@AerialFighterSnakes oh no they didn't make electric engines, I just used their new funky trees input functions to make rotators behave like throttleable motors.
@nadvgia if I do that the propellers will begin to oscillate back and fourth, resulting in a lack of thrust.
Also the rotators don't free spin when input is let go which is why they stop so suddenly, though I'm sure there's some equation to make them free spin when there's no input.
@KingCobra11 click on the website menu, then forums, then new post, select your preferred category (questions, suggestions, etc.), then click new post again and you're ready to make one of these.
@Freerider2142 yeah the throttle/Collective mixing was for simplicity as I kinda wanted to test my theory in a hurry, though I can make the collective controlled with trim for the sake of realism.
Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
@Jerba okay so, fast spinning rotators produce a lot of torque, and you need another rotator spinning in the opposite direction to cancel out this torque, this is what was done with the rotors of the helicopter, there are two instead of one.
However, since the rotors are angled slightly outwards to allow them to intermesh, some of their torque is translated into the pitch axis, and this makes the combined torque of both rotors affect the helicopter's pitch, due to them rotating to get back to their original position when the throttle is at 0%.
@Jerba that's because the rotors intermeshing at an angle causes them to apply torque in the horizontal axis, making the thing pitch back when you let go of the throttle.
@Mustang51 yeah I'm pretty simple with my planes so something like this wouldn't come from me, I love the compliment and I'm sure @RamboJutter would appreciate that being said of his build.
@Mustang51 the only thing that's XML edited is the engine, the cockpit size, and the structural wings to allow for control surfaces, the rest is the game's default, so I assume this particular configuration is inherently stable as long as the turn rate doesn't exceed a certain angle of attack threshold, where it otherwise begins spiraling when pitch is applied (since it's all symmetric airfoils and those don't handle very well at high angles of attack)
@AndrewGarrison I have a suggestion, it would be nice if one could xml edit weapons so they don't have advance targeting show up for them, or that the game had the option to toggle it on or off, I made the tank cannons work for air to air but they still show the trajectory arch when my aircraft points towards the ground, which can be a bit distracting when I'm aiming at an AI opponent.
Y'know, there were plans to make a Chinook into an aerial artillery platform that would fly to a location, land, and use the big howitzers mounted on its sides to rain hell on the enemy.
Eventually ideas spurred up to make it use the cannons while in flight, unfortunately it never got off the drawing board.
This takes it a step further, and you gave this aircraft a lovely design, great work!
When the F-18 marries an F-14, it looks fantastic I friggin love it, shame my device can't handle it, I wish this game also came on the switch so I could try out aircraft with higher parts like this
@ThomasRoderick OOHH!! I thought you were referring to my profile pic, not the aircraft design, yes it's inspired by those aircraft, and other real life ducted fan vtols like the Curtis Wright X-100 and the Bell X-22
@AerialFighterSnakes oh no they didn't make electric engines, I just used their new funky trees input functions to make rotators behave like throttleable motors.
@edensk oh my friggin God LMFAO yes it is!! I hadn't realised this! Way to make a simple equation much simpler!
+2@nadvgia if I do that the propellers will begin to oscillate back and fourth, resulting in a lack of thrust.
Also the rotators don't free spin when input is let go which is why they stop so suddenly, though I'm sure there's some equation to make them free spin when there's no input.
+1@QingyuZhou thanks!
@KingCobra11 click on the website menu, then forums, then new post, select your preferred category (questions, suggestions, etc.), then click new post again and you're ready to make one of these.
+1Adorable, love the segmented wings, gives a bit of realism to the wing's flexibility.
@edensk thanks!
@SemedianIndustries
https://www.simpleplanes.com/a/D607Ua/Ornithopter-A-2
old Post, uses hydraulics@Lizardman06 I'm glad! You gotta send me the link sometime if you post it.
@Lizardman06 thanks!
@edensk I really appreciate your help, thank you!
+1@Mustang51 I might just do that
Ugh I forgot to reflect the chine fin under the wing
@Freerider2142 yeah the throttle/Collective mixing was for simplicity as I kinda wanted to test my theory in a hurry, though I can make the collective controlled with trim for the sake of realism.
Holy crap I love it!
Is there any way to reduce or eliminate torque from rotators? I'm trying to make an intermeshing rotor helicopter powered by throttleable rotators working as electric motors, but the torque from both rotors being angled outwards affects the aircraft's pitch axis drastically even when the entire rotor assembly has no mass.
+4@Lancelot20021230 it'd alright dude, you did a fantastic job!
@Jerba okay so, fast spinning rotators produce a lot of torque, and you need another rotator spinning in the opposite direction to cancel out this torque, this is what was done with the rotors of the helicopter, there are two instead of one.
However, since the rotors are angled slightly outwards to allow them to intermesh, some of their torque is translated into the pitch axis, and this makes the combined torque of both rotors affect the helicopter's pitch, due to them rotating to get back to their original position when the throttle is at 0%.
+1@Jerba that's because the rotors intermeshing at an angle causes them to apply torque in the horizontal axis, making the thing pitch back when you let go of the throttle.
LMFAO how does it even work?
My S20 can handle it, I was not expecting to see a genuine weapon this friggin powerful
^.=.^
@RamboJutter
OO THAT'LL BE SWEET
Took me a while to realize this doesn't have landing gear despite being able to take off normally, you did a fantastic job.
+1I love this so much
@AZNDUDE67
Thanks! I like to think they're pretty neat too
This thing looks like a space born vessel, good job!
+1@Mustang51 not really, just wanted to improve the flight characteristics a bit.
@ThomasRoderick thank you, I appreciate it!
Gorgeous job, and it's not even 700 parts, keep it up!
@Wi1dSk7 @DJS8Corporations thanks!
+2@AZNDUDE67 thanks man, a slight polish can do wonders.
@schneider821 thanks!
@Mustang51 yeah I'm pretty simple with my planes so something like this wouldn't come from me, I love the compliment and I'm sure @RamboJutter would appreciate that being said of his build.
@Mustang51 thanks! I'm genuinely proud of it
+1@Mustang51 the only thing that's XML edited is the engine, the cockpit size, and the structural wings to allow for control surfaces, the rest is the game's default, so I assume this particular configuration is inherently stable as long as the turn rate doesn't exceed a certain angle of attack threshold, where it otherwise begins spiraling when pitch is applied (since it's all symmetric airfoils and those don't handle very well at high angles of attack)
@Mustang51
I was surprised at how stable it was myself
@AZNDUDE67
@XjayIndustrys no problem bro!
+1I love it
@SledDriver thanks! I really appreciate that
Gorgeous work
+1@AndrewGarrison I have a suggestion, it would be nice if one could xml edit weapons so they don't have advance targeting show up for them, or that the game had the option to toggle it on or off, I made the tank cannons work for air to air but they still show the trajectory arch when my aircraft points towards the ground, which can be a bit distracting when I'm aiming at an AI opponent.
I love it!
Y'know, there were plans to make a Chinook into an aerial artillery platform that would fly to a location, land, and use the big howitzers mounted on its sides to rain hell on the enemy.
Eventually ideas spurred up to make it use the cannons while in flight, unfortunately it never got off the drawing board.
This takes it a step further, and you gave this aircraft a lovely design, great work!
+1When the F-18 marries an F-14, it looks fantastic I friggin love it, shame my device can't handle it, I wish this game also came on the switch so I could try out aircraft with higher parts like this
It veers to the right just like the real things did back in the day, I see that as inadvertent authenticity rather than a flaw.
+2Bro this looks fantastic!
+1@Syabil
Here it is
@ThomasRoderick OOHH!! I thought you were referring to my profile pic, not the aircraft design, yes it's inspired by those aircraft, and other real life ducted fan vtols like the Curtis Wright X-100 and the Bell X-22
+1@ThomasRoderick
My pitbull/labrador mix.