@PositivePlanes I guess. If that's what you want, here's the same one for a third of the price, in the box, with the software.
https://www.amazon.com/MacALLY-JoyStick-for-Macintosh/dp/B004FDFJO0
@Kakhikotchauri1 I suggest just leaving the map plugin alone for now, don't change anything from how it is default.
Your best bet is to keep it simple, do one thing at a time, if you need to make it only work on the default map, work on that after you get the skybox functioning.
@Boots There may be another mod causing it not to work. Do you have the mkV cockpit installed and activated? Try disabling the other mods that use the Mod Settings one at a time.
@Kakhikotchauri1 That was the complete code.
Instead of copy paste, you need to type stuff out, use intelesense, check the console for errors.
But please follow that tutorial, learn the basics of scripting so that this doesn't happen.
@Nerfaddict It isn't great.
Nobody spotlights my planes. XD
Plus I have a lot of haters.
I would trade all of my points for a custom tag in a heartbeat.
@MalayanNationalist I just used it on mobile less than an hour ago, and it worked fine.
Upload your car to an unlisted post, I would like to look at it.
@AxHellino at the time I started this, it was going to be a collaboration with someone who was a much better programer than I am, and they totally flaked out on me. I have been learning though, and some day, when I can, I will make it.
No. If you are going to repost the same mod over and over, you will get no help from me. Bye.
Cool RADAR!
@PositivePlanes I guess. If that's what you want, here's the same one for a third of the price, in the box, with the software.
https://www.amazon.com/MacALLY-JoyStick-for-Macintosh/dp/B004FDFJO0
@Jetpackturtle Haha, ok.
Get rid of the map plugin. Just put the script on the map. Also make sure you don't have any other mods running.
Add this to the script
GameObject.Find("MainCamera").GetComponent<Camera>().clearFlags = CameraClearFlags.Skybox;
@Kakhikotchauri1 Put in the name of your map.
@Kakhikotchauri1 I suggest just leaving the map plugin alone for now, don't change anything from how it is default.
Your best bet is to keep it simple, do one thing at a time, if you need to make it only work on the default map, work on that after you get the skybox functioning.
@Boots There may be another mod causing it not to work. Do you have the mkV cockpit installed and activated? Try disabling the other mods that use the Mod Settings one at a time.
@Kakhikotchauri1 That tutorial is for absolute beginners.
@Kakhikotchauri1 That was the complete code.
Instead of copy paste, you need to type stuff out, use intelesense, check the console for errors.
But please follow that tutorial, learn the basics of scripting so that this doesn't happen.
https://youtu.be/MX_KK7u53As
I am going to sleep.
Follow that tutorial.
@Kakhikotchauri1 the p in public should be lower case.
What does it say in the console?
It says ; expected.
Click on that, it will show you where to add it.
public class nightsky : MonoBehaviour
{
Public Material TheSkybox;
private void Start()
{
RenderSettings.Skybox = TheSkybox;
}
}
The tutorial doesn't work. It is out of date.
Forget about using the resource loader, it is not needed for a skybox.
Declare a public matetial.
I.e.
Public Material TheSkybox;
Then set that as your skybox.
RenderSettings.Skybox = TheSkybox;
Then go to the inspector and drop your skybox into the Skybox slot that you created when you declared a public material.
Forget about the resource loader for this.
Just declare a public material, and set it in the inspector.
@Nerfaddict it's ok. I wasn't trying to get here though.
I just wanted to learn unity3d.
@Nerfaddict It isn't great.
Nobody spotlights my planes. XD
Plus I have a lot of haters.
I would trade all of my points for a custom tag in a heartbeat.
That is just how it is with R/C planes. You should expect it.
I have crashed every plane I ever made. You will get used to it.
@MalayanNationalist Yes. It is one of the first options in the part settings.
Put it on a piston, and push it out of the back of the plane, then detatch.
I think you just need some more points.
@MalayanNationalist Ok. Glad to hear it.
@MalayanNationalist I just used it on mobile less than an hour ago, and it worked fine.
Upload your car to an unlisted post, I would like to look at it.
@Kakhikotchauri1 upload it unlisted, I'll check it out when I get a chance.
The GPWS already does that.
@IlikeToFlyandcrash Yes.
@enzoBoeing757 I deleted it when the developers ripped it off and added spheres to the game.
Here is a link to instructions on how to do that
Sauces F-16 was built on top of a 3D model, from my F-16 mod.
I built that plane too
@kshatria Have you tested it recently?
It has been updated for 1.8.
@AxHellino at the time I started this, it was going to be a collaboration with someone who was a much better programer than I am, and they totally flaked out on me. I have been learning though, and some day, when I can, I will make it.
Are you asking for upvotes?
The original build asks people to take it and finish it.
Au revoir
@Armyguy1534 It got very few votes, so I assumed it sucked.
@Minecraftpoweer That wasn't it anyway, that was the previous version.
I deleted it obviously.
@biggasgigant Thanks for using the mods. It's always fun to see what people make with them.
@Trainzo Thank you.
@shipster There might be a RADAR "Part" coming soon, I don't want to spam the mods page though.
Build the planes connected to eachother with a linkage that's nudged away.
@Nickr Why would you want to start trouble where there was none?
@Lswag sorry about that, it's old.
Put a gyro on it if you really want to fly it.
It's ok, I'll put mine away with the hundreds of other mods that I'll never release.
@Starbound
I am not sure why your script works in unity but not SP.
This is how I would write that though.
Void Update()
{
float RotationVector += Time.deltaTime * RotationSpeed;
this.transform.localEulerAngels = New Vector3 (this.transform.localEulerangels.x, RotationVector,this.transform.localEulerangels.z);
}
@RAAF Delete button happened to it.
I started working on a mod that has all my old guns in it though.
It will be out some day.
New mods don't work on old SP.