Hello, thank you for hosting a multiplayer server!
Just wanted to let you know that you listed your local IP address, which people can't use to connect unless they're using the same network you are.
For your global IP address (the one other people need to connect), you can google "what is my IP" :)
@Flightsonic thanks! Sucks that it overlaps, getting everything to scale right and match up with everything else is just a pain :(
I'll release the Mod Settings mod soon, and with that installed you'll be able to set an offset for the FT icon... kind of a pain, but I'm not sure what else to do.
@HackingAnonymous Cool, thanks :)
Also, [clicky link](http://steamcommunity.com/sharedfiles/filedetails/?id=912722385)
makes clicky link
Kinda looks squished to me, but maybe that's just the scene camera, or maybe you already know and it's just lower on the priority list than other things to get working XD
This is a game about airplanes. While we do allow off-topic conversations in the forums, we draw the line at political topics. Please, have your political conversations elsewhere.
@sexylips35 I did that a while ago, however if you read this post or watch the video, you'll see that I have a WIP mod that let's you set gravity to whatever you want :)
Sometimes also plays a sound. You can disable sounds by placing a disable block from the greetings category and spawn, and the sound will be gone until you place an enable block.
I'm sorta postponing release due to a shortage of API feedback (probably going to make a post soon, but since there are so few coders modding SP IDK how that'll turn out), it's pretty much ready besides a "reset defaults" button, which should be pretty easy for me to add.
Anyway, if you're interested let me know and I'll make an unlisted and @mention you, to get you set up :)
@vonhubert the script goes on the transparent copies of the parts (which you manually set up in the Unity editor), and yes parts stay that way (during sandbox... it's peculiar in designer sometimes IIRC), though I haven't tried it in a while and I'm not sure if it works the same anymore...
@GINGER01 you don't necessarily need SP on the computer you use to make the mods, just Unity and the mod tools, though having SP on the computer obviously makes things easier (also, I don't know if that mod tools link is the latest mod tools... but you can always try).
@BirdOfSteel maps could have settings too, but it does require some minor scripting.
I do hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
To edit the normal sandbox map you just use the "map plugin" component.
@Flightsonic oh dear... I don't have any wide resolution to test on, but I definitely need to look into that...
Thank you for bringing it to my attention.
@MechWARRIOR57
Release date is to be decided (hopefully soon, though!).
What else besides what?
It will let any modder create settings for their mod with only a little bit of simple code, but it does nothing other than provide an interface for creating, and saving/loading, settings, since that is it's only purpose.
It will create settings for whatever modders use it to create settings for.
@Flightsonic Thanks!
1. It uses a shared assembly, so that any mod can import the assembly and use the Mod Settings if it is installed, for example, "Adjustable Gravity" was it's own mod, and that was literally all the code for it at the end, I just also included the shared assembly and had using SPModSettings at the top so I could access mod settings features.
2. Yes, it stores each settings page in it's own .xml file in a new "Mod Settings" folder.
I wasn't aware of issues with wide resolutions and FT... making GUI scale properly is always a pain :(
Could you please provide some explanation and screenshot(s) of the problem?
@UnstableOrbit there's also the minor bugfix that's mostly already done, but we need to close up some holes and ends on it, which has also hasn't happened yet, for reasons...
@ReinMcDeer is your modem/firewall/something perhaps blocking sites, or allowing whitelisted sites only?
If you visit http://kodergames.com/ in your web browser, does it show "EMPTY", or something else?
The only thing I can come up with is that either my webhost isn't being allowed to be seen, or the web request from the game is blocked (though if that's the case... can you upload designs from in the game?).
To use the in-game "chat", open the dev console, and type
say "whatever you want to say" quotes are required if you have spaces in whatever you want to say.
@ReinMcDeer I'm not sure what's going on... That's where the mod tries to check the version which is stored on my domain, but instead it's getting HTML, I assume that's because the web request isn't properly going out (perhaps being blocked somehow?), but when that happens I'd expect the web request to return an error, but I check for errors from the web request, and log if there are any, so...
I appreciate your assistance, you provided that information perfectly, unfortunately I do not know the issue, but I will be looking into it.
@Adiarka454 hmm... That's what happens when I change the project assembly name, and forget to resave all objects with scripts on them... If you haven't resaved since building the mod, try that, or if you have... Maybe the mod tools get confused when you take part modifiers from another project, so you could try using the mod tools to create a new part modifier, and then paste the relevant code from the original so that it's basically a new copy?
@ReinMcDeer could you please open the dev console when you're at the main menu, then close the dev console, then enter the designer, and check the dev console again for any messages?
You can do the same for after attempting to join, check the dev console.
And then please provide a screenshot of the dev console, or the exact wording of the messages?
There are only a couple reasons for it to fail, and the console should show messages with a hint to why.
@Adiarka454 you can run a normal script for sure if you add it at runtime... In other words, have a part modifier which just does AddComponent to add the normal script, though this does mean you can't set the script up in the inspector.
What are the errors, and exactly when do they happen? What's the script?
C# scripts work fine in SP, though there may be quirks for scripts on parts specifically.
Also, nothing goes on in XML except storage of data...
If you would like to learn C#, this looks nice, and for anything Unity specific you can Google.
Also, perhaps you can try exactly (as possible) following the tutorials, and then tweaking small things to test the waters?
Hello, thank you for hosting a multiplayer server!
Just wanted to let you know that you listed your local IP address, which people can't use to connect unless they're using the same network you are.
For your global IP address (the one other people need to connect), you can google "what is my IP" :)
@Flightsonic Latest version of FT has those settings I mentioned, just install the Mod Settings mod :)
@moiilop magic+code :)
@Flightsonic thanks! Sucks that it overlaps, getting everything to scale right and match up with everything else is just a pain :(
I'll release the Mod Settings mod soon, and with that installed you'll be able to set an offset for the FT icon... kind of a pain, but I'm not sure what else to do.
@Flightsonic does the latest version (0.910) fix the issues with wide resolutions?
@HackingAnonymous Cool, thanks :)
Also,
[clicky link](http://steamcommunity.com/sharedfiles/filedetails/?id=912722385)
makes clicky link
Kinda looks squished to me, but maybe that's just the scene camera, or maybe you already know and it's just lower on the priority list than other things to get working XD
May we have any information about the game?
What's it about?
Any screenshots for an early look?
etc.?
Directly from the rules.
@Cadin uh...
What mod?
Willing/able to handle?
@sexylips35 I did that a while ago, however if you read this post or watch the video, you'll see that I have a WIP mod that let's you set gravity to whatever you want :)
@mushr0om Alright, I'll prepare the stuff and then @mention you soon-ish (today, EST)!
Perhaps you would like to beta test my mod settings mod?
I'm sorta postponing release due to a shortage of API feedback (probably going to make a post soon, but since there are so few coders modding SP IDK how that'll turn out), it's pretty much ready besides a "reset defaults" button, which should be pretty easy for me to add.
Anyway, if you're interested let me know and I'll make an unlisted and @mention you, to get you set up :)
@WNP78 oops...
counting.exe has crashed
Nice simple mod!
Creepy/cool how you made it get my PC name and username for that one XD
If you could fix that other message to have 'two' ("the number two, comes after three") instead of 'to' ("to do something"), that'd be great :)
@vonhubert the script goes on the transparent copies of the parts (which you manually set up in the Unity editor), and yes parts stay that way (during sandbox... it's peculiar in designer sometimes IIRC), though I haven't tried it in a while and I'm not sure if it works the same anymore...
See "Creating Mods" section (which actually just says to go here...)
@MechWARRIOR57 if they have the mod that adds the parts it'll be fine.
Otherwise, the mod parts won't exist for them, which could cause problems.
@KDS not mine, and I don't know who's it is, sorry :(
The game was on PC BEFORE mobile.
@EliteIndustries1 @helilover03 these forums are not the place for such discussion.
@Pyroplane the distance those arrows on the sides of the position axis will move it when you click them.
@MrSilverWolf yup, zero, up... North, East....
It's a vector, so you can set the gravitation in any global direction you wish :)
@Ctracerx2
I know where the mod tools are on PC. He was asking about modding without the PC version.
@GINGER01 also make sure it's Unity 5.3.6, not earlier or later versions.
@GINGER01 you don't necessarily need SP on the computer you use to make the mods, just Unity and the mod tools, though having SP on the computer obviously makes things easier (also, I don't know if that mod tools link is the latest mod tools... but you can always try).
@BirdOfSteel maps could have settings too, but it does require some minor scripting.
I do hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
To edit the normal sandbox map you just use the "map plugin" component.
@Flightsonic oh dear... I don't have any wide resolution to test on, but I definitely need to look into that...
Thank you for bringing it to my attention.
@MechWARRIOR57
Release date is to be decided (hopefully soon, though!).
What else besides what?
It will let any modder create settings for their mod with only a little bit of simple code, but it does nothing other than provide an interface for creating, and saving/loading, settings, since that is it's only purpose.
It will create settings for whatever modders use it to create settings for.
@Flightsonic Thanks!
1. It uses a shared assembly, so that any mod can import the assembly and use the Mod Settings if it is installed, for example, "Adjustable Gravity" was it's own mod, and that was literally all the code for it at the end, I just also included the shared assembly and had
using SPModSettings
at the top so I could access mod settings features.2. Yes, it stores each settings page in it's own .xml file in a new "Mod Settings" folder.
I wasn't aware of issues with wide resolutions and FT... making GUI scale properly is always a pain :(
Could you please provide some explanation and screenshot(s) of the problem?
@Joco80 sorry, kinda busy
@Multidimensional no, there are no lyrics at all
@Multidimensional huh?
@BaconEggs because it was April 1st, and we had to show these plebs how to rickroll.
@spefyjerbf @Ctracerx2 lightmapping?
@UnstableOrbit there's also the minor bugfix that's mostly already done, but we need to close up some holes and ends on it, which has also hasn't happened yet, for reasons...
@EliteIndustries1 it's not a joke, it's a lie, like everything (not quite literally) that he says.
Image one
Image two
@BaconAircraft I hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
+2That sounds kinda cool, please video!
@Adiarka454 man, that's a bummer... I thought the devs made modding work on Mac, but idk, you'll have to ask them for more information I guess. Sorry.
@Adiarka454 yeah, make sure you get 5.3.6, not newer stuff (they have a download archive).
@Adiarka454 I'm not sure what's going on, so... I'm going to ask... you're using Unity
5.3.6
, right?@ReinMcDeer yeah, if you can check out your modem configuration,
usually at
192.168.1.1
or something, maybe you can fix it?@ReinMcDeer is your modem/firewall/something perhaps blocking sites, or allowing whitelisted sites only?
If you visit http://kodergames.com/ in your web browser, does it show "EMPTY", or something else?
The only thing I can come up with is that either my webhost isn't being allowed to be seen, or the web request from the game is blocked (though if that's the case... can you upload designs from in the game?).
Thanks again, hopefully we can figure this out :)
@MetalHead666 from the main post
@ReinMcDeer I'm not sure what's going on... That's where the mod tries to check the version which is stored on my domain, but instead it's getting HTML, I assume that's because the web request isn't properly going out (perhaps being blocked somehow?), but when that happens I'd expect the web request to return an error, but I check for errors from the web request, and log if there are any, so...
I appreciate your assistance, you provided that information perfectly, unfortunately I do not know the issue, but I will be looking into it.
Sorry for the trouble.
@Adiarka454 hmm... That's what happens when I change the project assembly name, and forget to resave all objects with scripts on them... If you haven't resaved since building the mod, try that, or if you have... Maybe the mod tools get confused when you take part modifiers from another project, so you could try using the mod tools to create a new part modifier, and then paste the relevant code from the original so that it's basically a new copy?
@ReinMcDeer uhhhh... If it has any less than or greater than signs
<>
, remove them or replace them with something else?@ReinMcDeer could you please open the dev console when you're at the main menu, then close the dev console, then enter the designer, and check the dev console again for any messages?
You can do the same for after attempting to join, check the dev console.
And then please provide a screenshot of the dev console, or the exact wording of the messages?
There are only a couple reasons for it to fail, and the console should show messages with a hint to why.
@Adiarka454 you can run a normal script for sure if you add it at runtime... In other words, have a part modifier which just does
AddComponent
to add the normal script, though this does mean you can't set the script up in the inspector.What are the errors, and exactly when do they happen? What's the script?
C# scripts work fine in SP, though there may be quirks for scripts on parts specifically.
Also, nothing goes on in XML except storage of data...
If you would like to learn C#, this looks nice, and for anything Unity specific you can Google.
Also, perhaps you can try exactly (as possible) following the tutorials, and then tweaking small things to test the waters?