131k GalacticaAsia Comments

  • Wright Lights 1.3 years ago

    @L3FT2R1GHT the PAPI lights are a seperate plane. The explosion you saw was just some blocks and a detatcher, so that when you spawn the lights, the plane loses 1/3 of its parts and become un-targetable.

  • Wright Lights 1.3 years ago

    @L3FT2R1GHT labels

  • Upcoming plane 1.3 years ago

    @L3FT2R1GHT @Decembermin @oldmate52 Here it Is

  • Upcoming plane 1.3 years ago

    -SSJ-100
    -Lights(and new gates) for Wright Airport
    -Working PAPI lights


    The PAPI lights and the lights for Wright Airport are not mods, they' are 'planes' you can spawn

  • A380 RR 1.3 years ago

    @1malklj I'll consider it when I rework the 747

  • A380 RR 1.3 years ago

    @Fauziihsanfirdaus99 sure

  • A380 RR 1.3 years ago

    @MuriloYourPaintMaker It will be russian, plus two more things that aren't really planes

  • A340-600 1.4 years ago

    @zyq20091116 I will, its just a matter of when

  • A380 EA 1.5 years ago

    @William930718 I'll look into it

  • Narrow body Airliner Roadmap 1.5 years ago

    @Remaker65998 здравствуйте. Если вам нужна помощь, вы можете прислать мне ссылку на самолет, я буду рад помочь. Извините за поздний ответ, в последнее время я был очень занят.

  • A380 RR 1.5 years ago

    @JamalJones its a car engine hidden in the nose gear, between the wheels.

  • A380 EA 1.5 years ago

    Happy holidays

  • (Updated)A320[CFM] 1.5 years ago

    @Montana13427645 uhh sure

  • Lj-c3 1.6 years ago

    @LJAircraftmanufacturer Here, see if you like the changes

  • Lj-c3 1.6 years ago

    @LJAircraftmanufacturer Hi sorry for the late reply, but what needs to be changed?

    The nose dive issue could be caused by the plane's CoM being too far forward of the CoL.

  • ATR-72 1.6 years ago

    @Pooplee well it is about time I gave it some love

  • De Havilland Canada DHC-8-Q400 GalactiaAsia Airlines 1.7 years ago

    @BeechcraftA35 sure

  • De Havilland Canada DHC-8-Q400 1.7 years ago

    @BeechcraftA35 I helped build it but its not mine

  • Narrow body Airliner Roadmap 1.7 years ago

    @Remaker65998 >DHC-8<

  • ATR-72 1.7 years ago

    @Yeetusyeee I see, happy flying!

  • ATR-72 1.7 years ago

    @schinaplayer It has been fixed

  • ATR-72 1.7 years ago

    @Yeetusyeee hmm seems that you where right, the landing speed indeed was too slow. I've increased it now, so landing should be easier now

  • Narrow body Airliner Roadmap 1.7 years ago

    @Remaker65998 Я могу сделать фары и дверцу шасси, но что вам нужно, чтобы помочь с носовым обтекателем? Кроме того, использование аналогичного винта от моего ATR 72 не позволит использовать винтовые двигатели кроме как в декоративных целях, то есть они не будут создавать тягу. Я решил эту проблему с ATR 72, используя тихий реактивный двигатель, а вас это устраивает

  • ATR-72 1.7 years ago

    @schinaplayer hmm I'll look into it

  • ATR-72 1.7 years ago

    @MactanSpotter339 hmm, for all I know it should be quite mobile friendly for its part count so you try flying it first

  • ATR-72 1.7 years ago

    @schinaplayer um, mid flight?

  • ATR-72 1.7 years ago

    @Yeetusyeee It is really sensitive to speed, and in high pitch scenarios(since you're trying to butter) you need more power from the engines to maintain landing speed as drag increases by quite a bit. Try your best not to drop below 105kts(IAS), Ideal landing speed for it is between 105-107kts. you could also try flying a bit faster, you will need to do a shallow approach since you don't descend as fast. The landing speed was chosen for an approach angle of 3 degrees which is the normal approach angle for most airports, so at 105-107kts and pitch angle less than 5 you would be able to maintain altitude which is how I base landing speeds.

  • ATR-72 1.7 years ago

    @MactanSpotter339 are you unable to download it?

  • ATR-72 1.7 years ago

    made it to the front page wews

  • ATR-72 1.7 years ago

    @Yeetusyeee Do you use the flaps? if your speed is in mph or km/h could make you fly way slower than needed, as for landing well... I don't know how to make butter landings on this thing possible as it is very sensitive

  • ATR-72 1.7 years ago

    @Tupolev90
    @ThatRandomCouchPotato
    -End of requested tags

  • ATR-72 1.7 years ago

    @uptightjumbo
    @FeiGe3
    @Brayden1981

  • ATR-72 1.7 years ago

    @Avionic
    @Zero0Two2
    @Yeetusyeee

  • ATR-72 1.7 years ago

    @XPAAircrafts
    @DEADSHOT16
    @LM0418

  • ATR-72 1.7 years ago

    @servedWithaSliceofCHEESE
    @MAPA
    @JacksEpicGamingYT

  • ATR-72 1.7 years ago

    @Noo
    @XAircraftManufacturer
    @CoachPickles86

  • ATR-72 1.7 years ago

    @IDontHaveUsernamesLOL
    @N0ble
    @L3FT2R1GHT

  • ATR-72 1.7 years ago

    @BeechcraftA35
    @Tupolev90
    @RiggyRunkeySP

  • Engine Test 1.7 years ago

    @Starwarsboi170707 sure

  • Engine Test 1.7 years ago

    @L3FT2R1GHT sure, do note that the 'multiplier' value on the joystick base influences the rpm ex: 'multiplier' 1 = 'rpm' 0.6, If you have a specific rpm in mind, divide it by 0.6 and put the result as the 'multiplier' value.

  • Engine Test 1.7 years ago

    @L3FT2R1GHT I use a control base to make them spin and a rotator set to free-spin so it doesn't produce torque, Practically the same as the spinners on my jets.

  • Engine Test 1.7 years ago

    @L3FT2R1GHT I made the blades using the same technique as the wings, it was a bit hard to get the shape right though. And what do you mean by rotators?

  • Engine Test 1.8 years ago

    @IDontHaveUsernamesLOL yes

  • A350-1000[Major Rework] 1.8 years ago

    @Hugio I already have the dc 10, though it is a bit old. The L1011 I'll make eventually

  • A350-1000[Major Rework] 1.8 years ago

    @hellothere28 it's a similar process but instead of connecting it to a piston, you connect it to a rotator.

    If there is a fuselage block attached to the the rotator, you attach the door to the fuselage block connected to the rotator.


    Note: certain doors on some planes that use rotators require very specific nodes to be attached to the rotator otherwise it will not open like it's supposed to. However If there is a fuselage block attached to the rotator, you don't have to worry about it.

  • A350-1000[Major Rework] 1.8 years ago

    @hellothere28
    1st: select the door you want to open
    2nd: open the rotations panel
    3rd: open the attachment editor(below the box with an x)
    4th: disconnect it from the fuselage
    5th: press/click "add connection"
    6th: select any blue node
    7th: find the corresponding piston under the door, and select it
    8th: select the blue node that faces forward or the one that belongs to the part of the piston that extends
    9th: done


    note: this applies to most my builds EXCEPT those that use rotators

  • A350-1000[Major Rework] 1.8 years ago

    @Transair56 not really

  • A350-1000[Major Rework] 1.8 years ago

    @mitaoweiruantang the build uses a lot of control bases, are you playing on the latest version? I've done a lot testing and nothing seems to be wrong.