28.0k FlyingPatriot Comments

  • Variterra Archipelago 10 days ago

    @Graingy yes

  • Variterra Archipelago 10 days ago

    @Graingy download both files, and save them to C:\Users\FlyingPatriot\AppData\LocalLow\Jundroo\SimplePlanes\Mods

    +1
  • Variterra Archipelago 10 days ago

    @Graingy thru website, how old are you?

  • Variterra Archipelago 10 days ago

    @Graingy big blue button Download for PC/Mac

    +1
  • Variterra Archipelago 10 days ago

    @Graingy just cilick right mouse button on spmod, open using, and find sp.exe.

  • Variterra Archipelago 10 days ago

    @Graingy ok, try other method.
    "Alternatively, if SimplePlanes is has been associated with the ".spmod" or ".spmod-android" file extension (should always be the case for android), simply opening up the ".spmod" or ".spmod-android" file should automatically deploy the mod to the correct directory and start up the game."

  • Variterra Archipelago 10 days ago

    @Graingy did you use steam or gog?

  • Variterra Archipelago 10 days ago

    @Graingy check other users folders
    C:\Users\FlyingPatriot\AppData\LocalLow\Jundroo\SimplePlanes\Mods

    +1
  • Variterra Archipelago 10 days ago

    @Graingy ))) All comments below writed be a bots! Muhahahahaha!

  • Variterra Archipelago 10 days ago

    @MisterT "and the high performance"
    Well, in general, all factories, hangars, towers, windmills use LODs. And the secret of high performance is the use of 70+ meshes instead of Unity terrain. Instead of millions of triangles and stupid restrictions, I have 112 thousand triangles for the whole map, and without stupid "max pixel errors" and "basemap distance"... Also, instead of using thousands of brushes and splatmaps, I use a shader with only three 2048px splatmaps .

  • Variterra Archipelago 10 days ago

    @Graingy Ok.
    1.Use Windows
    2. Download both files, Variterra Archipelago.spmod and Variterra Archipelago [Buildings module]
    3. Drop both files into C/Users/User/AppData/LocalLow/Jundroo/SimplePlanes/Mods
    4. Update your SP
    5. Launch game and activate both mods

  • Variterra Archipelago 10 days ago

    @Graingy Calm down... You asked what kind of computer is needed to run this card, I answered with my specs and wrote that my cpu and gpu are under 40% load. And users in the comments note that the mod is surprisingly optimized. I don't know the reason for this problem, because it may be that you have Linux, or maybe you don't have free space on the disk, maybe you didn't download all the necessary files, maybe you installed the necessary files incorrectly.

  • Variterra Archipelago 10 days ago

    @MisterT In the original forests, there were tens of thousands of the same trees, and they did not affect productivity. This is due to the simplicity of the tree model, probably a non-standard shader, and the fact that there was a forest texture under the trees on the terrain, which hid the disappearance of the LODs of the trees...

  • Variterra Archipelago 10 days ago

    @MisterT i need some feedback, like screenshots)

  • Variterra Archipelago 10 days ago

    @MisterT technicaly, town and trees its one object, with one collider, i must split mesh in blender, but it took 15min, and compilation 1:35hours. So, not today. I dont think that its a big issue

  • Variterra Archipelago 10 days ago

    @MisterT heres unedited image, i want to make it look like this.

  • Variterra Archipelago 10 days ago

    @MisterT Yes

  • Variterra Archipelago 10 days ago

    @Graingy Did you download both files?

  • Variterra Archipelago 10 days ago

    @Graingy 1660s, 16gb ram.

    +1
  • Variterra Archipelago 10 days ago

    @Graingy did you have discord?

  • After Watching the Teaser- 10 days ago

    @ThatKindaWeeb I drove 20 km, 45 more to go

    +1
  • From Highway strip 2 to Boscali City 10 days ago

    Car: GEPARD by @MagmaSlime
    Map: Variterra Archipelago by @FlyingPatriot

  • Variterra Archipelago 10 days ago

    @llDeadboyll DM me in Discord

  • Variterra Archipelago 10 days ago

    @BMilan so its look ok and no problem with fps?

  • Variterra Archipelago 10 days ago

    @BMilan I'm about how does mod works. I won't sure that it works property for you

  • Variterra Archipelago 10 days ago

    @BMilan btw, i dont see any screenshot with my mod, im not sure that it work propertly in other players

  • Variterra Archipelago 10 days ago

    @BMilan thx, but as im write, thats not my map, only shader...

    +1
  • Polycam test 10 days ago

    @LunarEclipseSP ) thats lowpoly meshes instead of terrains is magic) Im think it work well even for mobile, just need to simplifise texture

    +1
  • Variterra Archipelago 10 days ago

    @cx332 again... Pls be sure, that you read mods description, and that you put mods in the Mods folder

  • Polycam test 10 days ago

    @LunarEclipseSP did you have same problem with Variterra Archipelago?

    +1
  • Variterra Archipelago 10 days ago

    @KendirovOKB
    @Richflysplanes

  • Variterra Archipelago 11 days ago

    Sad, i think, this mod get less scores than nurburgring(

  • Variterra Archipelago 11 days ago

    @Th3Missil3 check your FreeCam mod

  • Variterra Archipelago 11 days ago

    @Graingy drop spmod. to User/AppData/LocalLow/Jundroo/SimplePlanes/Mods

    +1
  • Variterra Archipelago 11 days ago

    @Graingy if you use low parts craft, it should work propertly. For example, on high graphic settings, im have 59fps, but GPU working only on 38%

  • Variterra Archipelago 11 days ago

    @Graingy please read the mod desceiption

  • Variterra Archipelago 11 days ago

    @localf15enjoyer wdym

  • Variterra Archipelago 11 days ago

    @Corn8 that's not a WarThunder.

  • Variterra Archipelago 11 days ago

    @CaptainNoble If you want to see City, hangars, radar station etc. yes, you need the module

  • Variterra Archipelago 11 days ago

    @CaptainNoble

  • Variterra Archipelago 11 days ago

    @LunarEclipseSP im afraid, that SP2 map will be much worse(((

    +3
  • Variterra Archipelago 11 days ago

    @Grob0s0VBRa
    @IceCraftGaming

    +1
  • Variterra Archipelago 11 days ago

    @ShiinMobileFriendly
    @BYardley
    @HanakoSan

    +1
  • Variterra Archipelago 11 days ago

    @DatFiat126Guy19
    @Speedhunter
    @HuskyDynamics01

  • Variterra Archipelago 11 days ago

    @LunarEclipseSP
    @Graingy
    @Senkopilot

  • Not a SP2 map, but not bad either... 11 days ago

    @DatFiat126Guy19 to late, I'm complicated the mod already(

    +1
  • Not a SP2 map, but not bad either... 11 days ago

    @Speedhunter duels on 3km

    +1