From what I've found it doesn't take too long to get relatively well known here.
This could be because of how long I spend on the forums though so I'm not sure.
Tag me on the plane, I'll see what I can do.
In case you don't know what that means, upload the plane as unlisted and type this on the comment section: @IICXLVIICDLXXXIIIDCXLVII
@IceCraftGaming @HuskyDynamics01 Ever looked at your hands and thought "man I really wish I didn't have so much skin"?
Well today is your lucky day, presenting the new skin remover doomsday devi- I mean product, which is guaranteed to annihilate all skin cells in a 1000 mile radius in 23 or less days! Get yours today!
@jamesPLANEScdxxLXIX Fuselages? What are you saying man this game is about building small blocky planes, kind of wish we had weapons though.
We're on 2015 right? Also do you have any plutonium with you by any chance?
Moving the center of mass forward a lot (making it stable) should fix the problem.
If you don't want to do that, you could also open the wings in overload, add liftScale and set it to a number higher than 1.
@BeastHunter Btw you have vr right? Could you test the plane I'm making? The cockpit is pretty different from the other one so I'm not sure if it's good for vr.
@Hypn0 Set the button input to "Cycle Targeting Mode" on it's part settings.
If you mean change the function of a specific weapon on the fly, I think that's impossible, you could just set the function to "MultiRole" though.
What FlightGuy said, there's no secret magic trick to "get good", you just slowly learn how to do things better over time. If you check the profiles of the highly skilled builders here you'll see the vast majority of them have been here for years, almost since the very beginning.
@TheAviationBoy There's a mod that adds an underwater view, but even that isn't transparent so I don't think it's possible. No idea what this ballast thing does but maybe it's possible to add.
Too resource intensive and probably really hard to code, not worth it.
Visible Fuel Leaks
Same as above.
Flooding mechanics
Again, same as above.
Passenger seats
Eh, the default seats are good enough, you can build the extra details.
Make it possible for rotators to go 360 degrees infinitely
I guess? It's not all that hard to do currently.
Add a UI type-thing to add passengers/Captains/Co-pilots/Crew to seats.
If you mean like having a toggleable pilot model sitting on the cockpit, yeah that would be cool.
Add a world builder.
Well the mod tools can kind of already do that, so I don't know.
Visible water
Please elaborate.
Ballast
No idea what that is.
An UI for failures
You could already do that with FT I'm pretty sure.
Realistic Start-up of Pistons, Rotators, Car Engines, Propellers, Heli Rotors and Jet Engines
Same as above.
More activation groups
Yes.
Most of your suggestions are not all that great to be honest, I feel like Jundroo should give more priority to older problems first, like finally fixing the undo button and updating the tutorial.
@Planeman1 magic
Also remember to use the reply button.
From what I've found it doesn't take too long to get relatively well known here.
This could be because of how long I spend on the forums though so I'm not sure.
Tag me on the plane, I'll see what I can do.
In case you don't know what that means, upload the plane as unlisted and type this on the comment section: @IICXLVIICDLXXXIIIDCXLVII
Smallest of thy brain
This is a terrible idea.
planes > tanks
+2@IceCraftGaming Amarose couldn't get the trademark for that word so they went with "skin remover" instead.
+1@IceCraftGaming @HuskyDynamics01 Ever looked at your hands and thought "man I really wish I didn't have so much skin"?
+2Well today is your lucky day, presenting the new skin remover doomsday devi- I mean product, which is guaranteed to annihilate all skin cells in a 1000 mile radius in 23 or less days! Get yours today!
In 2 months I'll be able to make a post like this.
+1I'll not do so however since most of the stuff I made is really crappy.
@yackdeculture Remember to use the reply button when replying to someone or else they won't get notified, just so you know.
Nice.
Here you go
+2EACH DAY WE GET ONE STEP CLOSER TO GLORY
+9THE PAIN IT TOOK TO CODE THIS IS TEMPORARY, BUT DOOM IS ETERNAL
@ColonelCanada 4k parts? My pc starts lagging at about 700. How does your phone not melt?
+5$(".review-button").click(function () {
$("
review-aler<t").hide();
if (redire**ct) {
\ w[indow.locatio**n = url;
}
\\\\
var
request = >>>&$.post(url)
n (data) {.done(functio
})
.fail(fun\ction () {
return false;
\
});
Uh... I think I'll just stick with making fictional planes, at least I don't have to worry about accuracy or weird shapes.
@IceCraftGaming Yes, just add "function" in overload and set it to either "AirToAir" (air-only) or "MultiRole" (works for both A2A and A2G).
+2@Kangy He was only using 10% of his building skills before
+2@jamesPLANEScdxxLXIX Fuselages? What are you saying man this game is about building small blocky planes, kind of wish we had weapons though.
+3We're on 2015 right? Also do you have any plutonium with you by any chance?
So there was a middle point between the old and the new wasp, interesting.
+1Looks surprisingly good considering how old it is.
@ColonelCanada Because this is clearly just a 12 year old being overly dramatic to get attention.
+1@ReinMcDeer Please enter a comment before submitting.
+2@X99STRIKER Try making a forum and not giving it a name.
+1You know the rules, and so do I... grabs ban hammer
+2T
+1drug addiction
Moving the center of mass forward a lot (making it stable) should fix the problem.
+2If you don't want to do that, you could also open the wings in overload, add
liftScale
and set it to a number higher than 1.Now do it in 4
+1Oh
+2If you make a forum without a name it gets set to that, I never noticed.
@BeastHunter Btw you have vr right? Could you test the plane I'm making? The cockpit is pretty different from the other one so I'm not sure if it's good for vr.
+1As a smart incoming commenter I am legally required to ignore everything you wrote and ask you this: Couldn't you determine those values yourself?
+1@Hypn0 Set the button input to "Cycle Targeting Mode" on it's part settings.
+1If you mean change the function of a specific weapon on the fly, I think that's impossible, you could just set the function to "MultiRole" though.
If you mean you want a weapon to be used for ground targets, just add "function" in overload and set it to "AirToGround" or "MultiRole".
+1What FlightGuy said, there's no secret magic trick to "get good", you just slowly learn how to do things better over time. If you check the profiles of the highly skilled builders here you'll see the vast majority of them have been here for years, almost since the very beginning.
Forgot this one
How many times did you do this?
ew
+2Commenting on dead posts from 2-50 months ago.
+2This is what mine looks like:
<?xml version="1.0" encoding="utf-8"?>
<BlueprintsSettings>
<Blueprint name="Top" path="C:/Users/
[username]
/AppData/LocalLow/Jundroo/SimplePlanes/Blueprints\Top.png" baseRotation="90,0,0" rotation="270" size="27.25,19.31584" offset="9.661729,-26.67246" flipped="false" /><Blueprint name="Front" path="C:/Users/
[username]
/AppData/LocalLow/Jundroo/SimplePlanes/Blueprints\Front.png" baseRotation="0,180,0" rotation="0" size="27.25,19.31584" offset="-40.09869,10.33898" flipped="false" /><Blueprint name="Left" path="C:/Users/
[username]
/AppData/LocalLow/Jundroo/SimplePlanes/Blueprints\Left.png" baseRotation="0,90,0" rotation="0" size="27,19.13863" offset="16.54367,-0.23289" flipped="false" /></BlueprintsSettings>
So I guess something like this plus the images.
@TheAviationBoy Yeah I don't know much about boats.
@TheAviationBoy There's a mod that adds an underwater view, but even that isn't transparent so I don't think it's possible. No idea what this ballast thing does but maybe it's possible to add.
Too resource intensive and probably really hard to code, not worth it.
Same as above.
Again, same as above.
Eh, the default seats are good enough, you can build the extra details.
I guess? It's not all that hard to do currently.
If you mean like having a toggleable pilot model sitting on the cockpit, yeah that would be cool.
Well the mod tools can kind of already do that, so I don't know.
Please elaborate.
No idea what that is.
You could already do that with FT I'm pretty sure.
Same as above.
Yes.
Most of your suggestions are not all that great to be honest, I feel like Jundroo should give more priority to older problems first, like finally fixing the undo button and updating the tutorial.
+1@TheAviationBoy Remember to use the reply button or else I won't be notified of your reply.
Suspicious account is following me. Interesting.
+2Why is every number 1
bye
Something doesn't seem right...
+1Darude - Sandstorm
+1@Erc90F4RU I copy-pasted that from the website's code.
@Erc90F4RU what
// $("body").scrollTo("#comment-box");
What have you unleashed upon this world?
+1