{
var aircraft = LevelBase.CurrentLevel.PlayerControlledAircraft;
var damageableBodies = this.GetComponentsInChildren<DamageableBody>(true);
foreach (var damageableBody in damageableBodies)
{
var engine = new PyramidEngine(this, damageableBody);
this._engines.Add(engine);
aircraft.TargetingSystem.AddTarget(engine);
}
this._engaged = true;
this._surprise.gameObject.SetActive(true);
LevelBase.CurrentLevel.GuiScript.ShowMessage("Something ancient has awoken...");
}
So I guess these above are the exact trigger, but what is that damageableBody in damageableBodies?
In short, where should our crafts be to awoken it? (where are the invisible “damageableBodies”?)
@Baurun
I don't like to make things that already been there built by other players unless they are totally out of time. For the things not so bad, even I can do a better job, I would like to respect the builder finished them earlier than me.
and for NZ-666, you should ask wybz1997 to finish it more quickly instead of ask me to build a new one.
Also, actually I don't like MSG Unicorn so much.
:(
good job, very fun to be spawned as an aggressive AI as it can really dance with you.
but I found some bugs:
●It seems that you forgot to disable walking movement of the ankles when it floating, you can fix it.
●also I strongly recommend not to set massScale of some parts as 0, parts will trembling after being shocked by the explosions, even 0.001 is OK.
btw, you can try to set the alpha of the labels cycling, it will be cooler.
;)
actually my Gundam cockpit is still unfinished lol.
btw I think you can move smoother if you press Yaw&Roll at the same time, and it would be better if you adjust VTOL wisely. @Vincent
;)
I'll make my own video later.
@arata
I'm not sure whether you are talking about PNG→label, that's an exe program made by @hpgbproductions and modified by @PlanariaLab. But I haven't used that on this 03S because no need.
@Otana
+1aren't you yourself the man who helps others with the screenshots? why need my help lol?
I’ve painted THIS for fun lol.
+7;-)
revolutionary.
+3NICE
+2;-)
NICE
+1;-)
@PhilipTarpley
{
var aircraft = LevelBase.CurrentLevel.PlayerControlledAircraft;
So I guess these above are the exact trigger, but what is that
damageableBody in damageableBodies?In short, where should our crafts be to awoken it? (where are the invisible “damageableBodies”?)
@PhilipTarpley
oh thanks, I'll check it carefully lol.
nice
+2:-)
@IceCraftGaming
+2lol
@LocalDealer
+2thanks, but it doesn't work.
lol
@PhilipTarpley
+1Plz don't tell me the aliens are scared lol
@WNP78
+1@AndrewGarrison
+1not so detailed, but the idea is super interesting.
+1;-)
@Vincent
lol
nice
;-)
@Dracul0Anderson
yes
@Chaosblackdragon21
+1check my new post, all relative engines in its waist.
@DISHWASHER2005
what do you mean.
my first 2K 60fps video
and
Link to the post
have fun.
;-)
NICE
;-)
NICE
+1;-)
@Sadboye12
+1actually I didn't use any mod for that label lol, the mod part only contain the monitor sphere.
@Baurun
+2I don't like to make things that already been there built by other players unless they are totally out of time. For the things not so bad, even I can do a better job, I would like to respect the builder finished them earlier than me.
and for NZ-666, you should ask wybz1997 to finish it more quickly instead of ask me to build a new one.
Also, actually I don't like MSG Unicorn so much.
:(
@spefyjerbf
forget to tag you
guess you like these as usual
;)
NICE
+2;)
@Baurun
wybz1997 sent it to me for taking this video, anything wrong?
@Sadboye12
+1just like this.
the feeling of power pulse for you.
good job, very fun to be spawned as an aggressive AI as it can really dance with you.
+5but I found some bugs:
●It seems that you forgot to disable walking movement of the ankles when it floating, you can fix it.
●also I strongly recommend not to set
massScaleof some parts as 0, parts will trembling after being shocked by the explosions, even 0.001 is OK.btw, you can try to set the alpha of the labels cycling, it will be cooler.
;)
great!
;)
@Neruneten21
+1lol, not so enjoyable, cause it's too big, only suitable for plain terrain.
actually my Gundam cockpit is still unfinished lol.
+3btw I think you can move smoother if you press Yaw&Roll at the same time, and it would be better if you adjust VTOL wisely. @Vincent
;)
I'll make my own video later.
good job
nice
:)
@Lake
+1AG8 off, Brake+Pitch down
@Infinitystorm
the databook of this animation.
@Infinitystorm
No, I don't build things that are completely useless for myself.
@Plunkoballs
yes, useful for gunshot but not so reliable when missiles explode
@CanofBeans
do you know “funky trees”? that's the program system of SP now.
@CanofBeans
SimplePlanes has developed a lot, no any mod.
;)
nice
;-)
@arata
That's just “Æ” and “○”
@arata
I'm not sure whether you are talking about PNG→label, that's an exe program made by @hpgbproductions and modified by @PlanariaLab. But I haven't used that on this 03S because no need.
you should ask me take a new thumbnail for you lol, this old one is not really ready.
+1XD
it has been really a while
+4;)
@Blub00The00Builder
watch more, learn from good ones.
@Blub00The00Builder
AG2+LG, read the instruction plz
@Thatguy2020
+1my PC is good and I know photography a little, so I'm glad to help my friends get their good job a deserved thumbnail, that's all.
@Admiral21
check the link by yourself.