This is sadly the downside on trying to make custom props with this method, you cant add variable pitch to the blades. I've had this problem when making my ATR-72, I tried all rotators, using 2 rotators, and even control bases but none worked. So I made a compromise and just let sit at ground neutral. hopefully someone finds a solution for this. cool plane btw
@Yeetusyeee It is really sensitive to speed, and in high pitch scenarios(since you're trying to butter) you need more power from the engines to maintain landing speed as drag increases by quite a bit. Try your best not to drop below 105kts(IAS), Ideal landing speed for it is between 105-107kts. you could also try flying a bit faster, you will need to do a shallow approach since you don't descend as fast. The landing speed was chosen for an approach angle of 3 degrees which is the normal approach angle for most airports, so at 105-107kts and pitch angle less than 5 you would be able to maintain altitude which is how I base landing speeds.
@Yeetusyeee Do you use the flaps? if your speed is in mph or km/h could make you fly way slower than needed, as for landing well... I don't know how to make butter landings on this thing possible as it is very sensitive
@L3FT2R1GHT sure, do note that the 'multiplier' value on the joystick base influences the rpm ex: 'multiplier' 1 = 'rpm' 0.6, If you have a specific rpm in mind, divide it by 0.6 and put the result as the 'multiplier' value.
@L3FT2R1GHT I use a control base to make them spin and a rotator set to free-spin so it doesn't produce torque, Practically the same as the spinners on my jets.
@L3FT2R1GHT I made the blades using the same technique as the wings, it was a bit hard to get the shape right though. And what do you mean by rotators?
@hellothere28 it's a similar process but instead of connecting it to a piston, you connect it to a rotator.
If there is a fuselage block attached to the the rotator, you attach the door to the fuselage block connected to the rotator.
Note: certain doors on some planes that use rotators require very specific nodes to be attached to the rotator otherwise it will not open like it's supposed to. However If there is a fuselage block attached to the rotator, you don't have to worry about it.
@hellothere28
1st: select the door you want to open
2nd: open the rotations panel
3rd: open the attachment editor(below the box with an x)
4th: disconnect it from the fuselage
5th: press/click "add connection"
6th: select any blue node
7th: find the corresponding piston under the door, and select it
8th: select the blue node that faces forward or the one that belongs to the part of the piston that extends
9th: done
note: this applies to most my builds EXCEPT those that use rotators
@FeiGe3 I'll probably rework the Dc-10 before the md-11. I plan on making either the Q400 or an ATR next since I've been making big bois lately, It should be about time I make something smaller.
@IDontHaveUsernamesLOL It's like that because from the the a350's maintanance manual, The middle wheels are not aligned with the front or rear wheels and are slightly offset to the sides.
So I won't change it, but it's not that hard to change their position if you want to do it. (you're english is great btw)
This is sadly the downside on trying to make custom props with this method, you cant add variable pitch to the blades. I've had this problem when making my ATR-72, I tried all rotators, using 2 rotators, and even control bases but none worked. So I made a compromise and just let sit at ground neutral. hopefully someone finds a solution for this. cool plane btw
+1@Remaker65998 здравствуйте, я с радостью помогу вам закончить DHC-8, только скажите, в чем вам нужна помощь. ох и прости меня, это переведено
+1@Yeetusyeee It is really sensitive to speed, and in high pitch scenarios(since you're trying to butter) you need more power from the engines to maintain landing speed as drag increases by quite a bit. Try your best not to drop below 105kts(IAS), Ideal landing speed for it is between 105-107kts. you could also try flying a bit faster, you will need to do a shallow approach since you don't descend as fast. The landing speed was chosen for an approach angle of 3 degrees which is the normal approach angle for most airports, so at 105-107kts and pitch angle less than 5 you would be able to maintain altitude which is how I base landing speeds.
@MactanSpotter339 are you unable to download it?
made it to the front page wews
@Yeetusyeee Do you use the flaps? if your speed is in mph or km/h could make you fly way slower than needed, as for landing well... I don't know how to make butter landings on this thing possible as it is very sensitive
@Tupolev90
@ThatRandomCouchPotato
-End of requested tags
@uptightjumbo
@FeiGe3
@Brayden1981
@Avionic
@Zero0Two2
@Yeetusyeee
@XPAAircrafts
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@LM0418
@servedWithaSliceofCHEESE
@MAPA
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@Noo
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@BeechcraftA35
@Tupolev90
@RiggyRunkeySP
@MactanSpotter339 I don't know if I can make it mobile friendly when I make it but I'll try
+1@Starwarsboi170707 sure
@L3FT2R1GHT sure, do note that the 'multiplier' value on the joystick base influences the rpm ex: 'multiplier' 1 = 'rpm' 0.6, If you have a specific rpm in mind, divide it by 0.6 and put the result as the 'multiplier' value.
@L3FT2R1GHT I use a control base to make them spin and a rotator set to free-spin so it doesn't produce torque, Practically the same as the spinners on my jets.
@L3FT2R1GHT I made the blades using the same technique as the wings, it was a bit hard to get the shape right though. And what do you mean by rotators?
@Mal0ne go ahead, I don't mind
+2@IDontHaveUsernamesLOL yes
@Hugio I already have the dc 10, though it is a bit old. The L1011 I'll make eventually
@hellothere28 it's a similar process but instead of connecting it to a piston, you connect it to a rotator.
If there is a fuselage block attached to the the rotator, you attach the door to the fuselage block connected to the rotator.
Note: certain doors on some planes that use rotators require very specific nodes to be attached to the rotator otherwise it will not open like it's supposed to. However If there is a fuselage block attached to the rotator, you don't have to worry about it.
@hellothere28
1st: select the door you want to open
2nd: open the rotations panel
3rd: open the attachment editor(below the box with an x)
4th: disconnect it from the fuselage
5th: press/click "add connection"
6th: select any blue node
7th: find the corresponding piston under the door, and select it
8th: select the blue node that faces forward or the one that belongs to the part of the piston that extends
9th: done
note: this applies to most my builds EXCEPT those that use rotators
@Transair56 not really
@MisterSpitfire hmm ok I'll try to improve push back code, though I'll need to study how it would work but thanks for the suggestion.
+1@Transair56 E
@mitaoweiruantang the build uses a lot of control bases, are you playing on the latest version? I've done a lot testing and nothing seems to be wrong.
@GVT1402 sure
+1@mitaoweiruantang the rudder seems fine...
@mitaoweiruantang what about the landing gear?
@hellothere28 winglets are different, this is not the Neo
@RepublicaOfTurboAirliner Don't really want to cuz I'm too lazy to do it
@mitaoweiruantang um... What bug?
@AircraftExperimental I'll have to make the 707 first, but I will consider it
@CoachPickles86 how?
@Brololxd @Sense2 It has a tilt, albeit a tiny one(like 1-2 degrees)
@HurricaneD Here
@Sense2 I definitely went a bit overboard on this one didn't I? Ehe...
@realSavageMan sorry, I'm quite shy and don't have discord so I'll have to refuse...
+1@FeiGe3 I'll probably rework the Dc-10 before the md-11. I plan on making either the Q400 or an ATR next since I've been making big bois lately, It should be about time I make something smaller.
@IDontHaveUsernamesLOL It's like that because from the the a350's maintanance manual, The middle wheels are not aligned with the front or rear wheels and are slightly offset to the sides.
So I won't change it, but it's not that hard to change their position if you want to do it. (you're english is great btw)
@Transair56 because I just like it that way
@Transair56 they're unlisted, you can't see them unless you have the link.
@IDontHaveUsernamesLOLAre you talking about the central wheels on the main landing gear?
@IDontHaveUsernamesLOL they actually are added to make it look better/realistic
@IDontHaveUsernamesLOL where? Near the wheels?
It's been 2 years... Time sure flies doesn't it?
@IDontHaveUsernamesLOL in what way? If you're talking about the middle wheels being farther out?
@Shamer sure