@BuiltBionixInd10 Thanks,oh the long one
@theeunknown @SodiumChloride @TheBlueRobotProduct Thanks for upvotes
@HeavyC22 @grizzlitn @TheSlimeInATor Thanks
@Mumpsy @officialryanyang @DClass Thanks for upvotes
@50CalChicken @SovietBun @FlyingPatriot Thanks yo all
Wakes up Opens Google Opens simpaploinzdootcom IS NICE Like,really. PROCEED...
IS NICE
PROCEED...
@senalPelpmiS Thank for your updoot
KONO *STONKS* DA Le bronze
KONO *STONKS* DA
@BeryllCorp Thank you sir
@WrongFlyer @Zokowi @CalebRepublic Thanks for your upvotes
@EternalDarkness Tips the tophat Thank you sir
@MemeLordMASTERMEMES @WereOutOfNames @Gluck Thanks for updoots
@IronKnight Thanks, sir
@DEN12345 @Aldriech Thanks for upvotes
1.666 points lol
@Aldriech I guess use of TAS is a better option, as of IAS is dependant of air density (kinda altitude)
air density
altitude
...Grove street, home...
@Treadmill103 Thanks,sir
Makes me think about "Sky Captain and the World of Tomorrow" movie
@rexzion OkieDokie,fly safe
@Grob0s0VBRa Insanely presses Refresh button...
Insanely presses Refresh button...
@rexzion It all works...Try put impactForce with sum high numbah in Gun tab, just to make hit noticeable
impactForce
sum high numbah
@rexzion Give 5 minutes. Windows XP start-up noises Make sure your target and gun have disableAircraftCollisions on false
Windows XP start-up noises
disableAircraftCollisions
@rexzion Model is not affected by bulletScale, just visuals. Default is 1,1,1, type those and the line will be purged(in holy flames).
bulletScale
1,1,1
@rexzion it exists, and phisycally doesnt affected by bulletScale
@rexzion Tests showed that bulletscale is for visuals only
bulletscale
@rexzion Overload. Gun tab. Type bulletScale (Name), then 0,0,0 (Value). You can disable muzzle flash too. Type muzzleFlash (Name) and false (Value)
0,0,0
muzzleFlash
false
@BuiltBionixInd10
Thanks,oh the long one
@theeunknown @SodiumChloride @TheBlueRobotProduct
+3Thanks for upvotes
@HeavyC22 @grizzlitn @TheSlimeInATor
+1Thanks
@Mumpsy @officialryanyang @DClass
Thanks for upvotes
@50CalChicken @SovietBun @FlyingPatriot
+3Thanks yo all
Wakes up
Opens Google
Opens simpaploinzdootcom
IS NICELike,really.
PROCEED...@senalPelpmiS
Thank for your updoot
KONO *STONKS* DALe bronze
@BeryllCorp
Thank you sir
@WrongFlyer @Zokowi @CalebRepublic
Thanks for your upvotes
@EternalDarkness
Tips the tophat
Thank you sir
@MemeLordMASTERMEMES @WereOutOfNames @Gluck
Thanks for updoots
@IronKnight
+1Thanks, sir
@DEN12345 @Aldriech
+1Thanks for upvotes
1.666 points lol
@Aldriech I guess use of TAS is a better option, as of IAS is dependant of
air density(kindaaltitude)...Grove street, home...
+1@Treadmill103 Thanks,sir
Makes me think about "Sky Captain and the World of Tomorrow" movie
@rexzion OkieDokie,fly safe
@Grob0s0VBRa
Insanely presses Refresh button...@rexzion It all works...Try put
impactForcewithsum high numbahin Gun tab, just to make hit noticeable@rexzion Give 5 minutes.
Windows XP start-up noisesMake sure your target and gun have
disableAircraftCollisionson false@rexzion Model is not affected by
bulletScale, just visuals.Default is
1,1,1, type those and the line will be purged(in holy flames).@rexzion it exists, and phisycally doesnt affected by
bulletScale@rexzion Tests showed that
bulletscaleis for visuals only@rexzion
Overload. Gun tab.
Type
bulletScale(Name), then0,0,0(Value).You can disable muzzle flash too.
Type
muzzleFlash(Name) andfalse(Value)