@Monarchii I just feel that the physical effects have changed a lot. I can only reach 70km/h with fast motion on my computer. After I made the necessary modifications, the speed was successfully reduced to 40 kilometers per hour…
@Monarchii Now there is a particularly awkward thing - the propeller drive of this thing mainly depends on the mechanical speed of the propeller, which is affected by the game frame rate. So! Originally, this thing could reach 100 kilometers per hour on my phone, but when it comes to the computer, there are only 70-80 left.
@BlackGearCompany I don't know, I shouldn't be able to take on the command because I'm working hard to produce. Before you came, my strategy was strategic defense, dragging my products down from the production line
@BlackGearCompany To be honest, I'm not either, so I'm currently manufacturing FT anti-ship missiles. Let me make do with torpedoes first. I'll figure it out for the navy, you just need to provide the army and air force. Artillery and air defense units will support you. Don't underestimate them, most of them are FT weapons
@Boeing727200F The crew will be very safe, and the Antetus Alliance will give preferential treatment to the prisoners. This matter cannot be handled by revolutionaries.
But the ship may not be so lucky
… Um... really, I don't really care, really... If you have a boat, then you have a boat. Congratulations, that's all... really, I'm not in a hurry, really… ꒦ິ^꒦ິ
Why have all of you released new ships? I'm the only one who hasn't even gathered anti-ship missiles. I'm so sour, I also want a warship… ˚‧º·(˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )‧º·˚
Sooner or later, I will blast all of you who have warships into the sky!。゜゜(´O`) ゜゜。
I still need to correct a bit. Although the Antetus Alliance also supports the theory of consumable weapons (the vast majority of weapons on the battlefield are consumables, whether tanks or planes), we are the "integration of information and firepower" theory.
Life is priceless, bullets are cheap. Tanks and planes need to be included in combat damage, but missiles only need to be included in consumables. Our shells are continuously produced in the factory, while the enemy's troops are constantly losing ground.
I need to make a change - currently ETSF is participating in the war. There is also an APLA on it
Or you can directly report the country name, Antares Alliance
@Monarchii Mainly because you don't have a real torpedo tube, it's difficult for me to install it. Why don't we just implement it in the story. Anyway, the main weapon of this submarine is torpedoes.
@Monarchii Um... three is enough. But since I deliberately asked, you should have guessed what I'm going to do, right~ >ᴗoಣ
Should I personally modify it, or just arrange it in the story?
@Christiant2 In the later stages of M-War II, the Antetus Alliance is certain to build an fleet consisting of missile destroyers, anti-aircraft frigates, and submarines
@Monarchii thanks. To be honest, that's how I tried, but the parachute doesn't seem to allow the use of custom variables. Regarding the second question... Torpedoes do not need to consider ground clearance distance
@Monarchii What I want is to automatically open the parachute when the falling height is 50 meters and then retract it when it reaches 10 meters. As a weapon, I cannot use the data from the main cockpit
@Monarchii I just feel that the physical effects have changed a lot. I can only reach 70km/h with fast motion on my computer. After I made the necessary modifications, the speed was successfully reduced to 40 kilometers per hour…
@windshifter1 @Christiant2
+1@Monarchii Now there is a particularly awkward thing - the propeller drive of this thing mainly depends on the mechanical speed of the propeller, which is affected by the game frame rate. So! Originally, this thing could reach 100 kilometers per hour on my phone, but when it comes to the computer, there are only 70-80 left.
Why is that——
+1@BlackGearCompany I don't know, I shouldn't be able to take on the command because I'm working hard to produce. Before you came, my strategy was strategic defense, dragging my products down from the production line
+1@BlackGearCompany To be honest, I'm not either, so I'm currently manufacturing FT anti-ship missiles. Let me make do with torpedoes first. I'll figure it out for the navy, you just need to provide the army and air force. Artillery and air defense units will support you. Don't underestimate them, most of them are FT weapons
+1@BlackGearCompany em… Do what you want. Just do it normally. However, our navy is extremely lacking.
+1@BlackGearCompany [M-War II] on title
+1@ChaseplaneKLWith1MG @TheMouse He wants to join MDA, TUPL said
+1@Boeing727200F The crew will be very safe, and the Antetus Alliance will give preferential treatment to the prisoners. This matter cannot be handled by revolutionaries.
+1But the ship may not be so lucky
… Um... really, I don't really care, really... If you have a boat, then you have a boat. Congratulations, that's all... really, I'm not in a hurry, really… ꒦ິ^꒦ິ
Why have all of you released new ships? I'm the only one who hasn't even gathered anti-ship missiles. I'm so sour, I also want a warship… ˚‧º·(˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )‧º·˚
Sooner or later, I will blast all of you who have warships into the sky!。゜゜(´O`) ゜゜。
+3@TheUltimatePlaneLover You are welcome
@Monarchii nice! I will try.
@Monarchii I'm not sure if there will be collision issues with parts in the game.
@KPLBall I have no objections, just don't add it to my camp
@KPLBall I know, but he has already been banned.
@KPLBall who?
+1Welcome to join the game
@TheUltimatePlaneLover k.
@TheUltimatePlaneLover ?
I still need to correct a bit. Although the Antetus Alliance also supports the theory of consumable weapons (the vast majority of weapons on the battlefield are consumables, whether tanks or planes), we are the "integration of information and firepower" theory.
Life is priceless, bullets are cheap. Tanks and planes need to be included in combat damage, but missiles only need to be included in consumables. Our shells are continuously produced in the factory, while the enemy's troops are constantly losing ground.
@TheUltimatePlaneLover em… Is this the name you gave yourself for the Japanese kanji you used?
@TheUltimatePlaneLover ??? APLA(Antares People's Liberation Army) is my army! ETSF is their sub unit
@TheUltimatePlaneLover I think so, but why not ask him for his own opinion @Graingy
@TheUltimatePlaneLover Holy… 巻雲?
@TheUltimatePlaneLover Such is the case. So do we also add the middle cube?
@Graingy Aren't you a businessman?
I need to make a change - currently ETSF is participating in the war. There is also an APLA on it
+1Or you can directly report the country name, Antares Alliance
first
+1@Zero0Two2 welcome
@Monarchii ? wdym
@Monarchii …you… Can I directly explain in the story how to replace his weapon with my torpedo?
@Monarchii Mainly because you don't have a real torpedo tube, it's difficult for me to install it. Why don't we just implement it in the story. Anyway, the main weapon of this submarine is torpedoes.
@Monarchii Um... three is enough. But since I deliberately asked, you should have guessed what I'm going to do, right~ >ᴗoಣ
Should I personally modify it, or just arrange it in the story?
em… So do revolutionaries also have this type of submarine?
… Encountering an incredible 150mm rapid fire cannon, tried my best, couldn't defeat it.
+1A very good amphibious assault ship... I haven't figured out how to win yet
+11
@Christiant2 In the later stages of M-War II, the Antetus Alliance is certain to build an fleet consisting of missile destroyers, anti-aircraft frigates, and submarines
+1@griges perhaps… Maybe I should try operating it on the computer
+1@TheUltimatePlaneLover Yeah!
+1@AeroTactical Welcome to join, my comrade
@griges 1.12.203.1 android
@griges Is there a job... it's still useless here. What version of game is that?
@griges Yeah
PMC? Although I have no right to interfere, I really don't know what this is
@griges Z1>500? (Z1<1000 ? 1 : 0) & Activate2 : 0
+1Sorry buddy, it doesn't seem to be working properly
Thank you, man, but... I'm Chinese and can't watch this video
@griges didn't work
@Monarchii thanks. To be honest, that's how I tried, but the parachute doesn't seem to allow the use of custom variables. Regarding the second question... Torpedoes do not need to consider ground clearance distance
+1@griges That's custom variables
@Monarchii What I want is to automatically open the parachute when the falling height is 50 meters and then retract it when it reaches 10 meters. As a weapon, I cannot use the data from the main cockpit