@Berulacraft not really, I saw someone do something similar with a car long ago(I can't remember who). It's only now that I decided to try and do something similar.
Using default landing gear to turn on/off drag. Default landing gear(that can retract) will have ZERO drag when retracted, which is handy in making airliners go fast when cruising at high altitudes, and slow when landing. The nose gears of my recent planes have default landing gear hidden inside them for this reason. I haven't tested the ones meant for wings though.
@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
@ThomasRoderick just one gyro, I used FT code for the gyro's inputs. Copy them if you like, the gyro is at the middle of the ship; just infront of the hangar.
@Hybridmotor You need to go to the landing gear and find the control bases for the suspension, with overload, find 'positionmaxspring' and set the value to something you like
@Hehewai I think I can reduce the part count to 800 or below with some modifications to the engines... Which 737 do you want though? The NG, Max or perhaps Both?
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@Aviators14 Hmm... Good idea lol.
+1@winterro the valve gear does function (though not the most realistic). What mod are you talking about? (I'm a mobile player btw)
@LunarEclipseSP well... This is a British locomotive afterall, so I suppose it's quite fitting.
+1It takes me half a year to build a plane... This took me 3 days. Oh how wonderful motivation can be :). Don't ask why I decided to make this.
The wing was probably hidden, sometimes the game just forgets to show un-hidden parts 1st time you save. That or a mistake was made when mirroring.
@superminion333 eventually I will
@HotelSierra I got lazy, sidetracked, and I a had to deal with a lot of stuff I had to worry about.
727-200
Happy Valentine's Day everyone
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@Berulacraft not really, I saw someone do something similar with a car long ago(I can't remember who). It's only now that I decided to try and do something similar.
+5@INenormal just me testing lights. Specifically the ones for the landing lights and nose gear. I'm evaluating wether or not to keep them.
+2@FENGyccccc sure
@Cryolophosaurus It and the a310/330/340's are next on my list of reworks, the a340-600 definitely needs some love... Probably after I finish the 727.
@IDontHaveUsernamesLOL yes, unfortunately.
@Yeetusyeee 727, maybe on Valentines Day.
+1@IDontHaveUsernamesLOL been busy, I 'm slowly working on my next plane. It should be ready in about a week.
A330, A340-200/300, A340-500/600?
@Yusufpilot2 they are not part of the plane, they are just there for the thumbnail
@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
+1@114514qwert114514 ok
@TANKERFRIZZ45 been super busy lately, haven't had much time to start making planes. Might be a while till I post again.
@sharkpuppet808 Here
@crazyplaness "Welcome aboard United Nations Cosmo Navy flight 001 bound for Mars"
@ThomasRoderick just one gyro, I used FT code for the gyro's inputs. Copy them if you like, the gyro is at the middle of the ship; just infront of the hangar.
Increased yaw power helps too I guess...
+1So I decided to upload it, Here it is
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Got bored of making airliners, so I decided build this and had some fun, don't know If I'll upload it though...
I Kinda want to add a wave motion shield
@Yeetusyeee what?
@Yeetusyeee ok?
@114514qwert114514 you have permission(你有许可)
@Sense2 it has been fixed
@lionairflight3845 you commented on the video I posted a few days ago saying "T T T SM", I thought you wanted to be tagged.
@SouthJetAirways when I rework the a320.
@Hybridmotor You need to go to the landing gear and find the control bases for the suspension, with overload, find 'positionmaxspring' and set the value to something you like
@Hehewai Here it is with less than 800 parts
@Hehewai I think I can reduce the part count to 800 or below with some modifications to the engines... Which 737 do you want though? The NG, Max or perhaps Both?
@Aviators14 It stays like that cuz I actually plan on updating the a350K, same story with the 777-200er and 777-200F
@Zhixunlin23 the Pampanga map, don't know if anyone has it though
+1@Zhixunlin23 Here It's just an attempt to replicate MCAS with very simple code, may not be accurate but it works
+1@Zhixunlin23 I guess I could try
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