@WilboorSut They all bounce when they launch. I don't have a solution to that issue. All I have is a video of real ships launching. XD you will see, it is a bouncy thing. link
@Ruvien0Republic0Officer oh, I dont know!
Is the cockpit attached properly?
One of the ships uploaded already, the cockpit was not attached at all.
Did you use the big cockpit attached to the blue block, or the scaled cockpit on the boat?
There are some major issues!
The scale of the ship is way off, it needs to be close to real life size.
You did not save it with a unique name, the ship I downloaded is still named ship in a bottle.
The cockpit is not attached to the ship, it just falls off and sinks, the ship does not move at all.
The little boat that was there has a tiny cockpit on it! I think it's still in the scene.
@Urocyon it can have anything you want to add, but none of that stuff will ever be used by the AI. Power it however you want, but keep in mind that the Ai will run at full throttle all the time.
@TheLurkingVexedVortex Actually, give me a couple minutes, I am compiling again, with a different version number, so we will be able to tell for sure if it's been updated. I should have done that to begin with.
@TheLurkingVexedVortex Are you sure you actually updated it? Sometimes it's tricky.
Put the new mod on your desktop, then delete the old mod out of the mods folder, then on the desktop, right click on the new mod, and select open with, then choose SimplePlanes.
The Ocean mod has a very cheaply made under water propulsion part in with the gizmos. It's just a cube, and has no options, it's what I used for all of the testing. If it's not powerful enough, use more than one.
Always try to make things full size.
It's a physics simulation, so size makes a difference in performance.
The default block is half a meter wide. That's the standard measuring stick.
@scratch Yeah... When I update the mod, that feature will go away.
If you have a sub, it is fun to run into them, and kill them.
If you aren't underwater, you should turn the fish off.
@FelixTheDoggo Yeah. It needs to fit in the designer.
@WilboorSut They all bounce when they launch. I don't have a solution to that issue. All I have is a video of real ships launching. XD you will see, it is a bouncy thing.
link
@SCP1471 Ok.
@Ruvien0Republic0Officer I just mean that it has to be able to handle some waves.
@winterro I would prefer surface vessels
@P1T1KU Probably!
The challenge has a 100 part limit anyway!
I don't know why, but this crashes my game. I cannot even save it.
@ProjectVideoGame Thats ok.
@ProjectVideoGame Yes, It's much better now. Thanks.
@WrightIlesShippingLines AI is never going to activate any of the activation groups.
@Ruvien0Republic0Officer Ok, excellent. Sorry about that, and thanks for letting me know about the issue.
@ProjectVideoGame I just updated the challenge with a different cockpit. Can you use that one please?
@Ruvien0Republic0Officer I have updated the post, there is a new cockpit to use.
@232287168147825 sorry! I just found out about it.
@Ruvien0Republic0Officer yeah, sorry!
I just put that in the description...
@Ruvien0Republic0Officer oh, I dont know!
Is the cockpit attached properly?
One of the ships uploaded already, the cockpit was not attached at all.
Did you use the big cockpit attached to the blue block, or the scaled cockpit on the boat?
@Ruvien0Republic0Officer yes, as 1:1 as is possible.
There are some major issues!
The scale of the ship is way off, it needs to be close to real life size.
You did not save it with a unique name, the ship I downloaded is still named ship in a bottle.
The cockpit is not attached to the ship, it just falls off and sinks, the ship does not move at all.
The little boat that was there has a tiny cockpit on it! I think it's still in the scene.
@Urocyon it can have anything you want to add, but none of that stuff will ever be used by the AI. Power it however you want, but keep in mind that the Ai will run at full throttle all the time.
@WilboorSut yes. Real life size!
@JohnnMann287 I don't see why you couldn't.
@WrightIlesShippingLines No! There is no way. Android mods cannot run code, and this mod will be 100% code. Sorry.
@JoshuaW I just updated it. Press O to show the button. There is a slider that adjusts the spawn rate.
@QuitePossiblyMangled Yeah.
@winterro 108 is close enough.
@SpiZ I just downloaded it. The issue must be on your end.
@WilboorSut That will be happening soon. I need to host a challenge first.
@JoshuaW I will add the option to adjust the spawn rate when I update it.
@WIZARD2017 There is no list that I can easily look up, but I know for sure that both of your planes are in the mod, the C-130, and the B-2.
@TurtlesThatFly No, unfortunately.
I tried to get the original post restored, but it is permanently deleted.
@TheLurkingVexedVortex Okay, it's updated. Hopefully it works.
Good luck.
@TheLurkingVexedVortex wow, ok. That is a completely different thing.
@TheLurkingVexedVortex Actually, give me a couple minutes, I am compiling again, with a different version number, so we will be able to tell for sure if it's been updated. I should have done that to begin with.
@TheLurkingVexedVortex Are you sure you actually updated it? Sometimes it's tricky.
Put the new mod on your desktop, then delete the old mod out of the mods folder, then on the desktop, right click on the new mod, and select open with, then choose SimplePlanes.
@TheLurkingVexedVortex I just uploaded an update. The reset button is right above the save button. Let me know if it works for you.
@TheLurkingVexedVortex I will try to add a reset button.
@EarthAA122 I can't make anything for Android, because Android does not support Mods that run code.
@Makerofplanes Cool. Glad it gets used.
Take care.
@DumbPlaneMaker Yeah. It's "waterproof" "true" in overload.
The Ocean mod has a very cheaply made under water propulsion part in with the gizmos. It's just a cube, and has no options, it's what I used for all of the testing. If it's not powerful enough, use more than one.
That's a phone boi issue.
Always try to make things full size.
It's a physics simulation, so size makes a difference in performance.
The default block is half a meter wide. That's the standard measuring stick.
@KingOog000 Yes. They are turned off by default now.
@asteroidbook345 Not at all, I was just confused.
@VChart There is a slider that sets the number of fish.
@asteroidbook345 Was I talking to you?
@MIAW26PERSIAN Yeah, but the number doesn't need to show every time a fish dies.
@scratch Yeah... When I update the mod, that feature will go away.
If you have a sub, it is fun to run into them, and kill them.
If you aren't underwater, you should turn the fish off.