@soldier289
actually @wybz1997 share a lot tech with me, and he still have a few mechs that hasn't uploaded yet, you can follow him.
also I hope there can be more mech builders who can learn from our old post and do better job without tutorials, as it really takes time to teach someone how to build mech. XD
@OnlyRealCarrot
As said in my profile biography, I am busy now and I will leave for a long time, but there are several things I still want to build, so I believe I will be back someday.
@Hazerz
many, you'd better check them by yourself, the joints are easy to be found.
but actually they're just basic ones combined, so it won't be too difficult to understand them if you analyse each separately.
@Lake
a tricky way to get horizontal auto-aiming for the main weapon, doesn't calculate advance though, but enough for attacking big targets. (well maybe not interesting.) :d
@SkullKid25
So please check the ''This'' in the second pinned comment, I know It's not so great but Tracks 2 MOD is the most convenient way for me to build and play it on PC, and I don't want to waste my time for another version which I don't need at all.
:(
@SimplyPlain
problem solved~
there is an XML called ignoreAircraftCollisions in the ControlBase section, the only thing you need to do is to set the ones of the three joystick bases you used for that two handles from true to false, then that's alright, nothing more is needed.
so go and update the XML of this post, glad to be helpful~
;)
@SimplyPlain
No need, already bingo~ ;)
the Trim handle and the Kabine-Notabwurf handle.
It seems that you can't use VR joints and rotators at the same time.
so find some other ways to rebuild these two parts.
@SimplyPlain
well, now I know clearly it is some specific parts in the cockpit caused some change to the collision mesh of the whole aircraft.
try THIS, I took a group of parts out (you connected them to the hollow fuselage I paint red), if you delete them all then everything goes right.
I guess it is caused by some VR parts, but I don't know exactly why. XD
NICE
@soldier289
+2actually @wybz1997 share a lot tech with me, and he still have a few mechs that hasn't uploaded yet, you can follow him.
also I hope there can be more mech builders who can learn from our old post and do better job without tutorials, as it really takes time to teach someone how to build mech. XD
@V
thx
:D
@KudaOni
+1thx, also looking forward to your builds in the future.
this is cool
nice~
@OnlyRealCarrot
As said in my profile biography, I am busy now and I will leave for a long time, but there are several things I still want to build, so I believe I will be back someday.
@Chickendoodle
thx
;D
@50CalChicken
lol, thx, and let's see if your Andrew variation can get me to platium
XD
lol, glad to see someone build variation of my mech
STYLISH
XD
+2@Hazerz
+1many, you'd better check them by yourself, the joints are easy to be found.
but actually they're just basic ones combined, so it won't be too difficult to understand them if you analyse each separately.
@Lake
+1a tricky way to get horizontal auto-aiming for the main weapon, doesn't calculate advance though, but enough for attacking big targets. (well maybe not interesting.) :d
@Jetstreams911012
I think 526p is not so much for such a mech, if you really want less parts you can take the logos out, they took about 70p.
good job
a masterpiece which has shown SP's great strength of modeling.
;)
glad to help you with the screenshots
:D
@SkullKid25
So please check the ''This'' in the second pinned comment, I know It's not so great but Tracks 2 MOD is the most convenient way for me to build and play it on PC, and I don't want to waste my time for another version which I don't need at all.
:(
@EchoLsBarbatos
check my profile plz, I said I am busy so there will be a long break.
smooth and nice
Masterpiece!
+2NICE
+1;)
@SlavicSeal
good job
;)
NICE
GREAT
@frame
+1nice as always
;)
super fun to play with
;)
good job
;)
good job
+2btw many text lol
;)
somehow the best screenshot I took this month
+3;)
good job
@Bismarcksurvivor100
check the pinned comments plz
NICE
;)
good job
;)
NICE
;)
NICE
:D
NICE
:)
+3@SnoWFLakE0s
so how about Tron?
;)
@SimplyPlain
+1problem solved~
there is an XML called
ignoreAircraftCollisionsin theControlBasesection, the only thing you need to do is to set the ones of the three joystick bases you used for that two handles fromtruetofalse, then that's alright, nothing more is needed.so go and update the XML of this post, glad to be helpful~
;)
@SimplyPlain
+1No need, already bingo~ ;)
the Trim handle and the Kabine-Notabwurf handle.
It seems that you can't use VR joints and rotators at the same time.
so find some other ways to rebuild these two parts.
@SimplyPlain
well, now I know clearly it is some specific parts in the cockpit caused some change to the collision mesh of the whole aircraft.
try THIS, I took a group of parts out (you connected them to the hollow fuselage I paint red), if you delete them all then everything goes right.
I guess it is caused by some VR parts, but I don't know exactly why. XD
@SimplyPlain
try to set other three cannons'
firingDelayas 0.01, it seems 0 always cause something wrong;)
NICE
+1@Chillybaconface
+1yes I found the same problem when I took pictures lol
nice
;)
+1good job!
;)
Funnel XD
+1@Juniovietnam
so check the updated one
@Juniovietnam
1 how?
2 check the updated one plz, this post is out of time.
NICE
WOW
good job!
;D
glad to see Cowboy Bebop build
+1good job!
:D