@Soulless_Reaper
idk what mobile control is like.
But I assume right stick is pitch and roll and left stick is throttle and yaw, and I have mentioned control in the vid, just match them with mobile stick input.
@DrLuckyman
Just a change of pace, USS Beast was in last video.
Also, the system make is too easy to landing on USS Beast so I just use USS Tiny instead.
@UltraLight
I don't use the default I function, I write my own in the variable, SUMPitch.
There will be 2 SUMPitch, one is the calculated value and the other is 0 which is use to clear the calculated value when needed.
@ACEVIPER9710
You might want to go and watch those videos in my bio, they are some basic code you can implement in the plane.
If you know how to code, this Funky Tree thing would be easy.
@BlinIndustry
If you can understand the messy code of my Raptor, good.
But if not, don't worry, even I can't understand it without re-learning stuff I've learned when the code was written.
My auto trim is kinda advanced stuff and it can't work without a solid fly by wire.
I suggest you go to my bio and watch 3 videos there, start from the most basic.
First video introduce the aoa limiter to prevent the unstable plane from stalling.
Second video introduce pitch rate, roll rate and yaw rate into the equation to eliminate unwanted movement.
Third video is quality of life improvement.
And you'll see that those basic are present in my Raptor in some shape or form.
Also, my Raptor is using PID function, it's kinda it's own thing that you will need to learn.
@Khanhlam
lol
Fair point since this is my first true tailless aircraft.
But all the knowledge I've gain from this help me make this possible, the plane have split brake to control yaw when rudders fold down and not act as rudder anymore.
I could not get this aircraft to be stable and become Post Stall Maneuvering Capable -Zainman 2023-
From that quote, you've just experience the fundamental of making PSM aircraft.
Stable plane can't stall easily so no PSM for it.
Unstable plane can stall easily but unflyable.
So we need fly by wire to control the 'unflyable' part so it can fly normally and can do PSM at will.
The main reason that your previous work can do PSM so well is because of the code in the thrust vectoring and the raw power of the engine.
I've noticed that there no code in the plane so this will be on a harder side to fly.
And this plane is very heavy compare to your previous builds, that's mean it'll be hard to get it to spin but it will be harder to stop spinning to. (According to papa Newton)
For this plane I think you'll need to write some code into not only thrust vectoring but in control surfaces as well, they need to work together.
You can copy the code from my tutorial in my bio if you are really into this sort of stuff, it'll show you how to code both thrust vectoring and control surfaces. (spoiler alert, its pretty much the same code)
And I think Khanhlam and skyjay can help you with it if I'm not answer in time.
And finally, about the cockpit, I think scaling it might mess up the layout of it so I
strongly suggest that you'd build it from the ground up to suit the plane. (not just this one but in the future)
And who know, you might discover some new cool design in the process.
@Zaineman
idk, like the clip you send, it'll somehow tell the user that "yeet" are present.
Now I think of a screen that have blinking "yeet" popup.
But it's up to your design I guess.
@IceCraftGaming
I can't remember the exact number because it is messed up in the xml.
The main thing is lower side traction on rear wheels and high side traction for front wheel, that'll make the car undrivable without Funky Tree the same way as putting CoM behind CoL.
The track seem fun to drive on.
But driving normally seems too boring for me so I'll drift (Need For Speed style) as often as I can in this run.
You may noticed that the control on the right sometimes didn't match the front wheel, that's because this car has drive by wire system in it, that's why I can drift without learning how to.
I didn't aim to enter or qualify for the challenge or anything, just want to drive with my side project, modified Little Bugger drive by wire car.
@KipSqueaks
I set all rotator speed to 100% and use FT function (smooth(x,y) to be exact) to control the speed so I can better control each section rotation speed.
@Khanhlam
No doubt, helis can do many things plane can't.
And sorry for the late reply.
Fly by wire is incredible.
+2I love it.
Especially how it handle high AoA and how it transition between normal and supermaneuvrability mode.
Fly by wire feel somewhat snappy for some reason.
+3idk why since the code is similar to my F-22.
@UltraLight
Sorry for late reply.
I just clear the value whenever the pitch control is applied, that's one of the use case where trim isn't needed.
@TydakMabur
idk.
This was built way before VR.
@Khanhlam
Heli with supermaneuvrability?
That's not how heli work lol.
If it's (rotary) wings stall, you are in a really big trouble.
@Soulless_Reaper
idk what mobile control is like.
But I assume right stick is pitch and roll and left stick is throttle and yaw, and I have mentioned control in the vid, just match them with mobile stick input.
@BogdanX
You mean trailing edge at wing root?
Because that's the point I'm not sure.
@DrLuckyman
Just a change of pace, USS Beast was in last video.
Also, the system make is too easy to landing on USS Beast so I just use USS Tiny instead.
@Cir8
700
@Soulless_Reaper
2 joy stick like in mobile?
@OrderlyHippo
It'll likely around that.
@SkyJayTheFirst
+2I am that good lol.
@Khanhlam
lol
Plz no die.
@JuanShot2Go
I see you are a man of culture as well.
@UltraLight
I don't use the default I function, I write my own in the variable, SUMPitch.
There will be 2 SUMPitch, one is the calculated value and the other is 0 which is use to clear the calculated value when needed.
@Khanhlam
+2only missing a cockpit?
Oh boy...
I haven't wrote a single line of HUD code yet lol.
And that's the hard part.
@IDNSatyaSlebew
+1No gyro.
Just really smart thrusters, 4 to be exact.
Work in progress.
The control is now fully automated, not heli-like as in the previous video.
But I kept the heli-like control anyway, for fun.
@Khanhlam
+2Nothing to worry about.
I'm still ok, just less active.
lol
Life get me good this time.
@Erectus01
Just do it.
I'm not going to remaster it soon anyway lol.
The blueprint I use is just a regular F-14.
@Khanhlam
+3Code broke, pain.
Code work, euphoria for a week.
The camera angle gives ace combat vibes.
+1Nice work.
@ACEVIPER9710
You might want to go and watch those videos in my bio, they are some basic code you can implement in the plane.
If you know how to code, this Funky Tree thing would be easy.
⣿⣿⣿⣿⡿⠟⠛⠛⠛⠛⠉⠉⠙⠛⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠟⠀⠀
+1⣿⣿⣯⣥⣤⣶⣶⣶⣶⣿⣿⣿⣿⣿⣿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣏⣀⣀⣀⡀⠀
⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠻⠿⠟⠉⠉⠉⢻⣿⣿⣿⡿⠟⠋⣡⣼⣿⣿⣿⡄
⣿⣿⣿⣟⣭⣤⣶⣶⣿⣿⠃⠀⠀⢀⣀⣤⣶⣿⣿⣿⣿⡅⡀⢀⣩⣤⣤⠀⠀⠀
⣿⣿⣿⣿⣿⣿⣛⡛⠛⠛⠛⢋⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣛⠛⠛⠓⠠⠀⠀
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⣤⣤⣦⠀
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⠿⠿⢿⡿⢿⣿⣿⣿⠃
⠿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣥⣄⣀⣀⠀⠀⠀⠀⠀⢰⣾⣿⣿⠏⠀
⠀⠀⠀⠀⠀⠀⠉⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣜⡻⠋⠀⠀⠀
⣰⣾⣷⣶⣿⣾⣖⣻⣿⣿⡿⣿⣿⣿⣿⠿⠿⠟⠛⠛⠛⠋⠉⠉⢉⡽⠃⠀⠀⠀
⣿⣿⣿⣿⣿⣿⡉⠉⠉⠛⠛⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⡤⠚⠉⠀⠀⠀⠀⠀
⠛⠛⣿⣿⣿⣿⣿⣿⣿⠉⠛⢶⣶⣄⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀
⠠⣾⣿⣿⣿⣿⣿⠿⠟⠃⠀⠀⠀⠈⠲⣴⣦⣤⣤⣤⣶⡾⠁⠀⠀⠀⠀⠀⠀⠀
⠄⠈⠉⠻⢿⣿⣿⡀⠀
Also, thank you, I'm happy you like my builds.
@Khanhlam
+1FT is not easy but it's also not hard am I right?
@BlinIndustry
+3If you can understand the messy code of my Raptor, good.
But if not, don't worry, even I can't understand it without re-learning stuff I've learned when the code was written.
My auto trim is kinda advanced stuff and it can't work without a solid fly by wire.
I suggest you go to my bio and watch 3 videos there, start from the most basic.
First video introduce the aoa limiter to prevent the unstable plane from stalling.
Second video introduce pitch rate, roll rate and yaw rate into the equation to eliminate unwanted movement.
Third video is quality of life improvement.
And you'll see that those basic are present in my Raptor in some shape or form.
Also, my Raptor is using PID function, it's kinda it's own thing that you will need to learn.
@Viperonursix
Sure.
You can also ask skyjaythefirst, Khanhlam or Zaineman if I didn't answer you in time.
@IceCraftGaming
+1That's exactly what it is, a drive by wire car.
Undrivable without code lol.
@Khanhlam
lol
Fair point since this is my first true tailless aircraft.
But all the knowledge I've gain from this help me make this possible, the plane have split brake to control yaw when rudders fold down and not act as rudder anymore.
Guess I'm late to the party lol.
From that quote, you've just experience the fundamental of making PSM aircraft.
Stable plane can't stall easily so no PSM for it.
Unstable plane can stall easily but unflyable.
So we need fly by wire to control the 'unflyable' part so it can fly normally and can do PSM at will.
The main reason that your previous work can do PSM so well is because of the code in the thrust vectoring and the raw power of the engine.
I've noticed that there no code in the plane so this will be on a harder side to fly.
And this plane is very heavy compare to your previous builds, that's mean it'll be hard to get it to spin but it will be harder to stop spinning to. (According to papa Newton)
For this plane I think you'll need to write some code into not only thrust vectoring but in control surfaces as well, they need to work together.
You can copy the code from my tutorial in my bio if you are really into this sort of stuff, it'll show you how to code both thrust vectoring and control surfaces. (spoiler alert, its pretty much the same code)
And I think Khanhlam and skyjay can help you with it if I'm not answer in time.
And finally, about the cockpit, I think scaling it might mess up the layout of it so I
+3strongly suggest that you'd build it from the ground up to suit the plane. (not just this one but in the future)
And who know, you might discover some new cool design in the process.
@Khanhlam
Guess you already improved.
My 'modern' builds are pretty much the same code but there are just more code in those build.
@Khanhlam
Anyways, this seems to be a perfect plane for FT starters lol.
This might be a little bit confusing since it has PID function.
@Khanhlam
So raw lol.
That's how I get it together.
@CharlieLol
Follow this post.
Air condensation effect is so cool.
Didn't think that part could be use this way.
@WardogLeader
+1There is 10 aoa limit for now or just use AG1 to disable the limit and balance the aoa yourself.
@Zaineman
idk, like the clip you send, it'll somehow tell the user that "yeet" are present.
Now I think of a screen that have blinking "yeet" popup.
But it's up to your design I guess.
@IceCraftGaming
+1I can't remember the exact number because it is messed up in the xml.
The main thing is lower side traction on rear wheels and high side traction for front wheel, that'll make the car undrivable without Funky Tree the same way as putting CoM behind CoL.
@Khanhlam
PSM is drifting in the air lol.
@FlyingPatriot
New track?
Nordschleife have main track and some shorter track if I remember correctly.
@Zaineman
oh
So that's the story behind it.
Kinda wish it has some yeet radar built in the cockpit.
The track seem fun to drive on.
But driving normally seems too boring for me so I'll drift (Need For Speed style) as often as I can in this run.
You may noticed that the control on the right sometimes didn't match the front wheel, that's because this car has drive by wire system in it, that's why I can drift without learning how to.
I didn't aim to enter or qualify for the challenge or anything, just want to drive with my side project, modified Little Bugger drive by wire car.
@ThomasRoderick
+1lol
Thanks again for documenting this technique.
I wish I know this sooner lol.
+1Guess I'd make an F-35 version with this weapons.
I always forgot to ask this lol.
What's the story behind the name "Yeet detector"?
Is it detect Yeet?
Can the Yeet be detected with naked eyes?
@Zaineman
+5Jaw dropped.
But I already spotlighted another Transformer build.
It's transform just like this build.
@KipSqueaks
I set all rotator speed to 100% and use FT function (smooth(x,y) to be exact) to control the speed so I can better control each section rotation speed.