@L3FT2R1GHT the PAPI lights are a seperate plane. The explosion you saw was just some blocks and a detatcher, so that when you spawn the lights, the plane loses 1/3 of its parts and become un-targetable.
@Remaker65998 здравствуйте. Если вам нужна помощь, вы можете прислать мне ссылку на самолет, я буду рад помочь. Извините за поздний ответ, в последнее время я был очень занят.
@Remaker65998 Я могу сделать фары и дверцу шасси, но что вам нужно, чтобы помочь с носовым обтекателем? Кроме того, использование аналогичного винта от моего ATR 72 не позволит использовать винтовые двигатели кроме как в декоративных целях, то есть они не будут создавать тягу. Я решил эту проблему с ATR 72, используя тихий реактивный двигатель, а вас это устраивает
@Yeetusyeee It is really sensitive to speed, and in high pitch scenarios(since you're trying to butter) you need more power from the engines to maintain landing speed as drag increases by quite a bit. Try your best not to drop below 105kts(IAS), Ideal landing speed for it is between 105-107kts. you could also try flying a bit faster, you will need to do a shallow approach since you don't descend as fast. The landing speed was chosen for an approach angle of 3 degrees which is the normal approach angle for most airports, so at 105-107kts and pitch angle less than 5 you would be able to maintain altitude which is how I base landing speeds.
@Yeetusyeee Do you use the flaps? if your speed is in mph or km/h could make you fly way slower than needed, as for landing well... I don't know how to make butter landings on this thing possible as it is very sensitive
@L3FT2R1GHT sure, do note that the 'multiplier' value on the joystick base influences the rpm ex: 'multiplier' 1 = 'rpm' 0.6, If you have a specific rpm in mind, divide it by 0.6 and put the result as the 'multiplier' value.
@L3FT2R1GHT I use a control base to make them spin and a rotator set to free-spin so it doesn't produce torque, Practically the same as the spinners on my jets.
@L3FT2R1GHT I made the blades using the same technique as the wings, it was a bit hard to get the shape right though. And what do you mean by rotators?
@hellothere28 it's a similar process but instead of connecting it to a piston, you connect it to a rotator.
If there is a fuselage block attached to the the rotator, you attach the door to the fuselage block connected to the rotator.
Note: certain doors on some planes that use rotators require very specific nodes to be attached to the rotator otherwise it will not open like it's supposed to. However If there is a fuselage block attached to the rotator, you don't have to worry about it.
@hellothere28
1st: select the door you want to open
2nd: open the rotations panel
3rd: open the attachment editor(below the box with an x)
4th: disconnect it from the fuselage
5th: press/click "add connection"
6th: select any blue node
7th: find the corresponding piston under the door, and select it
8th: select the blue node that faces forward or the one that belongs to the part of the piston that extends
9th: done
note: this applies to most my builds EXCEPT those that use rotators
@L3FT2R1GHT the PAPI lights are a seperate plane. The explosion you saw was just some blocks and a detatcher, so that when you spawn the lights, the plane loses 1/3 of its parts and become un-targetable.
@L3FT2R1GHT labels
@L3FT2R1GHT @Decembermin @oldmate52 Here it Is
-SSJ-100
-Lights(and new gates) for Wright Airport
-Working PAPI lights
The PAPI lights and the lights for Wright Airport are not mods, they' are 'planes' you can spawn
@1malklj I'll consider it when I rework the 747
@Fauziihsanfirdaus99 sure
@MuriloYourPaintMaker It will be russian, plus two more things that aren't really planes
@zyq20091116 I will, its just a matter of when
@William930718 I'll look into it
@Remaker65998 здравствуйте. Если вам нужна помощь, вы можете прислать мне ссылку на самолет, я буду рад помочь. Извините за поздний ответ, в последнее время я был очень занят.
@JamalJones its a car engine hidden in the nose gear, between the wheels.
Happy holidays
@Montana13427645 uhh sure
@LJAircraftmanufacturer Here, see if you like the changes
@LJAircraftmanufacturer Hi sorry for the late reply, but what needs to be changed?
The nose dive issue could be caused by the plane's CoM being too far forward of the CoL.
@Pooplee well it is about time I gave it some love
@BeechcraftA35 >Here you go<
@BeechcraftA35 sure
@BeechcraftA35 I helped build it but its not mine
@Remaker65998 >DHC-8<
@Yeetusyeee I see, happy flying!
@schinaplayer It has been fixed
@Yeetusyeee hmm seems that you where right, the landing speed indeed was too slow. I've increased it now, so landing should be easier now
@Remaker65998 Я могу сделать фары и дверцу шасси, но что вам нужно, чтобы помочь с носовым обтекателем? Кроме того, использование аналогичного винта от моего ATR 72 не позволит использовать винтовые двигатели кроме как в декоративных целях, то есть они не будут создавать тягу. Я решил эту проблему с ATR 72, используя тихий реактивный двигатель, а вас это устраивает
@schinaplayer hmm I'll look into it
@MactanSpotter339 hmm, for all I know it should be quite mobile friendly for its part count so you try flying it first
@schinaplayer um, mid flight?
@Yeetusyeee It is really sensitive to speed, and in high pitch scenarios(since you're trying to butter) you need more power from the engines to maintain landing speed as drag increases by quite a bit. Try your best not to drop below 105kts(IAS), Ideal landing speed for it is between 105-107kts. you could also try flying a bit faster, you will need to do a shallow approach since you don't descend as fast. The landing speed was chosen for an approach angle of 3 degrees which is the normal approach angle for most airports, so at 105-107kts and pitch angle less than 5 you would be able to maintain altitude which is how I base landing speeds.
@MactanSpotter339 are you unable to download it?
made it to the front page wews
@Yeetusyeee Do you use the flaps? if your speed is in mph or km/h could make you fly way slower than needed, as for landing well... I don't know how to make butter landings on this thing possible as it is very sensitive
@Tupolev90
@ThatRandomCouchPotato
-End of requested tags
@uptightjumbo
@FeiGe3
@Brayden1981
@Avionic
@Zero0Two2
@Yeetusyeee
@XPAAircrafts
@DEADSHOT16
@LM0418
@servedWithaSliceofCHEESE
@MAPA
@JacksEpicGamingYT
@Noo
@XAircraftManufacturer
@CoachPickles86
@IDontHaveUsernamesLOL
@N0ble
@L3FT2R1GHT
@BeechcraftA35
@Tupolev90
@RiggyRunkeySP
@Starwarsboi170707 sure
@L3FT2R1GHT sure, do note that the 'multiplier' value on the joystick base influences the rpm ex: 'multiplier' 1 = 'rpm' 0.6, If you have a specific rpm in mind, divide it by 0.6 and put the result as the 'multiplier' value.
@L3FT2R1GHT I use a control base to make them spin and a rotator set to free-spin so it doesn't produce torque, Practically the same as the spinners on my jets.
@L3FT2R1GHT I made the blades using the same technique as the wings, it was a bit hard to get the shape right though. And what do you mean by rotators?
@IDontHaveUsernamesLOL yes
@Hugio I already have the dc 10, though it is a bit old. The L1011 I'll make eventually
@hellothere28 it's a similar process but instead of connecting it to a piston, you connect it to a rotator.
If there is a fuselage block attached to the the rotator, you attach the door to the fuselage block connected to the rotator.
Note: certain doors on some planes that use rotators require very specific nodes to be attached to the rotator otherwise it will not open like it's supposed to. However If there is a fuselage block attached to the rotator, you don't have to worry about it.
@hellothere28
1st: select the door you want to open
2nd: open the rotations panel
3rd: open the attachment editor(below the box with an x)
4th: disconnect it from the fuselage
5th: press/click "add connection"
6th: select any blue node
7th: find the corresponding piston under the door, and select it
8th: select the blue node that faces forward or the one that belongs to the part of the piston that extends
9th: done
note: this applies to most my builds EXCEPT those that use rotators
@Transair56 not really
@Transair56 E
@mitaoweiruantang the build uses a lot of control bases, are you playing on the latest version? I've done a lot testing and nothing seems to be wrong.