The Pentium is a 2 core budget notebook processor that was never intended for gaming, the A-10 Fusion is 4 core.
The OS has little to do with the difference.
The Dev console is mostly for Developing mods, so that modders can find the names of GameObjects, and public functions on scripts.
There is not a lot there otherwise besides Field of view on the camera, maybe sea level....
Go to settings, you can probably change how it opens.
This mod doesn't work with the latest update of my Ocean mod.
There is an incompatibility.
Just so everyone knows. Just disable the Ocean to use this map.
Just so everyone is clear, this website is not the game. The game is a seperate application. Do not let them become confused.
Don't try to hard playing the website.
A single greater than sign will show a list of components on the root game objects. When appended to the end of a command string selecting a game object, it will show a list of components attached to that game object.
A double greater than sign will show a list of all components in the scene. When appended to the end of a command string selecting a game object, it will show a list of all components attached to any child game object of the selected object.
. - A single period after a command string selecting a game object or component will show a list of all public methods, properties, and fields on that object.
.. - A double period after a command string selecting a game object or component will show a list of all public and private methods, properties, and fields on that object.
Methods on game objects and components can be invoked using the commands above using the same approach for passing arguments to commands that was discussed above. Selecting a field or property and submitting the command will return the value of that member (using the ToString() method to display it in the console). Selecting a field or property and passing an argument of the appropriate type will set that member to the specified value.
The Developer Console
Hitting the ` key will open up the developer console. The developer console will show all calls made to the various Debug.Log methods. It will not start tracking log statements however until it is opened at least once during the game session. Clicking on the text of a log entry should open a details panel below with additional details on the log entry and/or any truncated text of the log message if it was too long.
The input field of the console provides the ability to execute commands. The up/down arrows allow you to cycle through recent commands. There are only a few built in commands (so far).
ClearLog - Clears any messages currently in the log.
Help - Provides help information for the dev console (make sure to click the entry for details).
Pause - Pauses the game
Unpause - Unpauses the game
The console also provides the ability for mods to register custom commands. The DevConsole service in the mod API contains methods for registering and unregistering commands. Make sure to unregister your commands when appropriate to avoid memory leaks!
When invoking commands with command line arguments, the arguments must follow the command and be separated with spaces. If the argument includes spaces, it should be wrapped in quotes. Not all argument types are supported by the dev console (most of the basics should be covered though). If a command requires an argument type that is not currently supported, the DevConsole service in the mod API allows for the registration of custom argument parsers.
The other major feature of the dev console is allowing users to explore the game object hierarchy and interact with those game objects and components. The following list of commands provide an auto-complete popup dialog that allows users to find game objects and components in the scene as well as invoke methods, on those objects and get or set fields and properties.
/ - A single forward slash shows the list of root game objects. When appended to the end of a command string selecting a game object or component, it will show a list of immediate child game objects of the selected object.
// - A double forward slash shows the list of all game objects in the scene. When appended to the end of a command string selecting a game object or component, it will show a list of all child game objects of the selected object.
A single greater than sign will show a list of components on the root game objects. When appended to the end of a command string selec
@OrderlyHippo that may be possible in the future. It does currently have the ability to be linked to the wind, that's not quite the same though.
I will think about it. There needs to be an update to this soon anyway.
The Pentium is a 2 core budget notebook processor that was never intended for gaming, the A-10 Fusion is 4 core.
+1The OS has little to do with the difference.
Please fix the mod tools!
@YubukiShimada I know this comes as a shock, but Android does not suppirt mods.
@YubukiShimada Yes.
@PioneerThe2nd Yeah. It's totally over. No sense in even trying to make Android mods.
@PioneerThe2nd What old maps? Link me to one! XD
@YubukiShimada Are you sure? Sounds made up to me. Link me to one.
You can't.
Android mods are a thing of the past.
@Polska This version works on the steam version of SimplePlanes.
+1@SheriffHackdogMCPE No.
+1@meteorbook345 ok. Enjoy.
Google killed them for security reasons.
+3Here's how you fix it...
+4On your phone, go to Amazon.com, and order a PC.
Does the broken spring critically damage your craft?
+2@Xandy It's for PC/Mac only anyway. Smh.
Android does not support mods.
@Striderxxl Link to Rohans cockpit
+1@Striderxxl lol. I stole the idea from Rohan.
+1@Xandy there have been 11k downloads from it, so I think so.
The Dev console is mostly for Developing mods, so that modders can find the names of GameObjects, and public functions on scripts.
There is not a lot there otherwise besides Field of view on the camera, maybe sea level....
Go to settings, you can probably change how it opens.
If I had to build on iOS, I would cuss a lot too.
@hardy57 it is a dropbox download. This version should work.
This mod doesn't work with the latest update of my Ocean mod.
+5There is an incompatibility.
Just so everyone knows. Just disable the Ocean to use this map.
@YourLoocalKid417 just out of curiosity, how old is your Mac?
+1Also, when did you download the mod? There was an update today.
@YourLoocalKid417 That's good, because I didn't have a way of fixing it.
+2I was just going to suggest planes with less parts.
@YourLoocalKid417 I know! That was the joke.
+1@MintLynx yeah... I fixed it in between posting that comment, and you replying to it I guess.
+1@SnoWFLakE0s That is me!
+2I had to ask the devs for help to fix it...
@MintLynx ?
@hardy57 I just updated it. Let me know if there are any other issues.
@YourLoocalKid417 That is a risk you run when you buy off brand computers. XD
+2@Zanedavid no clue. Other peoples mods are not something I test.
+1@Pyrrha How are you going to use a mod on mobile? XD
@jamesPLANESii No problem! Just give me a few minutes to upload it, I will PM the link to you.
+13Anyone else who needs it can ask James for a copy.
No! It's best to know who is abusing the system.
+5PG-13.... Shocking
+5@LarryTad It's been done for more than a month, just waiting on the other guy to do the artwork for the post I think.
WT actual F?
+4Yeah... There are Seven Seas, but only 5 of them are Oceans.
You only have to buy it for the computer if you want to play it on the computer.
You are 11 y/o confirmed.
+4@derlurje Umm, your lack of reading the instructions is interesting...
@bencraft9102 LMAO
@Alanthelegendaryfighter I can't do a TCAS, but there is a GPWS on my "Unpublished Mods" forum post.
+2Just so everyone is clear, this website is not the game. The game is a seperate application. Do not let them become confused.
+2Don't try to hard playing the website.
@Grroro Idk what they are thinking... There are thousands of planes that use this mod, it will never be deleted.
The Developer Console
Hitting the ` key will open up the developer console. The developer console will show all calls made to the various Debug.Log methods. It will not start tracking log statements however until it is opened at least once during the game session. Clicking on the text of a log entry should open a details panel below with additional details on the log entry and/or any truncated text of the log message if it was too long.
The input field of the console provides the ability to execute commands. The up/down arrows allow you to cycle through recent commands. There are only a few built in commands (so far).
ClearLog - Clears any messages currently in the log.
Help - Provides help information for the dev console (make sure to click the entry for details).
Pause - Pauses the game
Unpause - Unpauses the game
The console also provides the ability for mods to register custom commands. The DevConsole service in the mod API contains methods for registering and unregistering commands. Make sure to unregister your commands when appropriate to avoid memory leaks!
When invoking commands with command line arguments, the arguments must follow the command and be separated with spaces. If the argument includes spaces, it should be wrapped in quotes. Not all argument types are supported by the dev console (most of the basics should be covered though). If a command requires an argument type that is not currently supported, the DevConsole service in the mod API allows for the registration of custom argument parsers.
The other major feature of the dev console is allowing users to explore the game object hierarchy and interact with those game objects and components. The following list of commands provide an auto-complete popup dialog that allows users to find game objects and components in the scene as well as invoke methods, on those objects and get or set fields and properties.
/ - A single forward slash shows the list of root game objects. When appended to the end of a command string selecting a game object or component, it will show a list of immediate child game objects of the selected object.
+1// - A double forward slash shows the list of all game objects in the scene. When appended to the end of a command string selecting a game object or component, it will show a list of all child game objects of the selected object.
@colldude What is your point?
+2@OrderlyHippo that may be possible in the future. It does currently have the ability to be linked to the wind, that's not quite the same though.
I will think about it. There needs to be an update to this soon anyway.