@nathanmikeska Thanks! About the decimal input, I didn't even think of that! Makes sense, I'll try it :)
And the backspace... for some reason I thought those were read only? Well if that works that's awesome, thanks!
(not to mention I can wreak havoc controlling player inputs :p)
@Waemoth I will probably look into it eventually, but I don't know if I'll actually pull it off.
That said, Android users can XML edit just like PC users, you just need to go to Android/data/com.jundroo.SimplePlanes/files/AircrafDesigns and open up a a plane xml file in a text editor. (PC does have better faster tools for it, but that goes for pretty much anything)
@mufasa6896 Fuselages start to act funny when bigger than 5, and I couldn't change it so that the stock GUI could make it bigger... I'm not sure about making a fine-tuner for size of fuselages, it's needed but would probably be harder than this, I'll probably look into it eventually, but it might not happen.
Oops! I meant to put that in the main post, since SP gobbles up any keyboard input that it has bound to something, you can't use the keys it has bound, so I recommend that you go into the controls configuration and in "designer" remove the "backspace" from the delete part input, as well as changing the "next weapon" input (in the "flight" tab) to something other than the period/dot so that you can type in custom decimal numbers too.
@TehDuck the stock Windows file browser, but somewhere there will probably be a settings in the downloadable app as well (most good file browsers have the option, but IDK if the app does).
@TehDuck fill in [YourUsername] with your username on the PC, and in the file explorer click on "view" tab and make sure that "show hidden" is checked, because AppData may be a hidden folder.
@Noman0rumeral try copying the file and then pasting it into the folder maybe? I use ES File Explorer, maybe try a different file browser if it keeps saying that?
@BaconEggs Kind of, but it doesn't have "handles" just a flat GUI, it looks like this
And that GUI controls all of it.
I am considering adding handles, but it could be a huge pain to deal with, so I'm not sure about it.
@Noman0rumeral PC or Android? and exactly when does it say that? when you try to enable it or what?
If you're on PC (or have a bluetooth keyboard with the backtick key for Android) and it's when you try to enable it, please go into SP, hit backtick key to open console, then try to enable the mod, and then after it fails open the console again and click on any errors and screenshot them for me, please?
if you can't do that... there's a log file somewhere on PC, but IDK about Android :(
@SteadfastContracting In the box with the number, you can type in a specific number, for stuff you need any real precision on... I could make the slider go slower, but it'd need to be really just ridiculously slow to give proper precision, so I think of it more as a slider for any less precise needs, and getting a general idea of where you want the rotation to be, then you can fine tune it with the numbers.
@kikasshes Thanks! I will probably look into that... eventually... but I don't know how easy it would be compared to this, or how well it would perform with (estimating here) 2-4 times as much reflection (reflection is a relatively-slow thing I use to access stock SP data that's not exposed in the mod tools)
Now in the SimplePlanes designer, near the bottom of the screen, a fair bit to the left of the play button, there should be a new button, click/tap on this button to open the fine tune tool (note: the tool will not automatically close when a stock-SP menu is opened, so you may need to close it manually to deal with other menus).
You can use this GUI for all the features, though a keyboard would make manually entering numbers faster, you don't need to manually enter numbers and you can still do it anyway :)
@Flightsonic it works the same, and ignores my nudge increment, which I rather enjoy that way I can use this for tiny amounts (fine tuning :p), and normal nudge for larger distances (or this for huge distances XD).
@deusalgor @Skua Oh, yeah... I do want to make one for fuselage and maybe wings as well, but I'm not sure how easy that will be in comparison, or how well it would perform as it would need about 2-4 times as much reflection...
No promises but I will probably look into it, eventually.
@Jackie Maybe plug it into a computer and try to find it?
I know that everything is still stored in XML files, so you should be able to edit them, you just need to find them (but maybe they're hidden or something?).
I think that if you jailbreak the iOS device then you can XML edit, but that only allows "modding" of small things such as how powerful an engine is or changing the position or rotation in ways that the designer can't achieve...
And I don't have iOS so I can't test, you'd need to figure out where SimplePlanes stores it's plane files (and as I said be jailbroken), and it still might not work for all I know.
@Flightsonic Technically it's possible to copy a website since it's just files (and the database - but you could actaully use the same one and that's also still files somewhere, just slightly harder to just "copy"), but all the spammers would just move to the new one and it would be HELL for the devs and all the good users.
@Skua Yeah, right here, and it does still work, but it's a little bit MORE glitchy after the last two updates... still, you can try it out and if it's not to annoying (it's pretty annoying unfortunately... at least for me), just disable it (or delete it from the mods folder, whatever).
turns out y is swapped with z in this game, why do developers do that!? Just make Z up and down already! We need to kill Yup as a thing that exists.
In 2D games, with an up and down, Y was always up and down!
Also, Unity does it, not the devs... and so do TONS games, like Minecraft, Skyrim, any game made in Unity or Unreal Engine... I think we should just get rid of Z as vertical if anything, all the big engines do Y vertical these days, which makes me question why modeling programs don't.
Regardless of that comment, I'm gonna take a look at this, good job!
Edit: wait what? No Y is vertical, I guess it converts stuff itself...
The input inside unity for PC to allow looking with the mouse would be "Mouse 0" or "Mouse Button 0" (or something like that... it starts at 0, which is the left mouse button), and the standard Unity input for mouse motion itself is "Input.GetAxis("MouseY")", or something similar.
However, SimplePlanes doesn't use standard Unity input (at least for most things... mouse input may be an exception but I haven't dug around enough to know), and I'm pretty sure that you can't set something to that input through the XML either way.
Physics are the same, however the control reaction probably isn't, because you don't instantly move the joystick to one edge, and imperfections make the controller possibly lose up to 0.1 out of 1.0 accuracy and completeness (0.1 is a somewhat extreme case for most controllers though), but a keyboard instantly snaps to full.
Well the stay logged in button doesn't really work, but you shouldn't have to sign in again for at least a few hours, make sure you are going to https://www.simpleplanes.com, instead of just 'http', it needs the 's' in 'https', otherwise you'll need to sign in again.
https == can be logged in;
http (no 's') == can NOT be logged in;
@TheLatentImage Thank you =D
@nathanmikeska Thanks! About the decimal input, I didn't even think of that! Makes sense, I'll try it :)
And the backspace... for some reason I thought those were read only? Well if that works that's awesome, thanks!
(not to mention I can wreak havoc controlling player inputs :p)
@Waemoth I will probably look into it eventually, but I don't know if I'll actually pull it off.
That said, Android users can XML edit just like PC users, you just need to go to
Android/data/com.jundroo.SimplePlanes/files/AircrafDesignsand open up a a plane xml file in a text editor. (PC does have better faster tools for it, but that goes for pretty much anything)@ValtsuAircraftIndustries see here
@mufasa6896 Fuselages start to act funny when bigger than 5, and I couldn't change it so that the stock GUI could make it bigger... I'm not sure about making a fine-tuner for size of fuselages, it's needed but would probably be harder than this, I'll probably look into it eventually, but it might not happen.
Oops! I meant to put that in the main post, since SP gobbles up any keyboard input that it has bound to something, you can't use the keys it has bound, so I recommend that you go into the controls configuration and in "designer" remove the "backspace" from the delete part input, as well as changing the "next weapon" input (in the "flight" tab) to something other than the period/dot so that you can type in custom decimal numbers too.
@ValtsuAircraftIndustries it's a folder (or rather, a folder path), you get there with a file browser...
@MrMecha You're welcome! Thanks for the comment =D
@TehDuck the stock Windows file browser, but somewhere there will probably be a settings in the downloadable app as well (most good file browsers have the option, but IDK if the app does).
@Brields95 Sign into Steam and then join it here.
@TehDuck fill in [YourUsername] with your username on the PC, and in the file explorer click on "view" tab and make sure that "show hidden" is checked, because AppData may be a hidden folder.
@Thehtmguy Great to hear =D
@MoterKade You're welcome :)
@Noman0rumeral try copying the file and then pasting it into the folder maybe? I use ES File Explorer, maybe try a different file browser if it keeps saying that?
@BaconEggs Kind of, but it doesn't have "handles" just a flat GUI, it looks like this
And that GUI controls all of it.
I am considering adding handles, but it could be a huge pain to deal with, so I'm not sure about it.
@Noman0rumeral PC or Android? and exactly when does it say that? when you try to enable it or what?
If you're on PC (or have a bluetooth keyboard with the backtick key for Android) and it's when you try to enable it, please go into SP, hit backtick key to open console, then try to enable the mod, and then after it fails open the console again and click on any errors and screenshot them for me, please?
if you can't do that... there's a log file somewhere on PC, but IDK about Android :(
@SteadfastContracting In the box with the number, you can type in a specific number, for stuff you need any real precision on... I could make the slider go slower, but it'd need to be really just ridiculously slow to give proper precision, so I think of it more as a slider for any less precise needs, and getting a general idea of where you want the rotation to be, then you can fine tune it with the numbers.
@SteadfastContracting You're welcome, be sure to leave me some feedback please, after you've used it a while of course :)
@JacobHardy64 Yes, yes you can! :)
@GINGER01 no, you didn't. delete the
.spmodfile you have and download the.spmod-androidfrom the LINK IN THE ANDROID DIRECTIONS.@GINGER01 user the link in the "Android" instructions, they're not the same link as in PC section :/
@kikasshes Thanks! I will probably look into that... eventually... but I don't know how easy it would be compared to this, or how well it would perform with (estimating here) 2-4 times as much reflection (reflection is a relatively-slow thing I use to access stock SP data that's not exposed in the mod tools)
@GINGER01 No it's got a nice pretty GUI.
You can use this GUI for all the features, though a keyboard would make manually entering numbers faster, you don't need to manually enter numbers and you can still do it anyway :)
I just released a beta for a mod that adds nudge buttons, as well as other tools for fine-tuning position and rotation of parts!
@Flightsonic it works the same, and ignores my nudge increment, which I rather enjoy that way I can use this for tiny amounts (fine tuning :p), and normal nudge for larger distances (or this for huge distances XD).
Oh and I can't believe I forgot this in the post originally, big thanks to @Skua for the awesome icon for the tool button!
@Flightsonic it's not just mobile, it happens on PC as well, and I've got no clue why, but yeah it's not usually a big problem.
@deusalgor @Skua Oh, yeah... I do want to make one for fuselage and maybe wings as well, but I'm not sure how easy that will be in comparison, or how well it would perform as it would need about 2-4 times as much reflection...
No promises but I will probably look into it, eventually.
@deusalgor I'm not sure what you mean by that? manual resize of what?
Thanks for trying it and giving feedback!
@AeroEngineering LOL... no actually that's not really funny after the gyro cockpits mod release -_-
XD
@TehDuck I don't have OSX but from my understanding OSX can use the PC mod file if you do it through Steam. (sorry I can't give directions :/)
@Flightsonic thanks! Hope you enjoy the mod!
Getting Started - contains directions and link to tutorials on modding.
There's my gyroscopic cockpits mod, which adds duplicates of the cockpits that try to stay upright with (magical...) forces.
@Jackie Maybe plug it into a computer and try to find it?
I know that everything is still stored in XML files, so you should be able to edit them, you just need to find them (but maybe they're hidden or something?).
I think that if you jailbreak the iOS device then you can XML edit, but that only allows "modding" of small things such as how powerful an engine is or changing the position or rotation in ways that the designer can't achieve...
And I don't have iOS so I can't test, you'd need to figure out where SimplePlanes stores it's plane files (and as I said be jailbroken), and it still might not work for all I know.
@Flightsonic Technically it's possible to copy a website since it's just files (and the database - but you could actaully use the same one and that's also still files somewhere, just slightly harder to just "copy"), but all the spammers would just move to the new one and it would be HELL for the devs and all the good users.
um... no.
@Himynameiswalrus Oh... uh, no, sorry :(
I hope to come back, improve it and port to mobile eventually, but I don't know when or even if that'll happen :/
@Skua Yeah, right here, and it does still work, but it's a little bit MORE glitchy after the last two updates... still, you can try it out and if it's not to annoying (it's pretty annoying unfortunately... at least for me), just disable it (or delete it from the mods folder, whatever).
@LaserShark "Dark side" wasn't a thing until the Jedi were a thing, I think?
And since Y-up was around first, that would imply that Z-up is the dark side!
ooc: you can edit the main post to make those links clickable by making the links like this
[link text](URL)@LaserShark that's why I said
And since 2D platformers became standard before 3D was even really a thing, the question is why would 3D modelling programs do it that way!?!?!
Also as I said it's the standard for game engines (and games I guess) to use y as vertical these days, so people just use that...
In 2D games, with an up and down, Y was always up and down!
Also, Unity does it, not the devs... and so do TONS games, like Minecraft, Skyrim, any game made in Unity or Unreal Engine... I think we should just get rid of Z as vertical if anything, all the big engines do Y vertical these days, which makes me question why modeling programs don't.
Regardless of that comment, I'm gonna take a look at this, good job!
Edit: wait what? No Y is vertical, I guess it converts stuff itself...
The input inside unity for PC to allow looking with the mouse would be "Mouse 0" or "Mouse Button 0" (or something like that... it starts at 0, which is the left mouse button), and the standard Unity input for mouse motion itself is "Input.GetAxis("MouseY")", or something similar.
However, SimplePlanes doesn't use standard Unity input (at least for most things... mouse input may be an exception but I haven't dug around enough to know), and I'm pretty sure that you can't set something to that input through the XML either way.
The mod tools package is in the
%SteamPath%/SteamApps/common/SimplePlanes/ModToolsfolder[link text](URL)Physics are the same, however the control reaction probably isn't, because you don't instantly move the joystick to one edge, and imperfections make the controller possibly lose up to 0.1 out of 1.0 accuracy and completeness (0.1 is a somewhat extreme case for most controllers though), but a keyboard instantly snaps to full.
@Delphirier you don't even type "PCMasterRace" consistently correct, just stop it.
Well the stay logged in button doesn't really work, but you shouldn't have to sign in again for at least a few hours, make sure you are going to https://www.simpleplanes.com, instead of just 'http', it needs the 's' in 'https', otherwise you'll need to sign in again.
https == can be logged in;
http (no 's') == can NOT be logged in;
@GINGER01 it does not, you can sign up at jundroo.com
The devs are shooting for around the end of the month.
@GINGER01
If you were subscribed to Jundroo's newsletter you got this email. Note how it was sent in February and said "end of next month"