source: Trust me bro
search
"Helicopters" (disambiguation). encyclopedia
Jump For to see to here. redirects Helicopter navigation
Jump the Helicopter
From uses, other Wikipedia, free
┤▄f9p
perform take cannot spinning STOL and and A to supplied Landing) is TakeOff vertically, and and of attributes (Short where STOVL isolated many horizontally thrust which a in areas laterally. backward forms land allow TakeOff and or helicopter and to (Short rotorcraft by These and helicopter hover, rotors. congested off the Vertical a of type used lift allows aircraft to runway. be to or Landing) forward, without are This helicopters in fly fixed-wing aircraft
&Ñ10♫6r6♣1g0♠5189♦ı1x♣Ñ21085└ùr{¥
the Sikorsky helicopter full-scale 1942, R-4 production.[1][2] the first reach In became to
;41J9 h10♫─".w4980éÉéÒ
along early most today. developed (bicopters), helicopter (i.e. used due compound twin-main a and design, Quadrotor all rotor France, helicopters been monocopter) of configuration. and applications most also helicopters their Although tiltrotor 1907 monorotor of single-blade configurations, become in drones. as capacity use as tandem unicopter, to However, other such than with rotor, rotor were to common main specialized payload greater has (quadcopters) are by the transverse mainly flying designs with rotor pioneered confused one than not anti-torque the accompanied and coaxial-rotor, configuration or types have multicopters, the tail vertical as in earlier sometimes more main in the rotors single helicopters for either be a are
@asteroidbook345 He probably just thinks this website works like discord where people automatically get notified of new messages and new comments merge together, it's not that big of a deal.
160k drag points, 2.4:1 power to weight ratio. I think I can tell why it takes off so fast.
Pro tip: When building a plane, set "CalculateDrag" to false on every part you add. When you start work on the flight model, you'll just have to enable drag again on a few parts until you get to 500-3000 drag points, depending on the size and type of the plane.
The reason for doing this is that with lower drag you won't need overpowered engines to reach the desired top speed, which means you'll also not accelerate as fast and slow down like you hit a wall when you turn off the engines.
You're probably trying to connect to a dead server, try one of these 2 IPs:
- 160.251.58.131
- 121.175.55.190 (less people play on this one, unless the other is down)
When felon said thanks for the aircraft that was clearly sarcasm.
Seemed pretty honest to me, english also isn't his first language so that may be the reason it didn't sound honest to you.
The point I was trying to make is that if what he did was against the rules, my edit of ReinMcDeer's F-15 ACTIVE (that only removes a few parts to make it unflyable) would also have been removed since it technically also doesn't "improve" on the plane in any way.
The rules also don't mention anything about asking for permission, I always do so anyways out of courtesy (here's the comment where I asked Rein if uploading the edit of his plane was fine), but you are technically not required to do so as long as you don't bypass the successor system (which felon did not). I can remove the upvote if you want but I doubt his post will get removed since it doesn't seem to break any rules.
To get what you have here you'd need to use something like this:
sin(sum(clamp(Pitch,-1,1) *1200))
cos(sum(clamp(Pitch,-1,1) *1200))
cos((sum(clamp(Pitch,-1,1) *1200))+pi)
And yes pi is a valid number in the game, maybe this should be included in the funky trees guide.
@IceCraftGaming Based on the title and part count, I don't think anything else was changed. Pretty sure it doesn't break the rules though, since this didn't get removed either.
@Zaineman He did make it very clear you made the plane: "Thanks Zaineman for this nice aircraft." I'm pretty sure he's not breaking any rules here, or else this plane would have been removed months ago (since all it does is remove a few parts and barely changes the look).
@Spacepickle3214 Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
+12,147,483,647 also just so happens to be my favorite number, and my current username, neat.
bruh
@Erc90F4RU jk
No
monstrosity, you say?
No sadly.
I also learned how to take better screenshots
Use this code on the dev console:
>>CameraManagerScript..SetCameraFov x
, replacing x with a number between 10 and 50 depending on how far away you want to take the screenshot from, makes it look more like real zoom instead of just moving the camera closer to the plane.@beenz Re-uploading default planes is fine I'm pretty sure, maybe I should test that.
+1@ElvivKauam I'm fairly sure re-uploading the built-in planes is fine, since it'd make for a bad first impression for a new player's first post to get removed.
+1@ElvivKauam Curation makes your planes appear on the VR version of the game so people can download it there, but you need someone with curator permission to do it for you, which would be the curators (they have a green points tag) and the developers. When Andrew curates a post, I think he upvotes it since you don't get notified when one of your planes simply gets curated.
+3I think he does that whenever he curates a post so you get notified: click click2
+1image_did_not_load.mpeg
So does this mean mods still work on android? Why was support removed then?
+2@WNP78 @PhilipTarpley
"No, I do not wish to buy 100 nuclear fission bombs for the purpose of removing people's skin, please stop calling this number, or else I'll notify the authorities." hangs up phone
+3Nope, you can't mess with weight in any way using FT. Also, did you check the part attachments on the shocks? Could be that the reason they don't work is because they're connected to the wrong parts.
catnon
50% of the entire physics model is balls, not just rotation
+16Bro at least post a picture of the car or something, what's the point of a teaser post if you don't even show what you're making?
oldboat
Maybe try using multiple regular fuselages with decreasing widths/heights to create a smooth shape for the nose? The easier solution would be to just set the dragscale of the cone to 0 with overload.
+2@Planeman1 uh... you okay there?
@Planeman1 Try making something really heavy with a lot of horsepower and next to no drag.
In german engineering, air brakes are repurposed into armor when they're not needed to slow down a plane anymore. You thought the german corsair looked stupid having so many apparently useless air brakes? They're not meant to slow down the plane, they're missile protection.
+2Source: Trust me bro
Also, you'll probably want to check this post.
It's a pretty handy but not very intuitive feature that you unlock at 1k points.
You may need that trophy sooner than you think.
search
"Helicopters" (disambiguation). encyclopedia
Jump For to see to here. redirects Helicopter navigation
Jump the Helicopter
From uses, other Wikipedia, free
┤▄f9p
perform take cannot spinning STOL and and A to supplied Landing) is TakeOff vertically, and and of attributes (Short where STOVL isolated many horizontally thrust which a in areas laterally. backward forms land allow TakeOff and or helicopter and to (Short rotorcraft by These and helicopter hover, rotors. congested off the Vertical a of type used lift allows aircraft to runway. be to or Landing) forward, without are This helicopters in fly fixed-wing aircraft
&Ñ10♫6r6♣1
g0♠5189♦ı1x♣Ñ21085└ùr{¥
0éÉéÒthe Sikorsky helicopter full-scale 1942, R-4 production.[1][2] the first reach In became to
;41J9 h10♫─".w498
along early most today. developed (bicopters), helicopter (i.e. used due compound twin-main a and design, Quadrotor all rotor France, helicopters been monocopter) of configuration. and applications most also helicopters their Although tiltrotor 1907 monorotor of single-blade configurations, become in drones. as capacity use as tandem unicopter, to However, other such than with rotor, rotor were to common main specialized payload greater has (quadcopters) are by the transverse mainly flying designs with rotor pioneered confused one than not anti-torque the accompanied and coaxial-rotor, configuration or types have multicopters, the tail vertical as in earlier sometimes more main in the rotors single helicopters for either be a are
Imagine being able to use reshade.
This comment was made by the my pc starts to lag in the lowest settings at 700 parts gang.
+3Maybe if you're on mobile and running out of storage space, otherwise, no.
I honestly prefer to just add something like this to the original post:
>UPDATED VERSION<
(it'd be a link of course)
+1I'm not a big fan of the redirect feature since it can be a bit annoying if you want to see the old post.
T
@asteroidbook345 He probably just thinks this website works like discord where people automatically get notified of new messages and new comments merge together, it's not that big of a deal.
+1no
Yes, I do not follow u/Mustard.
+1SP HERE
+1160k drag points, 2.4:1 power to weight ratio. I think I can tell why it takes off so fast.
Pro tip: When building a plane, set "CalculateDrag" to false on every part you add. When you start work on the flight model, you'll just have to enable drag again on a few parts until you get to 500-3000 drag points, depending on the size and type of the plane.
The reason for doing this is that with lower drag you won't need overpowered engines to reach the desired top speed, which means you'll also not accelerate as fast and slow down like you hit a wall when you turn off the engines.
It's real long now, I wonder how much heavier this version will be.
bye
+1Chances are you'll be back at some point.
@ReinMcDeer hoo?
ae
a
VTOL does something but idk what.
You're probably trying to connect to a dead server, try one of these 2 IPs:
+3-
160.251.58.131
-
121.175.55.190
(less people play on this one, unless the other is down)@DerekSP I guess.
@Zaineman
Seemed pretty honest to me, english also isn't his first language so that may be the reason it didn't sound honest to you.
+1The point I was trying to make is that if what he did was against the rules, my edit of ReinMcDeer's F-15 ACTIVE (that only removes a few parts to make it unflyable) would also have been removed since it technically also doesn't "improve" on the plane in any way.
The rules also don't mention anything about asking for permission, I always do so anyways out of courtesy (here's the comment where I asked Rein if uploading the edit of his plane was fine), but you are technically not required to do so as long as you don't bypass the successor system (which felon did not). I can remove the upvote if you want but I doubt his post will get removed since it doesn't seem to break any rules.
Reminds me of the final mission in AC04, except much harder and uses SP physics.
+1To get what you have here you'd need to use something like this:
+1sin(sum(clamp(Pitch,-1,1) *1200))
cos(sum(clamp(Pitch,-1,1) *1200))
cos((sum(clamp(Pitch,-1,1) *1200))+pi)
And yes pi is a valid number in the game, maybe this should be included in the funky trees guide.
This could also be used to avoid the system and steal builds, which is why I didn't include it on the list I made a while ago.
+1@IceCraftGaming Based on the title and part count, I don't think anything else was changed. Pretty sure it doesn't break the rules though, since this didn't get removed either.
+2@Zaineman He did make it very clear you made the plane: "Thanks Zaineman for this nice aircraft." I'm pretty sure he's not breaking any rules here, or else this plane would have been removed months ago (since all it does is remove a few parts and barely changes the look).