@DEN12345 @Aldriech Thanks for upvotes
1.666 points lol
@Aldriech I guess use of TAS is a better option, as of IAS is dependant of air density (kinda altitude)
air density
altitude
...Grove street, home...
@Treadmill103 Thanks,sir
Makes me think about "Sky Captain and the World of Tomorrow" movie
@rexzion OkieDokie,fly safe
@Grob0s0VBRa Insanely presses Refresh button...
Insanely presses Refresh button...
@rexzion It all works...Try put impactForce with sum high numbah in Gun tab, just to make hit noticeable
impactForce
sum high numbah
@rexzion Give 5 minutes. Windows XP start-up noises Make sure your target and gun have disableAircraftCollisions on false
Windows XP start-up noises
disableAircraftCollisions
@rexzion Model is not affected by bulletScale, just visuals. Default is 1,1,1, type those and the line will be purged(in holy flames).
bulletScale
1,1,1
@rexzion it exists, and phisycally doesnt affected by bulletScale
@rexzion Tests showed that bulletscale is for visuals only
bulletscale
@rexzion Overload. Gun tab. Type bulletScale (Name), then 0,0,0 (Value). You can disable muzzle flash too. Type muzzleFlash (Name) and false (Value)
0,0,0
muzzleFlash
false
@DEN12345 @Aldriech
+1Thanks for upvotes
1.666 points lol
@Aldriech I guess use of TAS is a better option, as of IAS is dependant of
air density(kindaaltitude)...Grove street, home...
+1@Treadmill103 Thanks,sir
Makes me think about "Sky Captain and the World of Tomorrow" movie
@rexzion OkieDokie,fly safe
@Grob0s0VBRa
Insanely presses Refresh button...@rexzion It all works...Try put
impactForcewithsum high numbahin Gun tab, just to make hit noticeable@rexzion Give 5 minutes.
Windows XP start-up noisesMake sure your target and gun have
disableAircraftCollisionson false@rexzion Model is not affected by
bulletScale, just visuals.Default is
1,1,1, type those and the line will be purged(in holy flames).@rexzion it exists, and phisycally doesnt affected by
bulletScale@rexzion Tests showed that
bulletscaleis for visuals only@rexzion
Overload. Gun tab.
Type
bulletScale(Name), then0,0,0(Value).You can disable muzzle flash too.
Type
muzzleFlash(Name) andfalse(Value)