@SledDriver The angle of the canards. I'm altering the static balance (COM) by adding / removing weight from the extremities, but also the dynamic balance by altering the angles of the various lifting / control surfaces.
To be completely honest I feel like I'm fumbling around in the dark - but I'm beginning to see some repeatable results due to my fiddlings... I might have an entry ready by the deadline...
I'm not too sure that I could manage this even with an XML mod capable platform to run SP on...
@SledDriver We are being audited. We're a property company, specialising in shopping centres.
I'm the procurement manager and have been given the task of refreshing our supplier database, with all the bells, whistles, organisation numbers and ISO certificate numbers etc...
I've managed to fix it. By fixing it, I mean that I realised that I had an earlier version saved. I just went back to that. Now I have a delta of ca. 1000ft again, but at least I can work with that... Adjust 0.2 deg, test, fail, adjust by 0.3 deg, test, fail and so on...
Nope. Well, yep. Normally. But not in this case. You get initial positive response to pitch inputs, but after a second or so, a slow deviation to the left (on nose up) or right (on nose down) begins. Very odd. Im working on it. Along with our 2017 ISO 14001 audit... not sure which I should prioritise... @SledDriver
@SledDriver This is really kicking my ass, to be quite frank. I now have developed some sort of pitch relate auto roll... I can't solve it and it looks like I'm going to have to start again from scratch. Bugger.
Ah well, if it was easy it would be boring...
Very impressive. Im a big fan of your building technique, too.
My attempt runs on a somewhat parabolic course... starts at ca. 300ft, up to ca. 900ft, back to ca. 300ft. I need to work on this more...
@SledDriver
Why thank you, oh frantic one.
BTW I enjoyed the V Bomber vid you made. Mines were the Supermarine Vengeful and the Russian spinny bomb one at the end. @Franticmatty
@SledDriver I completely agree - I would say that using the nose to tail engine method (I do this a lot, as xml modding is not possible on iOS) is more of an exploit of the prevailing conditions existing in the world of SimplePlanes, rather than an out and out cheat. It still isn't cricket, though.
I must admit that I was bloody proud of myself when I built her, regardless. Even if it was an academic exercise, as you say.
The version I am working on now is based largely on the same airframe, but with a fair few of the XML modded bits I have accumulated thrown in.
Interesting is fine, but I'll take boring all day long if it manages to do the job. Which is to operate in accordance with the criteria you have given out in the challenge. I'm not that bothered about winning - more about managing to hit the bloody island at all with minimal altitude drift.
FYI I've managed to get the altitude drift down to around 1000ft now - she hits Krakawhatever every time. I just need to tame the bloody lift which seems to be caused by the asymetric drag of either the tail fins or the cockpit and varies with airspeed...
I was sure that I built something completely mod free that could easily go 2000mph, back in the stone ages before we got fine tuner on iOS.
I then went looking for her. I found her here;
https://www.simpleplanes.com/a/axn0Is/SR05d
Im thinking that if I manage to calm her fluttering (oh, the fluttering) and balance her out, I might throw her at this challenge.
Your thoughts?
@mikoyanster Thanks for the upvote and spotlight! This was a great challenge idea.
I'm really excited to see how she does. She seems to have a weak spot in the aft furelage - a direct hit somewhere there causes the gear to clip through the upper fuselage and she loses pitch control. This tends to result in a clean ground / airframe interface with accompanying fireball. The irritating thing is that she usually survives the crash intact... Not flyable, but intact...
@SledDriver I will let you know. I have a fairly big library of odds and ends from my various builds that has accumulated over time. This includes some quite tasty engines, massless parts, no collision parts, structural wings with control surfaces and all manner of scaled bits.
So I will see what I can cobble together out of that before I come back to you for help (besides which, others might see that as a wee bit cheaty, what with you being the challenge judge and all).
I really appreciate the offer, though and shall take you up on it once I have tried and failed by myself first.
This will be fun!
Me too brother. Me to.
My missus has been throwing up, my youngest kid, and now me and my oldest kid... This really made my day, though. Thanks! @poopatron71
Wow. Many, many thanks! Im really glad you liked it! It took a fair while to build, but I think I nailed the «mid 30’s» look.
You have warmed the heart of a poor sod who, thanks to a virus, is currently puking his way through an otherwise crappy friday.
Oh, and a special mention to your desk building skils; hands down the best desk I have seen in SP. Possibly in my life. @poopatron71
Youre too kind. I look forward to trying out your offering, too! I found the real difficulties came when trying to find a tough sounding word thst started with V. @Alien
I noticed this too. I tried it on my Short Shootingbreak (AC-130 sort of thing) and as soon as you pitch the aeroplane or rotate the gun mount it stops recoiling. Still awesome, though. @Minecraftpoweer
The turbo system uses “inverted” air brakes. Im guessing someone had the idea to put a “-“ in front of one of the code that controls braking force. There are three of them clipped into the engine block. She is completely jet free, sugar free, no MSG and low sodium too! @DemonSniper8
Ground Effect is using aerodynamic trickery to create a low pressure zone under the car, in effect «sucking» the car to the ground. Here, I used structural wings with vtol flaps. It is possible with this set up to create negative lift. Try hitting top speed then pushing vtol up. She will fly. As in leave the ground. If you keep vtol down all the way she will stick to the ground. So the ground effect actually works. @DemonSniper8 Thanks for the review! Can I make another?
@SledDriver The angle of the canards. I'm altering the static balance (COM) by adding / removing weight from the extremities, but also the dynamic balance by altering the angles of the various lifting / control surfaces.
To be completely honest I feel like I'm fumbling around in the dark - but I'm beginning to see some repeatable results due to my fiddlings... I might have an entry ready by the deadline...
I'm not too sure that I could manage this even with an XML mod capable platform to run SP on...
@SledDriver We are being audited. We're a property company, specialising in shopping centres.
I'm the procurement manager and have been given the task of refreshing our supplier database, with all the bells, whistles, organisation numbers and ISO certificate numbers etc...
I've managed to fix it. By fixing it, I mean that I realised that I had an earlier version saved. I just went back to that. Now I have a delta of ca. 1000ft again, but at least I can work with that... Adjust 0.2 deg, test, fail, adjust by 0.3 deg, test, fail and so on...
Nope. Well, yep. Normally. But not in this case. You get initial positive response to pitch inputs, but after a second or so, a slow deviation to the left (on nose up) or right (on nose down) begins. Very odd. Im working on it. Along with our 2017 ISO 14001 audit... not sure which I should prioritise... @SledDriver
@SledDriver This is really kicking my ass, to be quite frank. I now have developed some sort of pitch relate auto roll... I can't solve it and it looks like I'm going to have to start again from scratch. Bugger.
Ah well, if it was easy it would be boring...
Very impressive. Im a big fan of your building technique, too.
My attempt runs on a somewhat parabolic course... starts at ca. 300ft, up to ca. 900ft, back to ca. 300ft. I need to work on this more...
@SledDriver
Cheers! @MOPCKOEDNISHE
Why thank you, oh frantic one.
BTW I enjoyed the V Bomber vid you made. Mines were the Supermarine Vengeful and the Russian spinny bomb one at the end. @Franticmatty
@mikoyanster Glad you like it! I just hope she manages more than one lap...
And I just realised that I forgot to add air brakes... Ah well - she is so draggy that I dont think they are required...
@SledDriver I completely agree - I would say that using the nose to tail engine method (I do this a lot, as xml modding is not possible on iOS) is more of an exploit of the prevailing conditions existing in the world of SimplePlanes, rather than an out and out cheat. It still isn't cricket, though.
I must admit that I was bloody proud of myself when I built her, regardless. Even if it was an academic exercise, as you say.
The version I am working on now is based largely on the same airframe, but with a fair few of the XML modded bits I have accumulated thrown in.
Interesting is fine, but I'll take boring all day long if it manages to do the job. Which is to operate in accordance with the criteria you have given out in the challenge. I'm not that bothered about winning - more about managing to hit the bloody island at all with minimal altitude drift.
FYI I've managed to get the altitude drift down to around 1000ft now - she hits Krakawhatever every time. I just need to tame the bloody lift which seems to be caused by the asymetric drag of either the tail fins or the cockpit and varies with airspeed...
@SledDriver I have been thinking.
I was sure that I built something completely mod free that could easily go 2000mph, back in the stone ages before we got fine tuner on iOS.
I then went looking for her. I found her here;
https://www.simpleplanes.com/a/axn0Is/SR05d
Im thinking that if I manage to calm her fluttering (oh, the fluttering) and balance her out, I might throw her at this challenge.
Your thoughts?
Nicely done, old bean.
Very nice. I have been meaning to build one of these for ages.
@mikoyanster Thanks for the upvote and spotlight! This was a great challenge idea.
I'm really excited to see how she does. She seems to have a weak spot in the aft furelage - a direct hit somewhere there causes the gear to clip through the upper fuselage and she loses pitch control. This tends to result in a clean ground / airframe interface with accompanying fireball. The irritating thing is that she usually survives the crash intact... Not flyable, but intact...
@yoshicraze Domo arigato!
@kgv23 Danke!
@SSSvaSSa Grazie!
Touche, good sir. @SledDriver
@SledDriver You're a good man. Well, that was an assumption, but regardless...
@SledDriver I will let you know. I have a fairly big library of odds and ends from my various builds that has accumulated over time. This includes some quite tasty engines, massless parts, no collision parts, structural wings with control surfaces and all manner of scaled bits.
So I will see what I can cobble together out of that before I come back to you for help (besides which, others might see that as a wee bit cheaty, what with you being the challenge judge and all).
I really appreciate the offer, though and shall take you up on it once I have tried and failed by myself first.
This will be fun!
This is very interesting. Right after I'm done with the Armor Challenge I'm going to have a crack at this. On iOS. With an iPhone.
@Zippy6 I dont think fictional means what you think it means. But whatever, Im kot going to rain on your parade.
Nice. The rules state that the entry had to be ficticious, but this is still cool.
Wow. This is wonderful! Also, congrats on 10k.
Me too brother. Me to.
My missus has been throwing up, my youngest kid, and now me and my oldest kid... This really made my day, though. Thanks! @poopatron71
Wow. Many, many thanks! Im really glad you liked it! It took a fair while to build, but I think I nailed the «mid 30’s» look.
+1You have warmed the heart of a poor sod who, thanks to a virus, is currently puking his way through an otherwise crappy friday.
Oh, and a special mention to your desk building skils; hands down the best desk I have seen in SP. Possibly in my life. @poopatron71
I like it, I think it looks mean. Realism is over rated too (smiley winkey face). @hopotumon
Looks nice, but where do you fit all that ordinance on such a smsll airframe?
+1Youre too kind. I look forward to trying out your offering, too! I found the real difficulties came when trying to find a tough sounding word thst started with V. @Alien
But the question stands. Did I win? @Franticmatty
Thats better. Balance is thusly restored to the universe. @RailfanEthan
But... I thought every comment you made included beans? @RailfanEthan
Im spotting your lights and upping your votes, sunshine. Lovely stuff.
+1I noticed this too. I tried it on my Short Shootingbreak (AC-130 sort of thing) and as soon as you pitch the aeroplane or rotate the gun mount it stops recoiling. Still awesome, though. @Minecraftpoweer
I need a do - over... @DemonSniper8
Very nice concept. I like it a lot.
@DemonSniper8 Hold on - this scored higher than the Ghost GT-R?? And I withdrew it? OOps...
@DemonSniper8 Not a contest entry, I'm just curious to see what you think - I think I managed to sort out your issues / listen to your feedback...
@Iamaducklol Cheers.
The turbo system uses “inverted” air brakes. Im guessing someone had the idea to put a “-“ in front of one of the code that controls braking force. There are three of them clipped into the engine block. She is completely jet free, sugar free, no MSG and low sodium too! @DemonSniper8
Then we have an accord. Consider the last thing withdrawn. @DemonSniper8
Nice. I am astounded at how driveable this is. It just grips and grips. 350mph too.
@Liquidfox Thanks! Youre quick!
@DemonSniper8 Pretty please with a cherry on top?
Ground Effect is using aerodynamic trickery to create a low pressure zone under the car, in effect «sucking» the car to the ground. Here, I used structural wings with vtol flaps. It is possible with this set up to create negative lift. Try hitting top speed then pushing vtol up. She will fly. As in leave the ground. If you keep vtol down all the way she will stick to the ground. So the ground effect actually works. @DemonSniper8 Thanks for the review! Can I make another?
+1Not really. I kinda ran out of ideas when I got towards the front... @BACconcordepilot
Tick tock @Connster3
@Tang0five Yay! an upvote, finally! Many thanks.
@FGW2014 No need to apologise. I thought the same thing until I saw his post over on the hypercar challenge.
Yes. His entry to that challenge. @FGW2014
Emmm... This is his entry... @FGW2014
I generally believe wheels are for landing on, old boy. But this challenge has got me juices flowing. Im in.