The appearance of black polygons at high speeds and extremely far distances in Unity games might be due to precision issues in floating-point arithmetic. Unity uses 32-bit floating-point numbers to represent positions in the game world, and at great distances, the limited precision can lead to inaccuracies.
To mitigate this issue:
Use Double Precision:
Unity uses single-precision (32-bit) floating-point numbers by default. You can explore options or plugins that allow the use of double-precision (64-bit) numbers, which provide greater precision for distant calculations.
Implement Streaming and Level of Detail (LOD):
Instead of rendering the entire scene at once, consider implementing streaming techniques where only nearby objects are rendered in high detail. Also, use LOD systems to reduce the detail of distant objects.
Adjust Physics and Time Scale:
If the issue is related to physics calculations, consider adjusting the physics time step or time scale. This can sometimes alleviate precision problems during rapid movements.
Check Shaders and Rendering Settings:
Certain shaders or rendering techniques may not handle extreme distances well. Experiment with different rendering settings and shaders to see if any specific configurations contribute to the issue.
Use Floating-Point Workarounds:
Some developers implement workarounds, such as periodically repositioning the player closer to the origin to reset the floating-point precision. This can be done carefully to minimize player impact.
Keep in mind that handling extreme distances and high speeds in game development often involves finding a balance between precision and performance. Experimenting with the suggestions above can help identify the most suitable approach for your specific game requirements.
Lmao ban-evading
Imagine just got banned then immediately use another account like bro you cant just make another identity on prison so you can just escape because your name is not the same as the prison cell's name
A month ago, when i incidentally uploaded a "white user slander slander" it got deleted by mods (because im literally frickin up the white user in the video) it got to the FP, but then i uploaded the real slander 3.
4 of my videos (execluding slander 1-2, add one shiße post) and literally covered some of it.
But congrats for getting so much upvotes for that slander
Valproic acid is a drug commonly used to treat seizures, such as those often experienced by people with epilepsy. However, this drug can also be used to relieve migraines or treat sufferers who experience mood disorders, for example in patients with mental disorders such as bipolar. Wikipedia
BRO YOU SCHIZOPHRENIC NAHH
I have seen this color scheme for like 2 years now but hidden in game.
Bruh sorry to dissapoint you but its just a graymap of depth preception for >Ortho<graphic view
@DJAirlines yea, like what does that do lamoo
+1@PapaKernels have to angle the images slightly cuz UI is taking up the screen🛰️🛰️🛰️
+1@SomeSPGuyWhoLikesLore Get your mind out of the gutter young man...
+1Upvote but not T
+1@datmaluchguy19
+1Lovin' it™ cuz reminds me of how schit i am in the past making me wanna build better 🗣️🗣️🗣️😬😎😎😎
+1Vivek: Samir You're Breaking the Car!!
+1Samir: Shaddup
@MonsNotTheMonster aye same upload time
+1Didnt enable trim for one side?
+1Usually because the wings arent symetric, and the control surfaces arent balanced
Uhh ig
+1@LM0418 LET HIM COOK🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️
+1There is no good stuff here, just meme builds lmaooo
+1@Graingy 🤑🤓🤓🤓 nerd money site
+1The appearance of black polygons at high speeds and extremely far distances in Unity games might be due to precision issues in floating-point arithmetic. Unity uses 32-bit floating-point numbers to represent positions in the game world, and at great distances, the limited precision can lead to inaccuracies.
To mitigate this issue:
Use Double Precision:
Unity uses single-precision (32-bit) floating-point numbers by default. You can explore options or plugins that allow the use of double-precision (64-bit) numbers, which provide greater precision for distant calculations.
Implement Streaming and Level of Detail (LOD):
Instead of rendering the entire scene at once, consider implementing streaming techniques where only nearby objects are rendered in high detail. Also, use LOD systems to reduce the detail of distant objects.
Adjust Physics and Time Scale:
If the issue is related to physics calculations, consider adjusting the physics time step or time scale. This can sometimes alleviate precision problems during rapid movements.
Check Shaders and Rendering Settings:
Certain shaders or rendering techniques may not handle extreme distances well. Experiment with different rendering settings and shaders to see if any specific configurations contribute to the issue.
Use Floating-Point Workarounds:
Some developers implement workarounds, such as periodically repositioning the player closer to the origin to reset the floating-point precision. This can be done carefully to minimize player impact.
Keep in mind that handling extreme distances and high speeds in game development often involves finding a balance between precision and performance. Experimenting with the suggestions above can help identify the most suitable approach for your specific game requirements.
+1@Graingy yes, i had fun with it. Good way to ovenize your phone
+1@datmaluchguy19
+18-9 hours
8 minus 9 hours actually
+1If one day Simpleplanes did die, i will probably the "sole survivor" of it. Simpleplanes have did a lot of things to me
+1Lmao ban-evading
+1Imagine just got banned then immediately use another account like bro you cant just make another identity on prison so you can just escape because your name is not the same as the prison cell's name
@Majakalona okay
+1You crashed into one, i got hit by one
+1We are not the same
@Majakalona YES I need hidden UI so i can get a bigger photo
+1You cant take my gravatar lol, never, never never
This is him, XtarsTheExdarichGuy33016
+1There is no picture
NEVARH
@Majakalona whatever, thanks for the upvote
+1@Majakalona ITS NOT EVEN UPLOADED LESS THAN A MINUTE AGO WTH
+1Finnaly Nassin Radioisotiope Thermonuclear Generator 53R
+1The good thing about me is that
whatever is going on idk imma just follow what is going on lol
+1Looks like a Lexus or BMW idk
+1@datmaluchguy19
+1@Graingy we must take our liberation against rock crushers that crushes thousands of tons of innocent rocks!!!
+1b a l l
+1o f
a i r
@DatMaluchGuy19 tommorow ig i need to photoshoot
+1I think this is a trap to locate someone lol
+1Anyway, USsMT (Universal Surface of the Sun Mean Time) +7 19:22 PM
Bandar Udara, Indonesia
+1Yeah its different than anybody, usually we actually say airport but its the jaksel guys
USS Ohio just looks like Ohio towers.
+1BUT HOT DANG Sigma-Class Design LOOK SLEEK ASF BROO IMMA MAKE THAT
Thats my dream island right there.
+1Practically Introvert's Dreamland
Did you know that Bridges in Krakabloa can be picked up with magnets?
€THE MORE YOU KNOW€
+1@Graingy Araingy?
+1That is stingy
@Majakalona atleast we do better than KSP and KSP2 Combined
+1@BeechcraftA35 well thats really messed up
+1What bruh
+1@Majakalona anti USS Tiny "harmless looking" Coupe.
+1Im your block now
A month ago, when i incidentally uploaded a "white user slander slander" it got deleted by mods (because im literally frickin up the white user in the video) it got to the FP, but then i uploaded the real slander 3.
+14 of my videos (execluding slander 1-2, add one shiße post) and literally covered some of it.
But congrats for getting so much upvotes for that slander
An Exact Replica of TMS Road Train system but it doesnt whiplash in braking or turning quickly
+1@Graingy Nein, No, Нет, tidak, de, chisroshishe, shu fang shi mal, nau fiseshu, 104° beijinge, muo zhang nibue, zan tao xan
+1@Majakalona who care unless you dont fly with AI aircaft
+1Valproic acid is a drug commonly used to treat seizures, such as those often experienced by people with epilepsy. However, this drug can also be used to relieve migraines or treat sufferers who experience mood disorders, for example in patients with mental disorders such as bipolar. Wikipedia
+1BRO YOU SCHIZOPHRENIC NAHH
@Majakalona yes, thats why there is a blue one, its for the cockpit glass and the gray ones is for depth or something
+1I have seen this color scheme for like 2 years now but hidden in game.
+1Bruh sorry to dissapoint you but its just a graymap of depth preception for >Ortho<graphic view
@TheTomatoLover if nobody knows you own massive destructive weapons on the highway who will punish you?
+1