Dev HellFireKoder Comments

  • SimplePlanes Multiplayer 8.7 years ago

    @MethaManAircraft the mod doesn't yet stop them from blowing up on your end, and lag causes the missile to not hit him on his end.
    There is also some issue with missiles exploding sometimes (as-in, they don't), and I need to fix up the position prediction code (latency compensation) so your missile won't explode miles behind their actual position...

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat You mucked up the IP..... I just went to flightsonic's post to check,
    the correct IP is              71.89.184.239
    the one you gave me is 71.89.184.23
    You dropped off a 9.
    You can let Flightsonic know that his server is fine :P

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat Flightsonic is the owner of the server YOU gave.
    I was talking about the one I gave, ya know, since you asked and all...

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat It has been called a 24 hour server, but nobody seems to know the host, and I can't track down the original comment or post it was posted in... earliest I can find is here, where @Hollowpointed said they found a 24 hour server...

    Edit: fixed link...

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat it does not.

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat maybe you messed up the IP or something weird was going on, but if one server works it's not the mod or your game.

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat there are plenty of servers where the post says online, which are not online, and the post hasn't been fixed.

    Try 157.7.205.136

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat what servers?

  • SimplePlanes Multiplayer 8.7 years ago

    @DandruffCat what does it say?

  • SimplePlanes Multiplayer 8.7 years ago

    @clayman0 There is currently no way to turn off the "chat", sorry.

  • Fine Tuner 8.7 years ago

    @Tully2001 @WNP78 reported that bug, but he said he hadn't even updated yet, and was still running version 0.8 of the mod, which had absolutely no code for ghosting parts, so IDK what's up and I don't see what it could be, don't think it's the Fine Tuner's fault...

  • Fine Tuner Updated! Experimental Multi-Part mode! 8.7 years ago

    @GINGER01 Thanks!
     
    There is, technically... use quaternions for rotation... which Unity does internally, but then SimplePlanes saves the rotation as a Vector3, so no matter what I do with rotation, it might not load correctly... plus, I'm too lazy to properly use quaternions in my own code :P
     
    Though, I believe @Sauce used the new multi-select mode to select the gimbal locked part, and then switch to multi-edit mode, which zero's the rotation (well, not actually, but it parents the part to an invisible object with zero'd rotation, which allows rotating as though it's at zero rotation), and then rotated it to the required rotation...
    I was worried that when loaded back from the XML, it would be messed up, because of how SP saves the rotation as a Vector3, but I don't know if it actually screwed up or not, so, you could try it?
     
    Otherwise, to get out of a gimbal lock, the only way I know of is to just reset the rotations to 0, and avoid the rotation that locked it, which isn't all that useful when you need it at that rotation :/

  • SimplePlanes Multiplayer 8.7 years ago

    @mufasa6896 I believe @Gestour's Nuke mod should sync explosions properly for everyone who has it installed, since he used the same bomb script that the normal bombs are using.
     
    However, if anyone makes a custom explosion script, it will probably not trigger properly... we intend to implement some form of mod interaction in the future, so that mod authors can have the MP mod to tell the mod part to explode on the other end(among other things), but it'll probably be quite a while before that happens (assuming we don't run into issues that prevent it in the first place..).

  • Fine Tuner 8.7 years ago

    @Seabo14 Sounds cool, good luck :)

  • SimplePlanes Multiplayer 8.7 years ago

    @mufasa6896 yes, however the mod ignores the map, so if you want everyone to be on the same map you'll need to agree on what map, otherwise you'll all be in the same server and channel, on different maps, and could potentially fly through a mountain on someone else's screen XD

    And parts from mods won't load correctly for people who don't have said part mod, but otherwise it's good.

  • Fine Tuner 8.7 years ago

    @Seabo14 I am not aware of any specific method, as I haven't researched it, but google turns up a few results that might help (ya know, or not, maybe you already googled XD)

  • Fine Tuner 8.7 years ago

    @Seabo14 Haha :P
    But then I'd need to make some of those mods!
    (specifically, I had and in-game XML editor on my list of mods I'd like to make, but now I don't need to XD)

  • SP Multiplayer - Hosting Public Server 8.7 years ago

    Oh, BTW, You should tag this "Hosting Multiplayer Server".

    Again, thanks for hosting!

  • SP Multiplayer - Hosting Public Server 8.7 years ago

    @UmbyTheZombeonYT well, um, yeah... I'm just saying that if other people don't have it and connect on a different map, the map will not be the same across all players, but it will still sync planes and positions, which would potentially allow for someone to pass through mountains on someone else's map, since there isn't a mountain there on their end XD

  • SP Multiplayer - Hosting Public Server 8.7 years ago

    @FlipposMC oh really? the rest of the plane still appears? Huh, cool!
     
    For maps, it would just not sync the map, but it'll still sync planes and global positions.. so, someone may end up in a mountain on someone else's screen :P

  • SP Multiplayer - Hosting Public Server 8.7 years ago

    Hey, Thank you for hosting!
     
    Since multiplayer doesn't enforce people's mods to match, you may want to make a list of required mods... I'm not entirely sure what will happen if someone loads a plane with a mod part that someone else doesn't have, but it won't load properly, it may either crash the game, or just fail to load their plane for the person who doesn't have the mod.
     
    Edit: Unless you meant just XML mods... in which case please specify XD

  • MP Broke 8.7 years ago

    @Flightsonic Yeah, um... that's weird... log file?

  • Fine Tuner 8.7 years ago

    @RedstoneAeroAviation please actually read the post. or the description. or the other post.

    Multi-select selects things, then when things are selected you change to multi-edit to actually adjust them.

  • MP Broke 8.7 years ago

    @LiamW I do that, too.

  • MP Broke 8.7 years ago

    @Flightsonic as described in the MP mod post, it is busted for some people... but @spefyjerbf... it did work, and now it doesn't? Did anything change (that you know of)?
    It might not do any good since nobody is reporting errors in the console along with the join dialog being busted, but could you perhaps upload your output_log.txt to dropbox or something and PM me the link on reddit or Steam (or use an unlisted plane if you want)? It's found in the game folder where the executable is, under SimplePlanes_Data.

    Sorry for your trouble.

  • Overload 8.7 years ago

    @Tully2001 they serve completely different purposes -_-
     
    Fine Tuner is for fine tuning position and rotation, and it does a MUCH better job of that than this mod, but that's okay, since this mod is for in-editor XML editing, which it's good at.
     
    This is far more flexible than fine tuner, sure, but at the specific job for which the fine tuner was made for, this sucks.
     
    Great mod, not comparable to the Fine Tuner in functionality.

  • Fine Tuner 8.7 years ago

    @PilotOfFuture lol, no big deal

  • Fine Tuner 8.7 years ago

    @PilotOfFuture ... try reading the mod post -_-

    Scale does not work with multiple selected parts at once.

  • Fine Tuner 8.7 years ago

    @PilotOfFuture What do you mean, it "doesn't work"?

  • Fine Tuner 8.7 years ago

    @JMicah4

    Tab for multi-select, X for multi-edit (multi-select and multi-edit are separate modes for simplicity)

  • Fine Tuner 8.7 years ago

    @JMicah4 by following the directions in the mod post... or the mod description... or the post that said the mod was updated and link to here...
    You also must first actually get the new version, usually by using one of the buttons under "Downloads"

  • Fine Tuner 8.7 years ago

    @BritishNarwhal7 Steam download is up!

  • SimplePlanes Multiplayer 8.7 years ago

    @ForeverPie part count has absolutely no affect on the functionality of the mod.

  • SimplePlanes Multiplayer 8.7 years ago

    @ForeverPie not literally, but server hosts often give a part count limit, since the "limit" would be whatever everyone who joins can handle... we intend to eventually add a way to actually limit the part count, but in the meantime, hosts can kick and/or ban people who don't follow their rules XD

  • SimplePlanes Multiplayer 8.7 years ago

    @Tikyofit This doesn't cause any problems with the random planes mod for me... the only issues the random planes mod has might be from using outdated mod tools, but you'd need to talk to the author of that mod about it.

  • SimplePlanes Multiplayer 8.7 years ago

    @FlipposMC I'm afraid I don't know about the ports, sorry :(

    As for hamachi... just setup a hamachi VPN like normal, and then run the server executable :)

  • Fine Tuner 8.7 years ago

    @BritishNarwhal7 I plan to put it on steam when I update the mod post to have the multi-tool, but in the meantime the PC/Mac download should work for the Steam version

  • X-Ray 8.7 years ago

    @BirdOfSteel Awesome, thanks.

    Please move any bug reports or further conversation to the mod post.

    Sorry @WNP78, for spamming your mod XD

  • X-Ray 8.7 years ago

    @BirdOfSteel update

  • X-Ray 8.7 years ago

    @BirdOfSteel it's that feature that was leaked a few weeks ago.

    Fine tuner with a multi-selection and edit mode.

  • Fine Tuner 8.7 years ago

    @MechWARRIOR57 you need to go into multi edit mode -_-

    Hit the button again... the one that now says "Multi-Edit" instead of "Multi-Select".

  • Fine Tuner 8.7 years ago

    @MechWARRIOR57 um, that's really specific....... what's the problem?

  • Fine Tuner 8.7 years ago

    @MechWARRIOR57
    PC/Mac
    Android/kindle
    multi-tool public beta testing is open, until whenever I feel like pushing the update to the mod post!

  • X-Ray 8.7 years ago

    @BirdOfSteel
    PC/Mac
    Android/kindle
    multi-tool public beta testing is open, until whenever I feel like pushing the update to the mod post!

  • Fine Tuner 8.7 years ago

    @MechWARRIOR57 For Android? Quit horribly........ until today.... I hate GUI :/

    There's still a null reference exception that breaks the fine tuner until you exit the designer, but it doesn't happen very often, and since I have no clue what's going on with it, I'm probably going to leave it in the original release, which could be soon...

  • Fine Tuner 8.7 years ago

    @Alienbeef0421 they don't, until you gimbal lock, usually happens with an X around 270.

  • Multiplayer Hosting 8.7 years ago

    @DandruffCat open the terminal and navigate to the directory that SPServer.exe is saved in (using the command cd [example/downloads], for example, where "[example/downloads]" is the directory that SPServer.exe is in) (or open it there to begin with, if you can... I don't know OSX), and then type mono SPServer.exe in the terminal, and enter the command.

    +4
  • Multiplayer Hosting 8.7 years ago

    @FlipposMC Sounds good :)

  • Multiplayer Hosting 8.7 years ago

    @FlipposMC you can DEFINITELY install the mono runtime on OSX (10.7 and later)... the link I gave was specifically for OSX.
    The question is if it will actually work correctly... I'd say it's worth a shot...