In "The Call of Cthulhu", H. P. Lovecraft describes a statue of Cthulhu as "A monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind."[9] Cthulhu has been described in appearance as resembling an octopus, a dragon and a human caricature, hundreds of meters tall, with webbed human-looking arms and legs and a pair of rudimentary wings on its back.[9] Cthulhu's head is depicted as similar to the entirety of a gigantic octopus, with an unknown number of tentacles surrounding its supposed mouth.
~Wikipedia (since I don't actually have the short story to read myself... It is also stated near the top that "The Call of Cthulhu" is the original appearance of Cthulhu)
It doesn't state that he only has tentacles around his mouth, in fact it says his head resembles an octopus.
The rest of his body (wings included), can be thought to be left under the water, as in the stock game, you can never really find out what is down there.
@vonhubert
Yes, it adjusts the global gravity vector.
Drag is on a separate system though, where each object has it's own drag, and there is no global drag multiplier that I am aware of.
@ChiChiWerx you should be able to just download​ and install as normal, but sometimes that seems to fail for some reason, so if it doesn't say version 0.910 in the game, you might need to go into your mods folder and delete the old version, then install the new version.
@DeathStalker627 not sure if understand... This mod only gives an interface for modders to add settings to their mods, so without modders implementing it in their mods, it does pretty much nothing.
Hello, thank you for hosting a multiplayer server!
Just wanted to let you know that you listed your local IP address, which people can't use to connect unless they're using the same network you are.
For your global IP address (the one other people need to connect), you can google "what is my IP" :)
@Flightsonic thanks! Sucks that it overlaps, getting everything to scale right and match up with everything else is just a pain :(
I'll release the Mod Settings mod soon, and with that installed you'll be able to set an offset for the FT icon... kind of a pain, but I'm not sure what else to do.
@HackingAnonymous Cool, thanks :)
Also, [clicky link](http://steamcommunity.com/sharedfiles/filedetails/?id=912722385)
makes clicky link
Kinda looks squished to me, but maybe that's just the scene camera, or maybe you already know and it's just lower on the priority list than other things to get working XD
This is a game about airplanes. While we do allow off-topic conversations in the forums, we draw the line at political topics. Please, have your political conversations elsewhere.
@sexylips35 I did that a while ago, however if you read this post or watch the video, you'll see that I have a WIP mod that let's you set gravity to whatever you want :)
Sometimes also plays a sound. You can disable sounds by placing a disable block from the greetings category and spawn, and the sound will be gone until you place an enable block.
I'm sorta postponing release due to a shortage of API feedback (probably going to make a post soon, but since there are so few coders modding SP IDK how that'll turn out), it's pretty much ready besides a "reset defaults" button, which should be pretty easy for me to add.
Anyway, if you're interested let me know and I'll make an unlisted and @mention you, to get you set up :)
@vonhubert the script goes on the transparent copies of the parts (which you manually set up in the Unity editor), and yes parts stay that way (during sandbox... it's peculiar in designer sometimes IIRC), though I haven't tried it in a while and I'm not sure if it works the same anymore...
@RedHawk it's a custom missile that only the AI (Snowstone defenses, Destroyers, AA Tanks) can use... apparently they have an alliance, or a manufacturer in common, and have managed to keep the specialized missiles away from the builders :(
@GINGER01 you don't necessarily need SP on the computer you use to make the mods, just Unity and the mod tools, though having SP on the computer obviously makes things easier (also, I don't know if that mod tools link is the latest mod tools... but you can always try).
@BirdOfSteel maps could have settings too, but it does require some minor scripting.
I do hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
To edit the normal sandbox map you just use the "map plugin" component.
@Flightsonic oh dear... I don't have any wide resolution to test on, but I definitely need to look into that...
Thank you for bringing it to my attention.
@MechWARRIOR57
Release date is to be decided (hopefully soon, though!).
What else besides what?
It will let any modder create settings for their mod with only a little bit of simple code, but it does nothing other than provide an interface for creating, and saving/loading, settings, since that is it's only purpose.
It will create settings for whatever modders use it to create settings for.
@Flightsonic Thanks!
1. It uses a shared assembly, so that any mod can import the assembly and use the Mod Settings if it is installed, for example, "Adjustable Gravity" was it's own mod, and that was literally all the code for it at the end, I just also included the shared assembly and had using SPModSettings at the top so I could access mod settings features.
2. Yes, it stores each settings page in it's own .xml file in a new "Mod Settings" folder.
I wasn't aware of issues with wide resolutions and FT... making GUI scale properly is always a pain :(
Could you please provide some explanation and screenshot(s) of the problem?
@UnstableOrbit there's also the minor bugfix that's mostly already done, but we need to close up some holes and ends on it, which has also hasn't happened yet, for reasons...
@MechWARRIOR57
~Wikipedia (since I don't actually have the short story to read myself... It is also stated near the top that "The Call of Cthulhu" is the original appearance of Cthulhu)
It doesn't state that he only has tentacles around his mouth, in fact it says his head resembles an octopus.
The rest of his body (wings included), can be thought to be left under the water, as in the stock game, you can never really find out what is down there.
@MechWARRIOR57 @RailfanEthan in the files it is called Cthulhu.
@PaderiegeZ yeah
@vonhubert
Yes, it adjusts the global gravity vector.
Drag is on a separate system though, where each object has it's own drag, and there is no global drag multiplier that I am aware of.
@TheOwlAce could you please describe the noises it is making to help me diagnose the problem?
@TheOwlAce that's not incredibly specific...
@vonhubert this mod only
It adds nothing else by itself, the screenshot is an example of settings created with it.
The mod which adds the settings in the screenshot is adjustable gravity.
@ChiChiWerx you should be able to just download​ and install as normal, but sometimes that seems to fail for some reason, so if it doesn't say version 0.910 in the game, you might need to go into your mods folder and delete the old version, then install the new version.
@Cadin cool, good luck!
@DeathStalker627 that is correct, unless the mod weapon author updates their mod to have settings.
@BirdOfSteel I mean what happens?
@BirdOfSteel what does?
@Cadin you're welcome! I kinda made it because I wanted to have my own settings, but I can't wait to see what you do with it :)
@DeathStalker627 not sure if understand... This mod only gives an interface for modders to add settings to their mods, so without modders implementing it in their mods, it does pretty much nothing.
Hello, thank you for hosting a multiplayer server!
Just wanted to let you know that you listed your local IP address, which people can't use to connect unless they're using the same network you are.
For your global IP address (the one other people need to connect), you can google "what is my IP" :)
@Flightsonic Latest version of FT has those settings I mentioned, just install the Mod Settings mod :)
@moiilop magic+code :)
@Flightsonic thanks! Sucks that it overlaps, getting everything to scale right and match up with everything else is just a pain :(
I'll release the Mod Settings mod soon, and with that installed you'll be able to set an offset for the FT icon... kind of a pain, but I'm not sure what else to do.
@Flightsonic does the latest version (0.910) fix the issues with wide resolutions?
@HackingAnonymous Cool, thanks :)
Also,
[clicky link](http://steamcommunity.com/sharedfiles/filedetails/?id=912722385)
makes clicky link
Kinda looks squished to me, but maybe that's just the scene camera, or maybe you already know and it's just lower on the priority list than other things to get working XD
May we have any information about the game?
What's it about?
Any screenshots for an early look?
etc.?
Directly from the rules.
@Cadin uh...
What mod?
Willing/able to handle?
@sexylips35 I did that a while ago, however if you read this post or watch the video, you'll see that I have a WIP mod that let's you set gravity to whatever you want :)
@mushr0om Alright, I'll prepare the stuff and then @mention you soon-ish (today, EST)!
Perhaps you would like to beta test my mod settings mod?
I'm sorta postponing release due to a shortage of API feedback (probably going to make a post soon, but since there are so few coders modding SP IDK how that'll turn out), it's pretty much ready besides a "reset defaults" button, which should be pretty easy for me to add.
Anyway, if you're interested let me know and I'll make an unlisted and @mention you, to get you set up :)
@WNP78 oops...
counting.exe has crashed
Nice simple mod!
Creepy/cool how you made it get my PC name and username for that one XD
If you could fix that other message to have 'two' ("the number two, comes after three") instead of 'to' ("to do something"), that'd be great :)
@vonhubert the script goes on the transparent copies of the parts (which you manually set up in the Unity editor), and yes parts stay that way (during sandbox... it's peculiar in designer sometimes IIRC), though I haven't tried it in a while and I'm not sure if it works the same anymore...
See "Creating Mods" section (which actually just says to go here...)
@RedHawk it's a custom missile that only the AI (Snowstone defenses, Destroyers, AA Tanks) can use... apparently they have an alliance, or a manufacturer in common, and have managed to keep the specialized missiles away from the builders :(
@MechWARRIOR57 if they have the mod that adds the parts it'll be fine.
Otherwise, the mod parts won't exist for them, which could cause problems.
@KDS not mine, and I don't know who's it is, sorry :(
The game was on PC BEFORE mobile.
@EliteIndustries1 @helilover03 these forums are not the place for such discussion.
@Pyroplane the distance those arrows on the sides of the position axis will move it when you click them.
@MrSilverWolf yup, zero, up... North, East....
It's a vector, so you can set the gravitation in any global direction you wish :)
@Ctracerx2
I know where the mod tools are on PC. He was asking about modding without the PC version.
@GINGER01 also make sure it's Unity 5.3.6, not earlier or later versions.
@GINGER01 you don't necessarily need SP on the computer you use to make the mods, just Unity and the mod tools, though having SP on the computer obviously makes things easier (also, I don't know if that mod tools link is the latest mod tools... but you can always try).
@BirdOfSteel maps could have settings too, but it does require some minor scripting.
I do hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
To edit the normal sandbox map you just use the "map plugin" component.
@Flightsonic oh dear... I don't have any wide resolution to test on, but I definitely need to look into that...
Thank you for bringing it to my attention.
@MechWARRIOR57
Release date is to be decided (hopefully soon, though!).
What else besides what?
It will let any modder create settings for their mod with only a little bit of simple code, but it does nothing other than provide an interface for creating, and saving/loading, settings, since that is it's only purpose.
It will create settings for whatever modders use it to create settings for.
@Flightsonic Thanks!
1. It uses a shared assembly, so that any mod can import the assembly and use the Mod Settings if it is installed, for example, "Adjustable Gravity" was it's own mod, and that was literally all the code for it at the end, I just also included the shared assembly and had
using SPModSettings
at the top so I could access mod settings features.2. Yes, it stores each settings page in it's own .xml file in a new "Mod Settings" folder.
I wasn't aware of issues with wide resolutions and FT... making GUI scale properly is always a pain :(
Could you please provide some explanation and screenshot(s) of the problem?
@Joco80 sorry, kinda busy
@Multidimensional no, there are no lyrics at all
@Multidimensional huh?
@BaconEggs because it was April 1st, and we had to show these plebs how to rickroll.
@spefyjerbf @Ctracerx2 lightmapping?
@UnstableOrbit there's also the minor bugfix that's mostly already done, but we need to close up some holes and ends on it, which has also hasn't happened yet, for reasons...