@Birdman9301 Oh it's my fault.I feel some other force when turning cause strange shake.So I thought there's a gyroscope.Actually is the steering wheel that rotating a little bit fast and makes that force.
I think your suspension have serious problems.As my experience,massscale of that parts shouldn't be changed.Or cause connection positions' dislocation.Besides the hinge-rotators' range are 0° or 10°,that cause your suspensions' dynamic failed.And even the wrong suspension type...the front should be McPherson suspension and back is multi link instead of double fork arm.
I'm making a new speedometer these days and it is working for Pitch when neutral gear and ratio between GS and each gears' max speed when put in gears. And the magnets for sound are something like this as well.Maybe that can simulate the engine rpm.. @JumpingJack but in some special situations still have few problems need to improve now
the core is a counting function from my friend to record how many times you press Yaw:round(sum(abs(rate(round(clamp01(Yaw)))))/2-sum(abs(rate(round(clamp(Yaw,-1,0)))))/2)@JumpingJack then I add some inverse proportion function to simulate transmission ratio
By Funky Trees for the engine input
+1@AGRESSOR
@Birdman9301 I found the cockpit weighs more than 200kg.So my suggestion is make the cockpit's mass smaller first.That is a truly big weight. :- (
@Birdman9301 Oh it's my fault.I feel some other force when turning cause strange shake.So I thought there's a gyroscope.Actually is the steering wheel that rotating a little bit fast and makes that force.
By the way, the gyroscope is unnecessary.That makes the car's tilt unnatrually and easy to spin.
I think your suspension have serious problems.As my experience,massscale of that parts shouldn't be changed.Or cause connection positions' dislocation.Besides the hinge-rotators' range are 0° or 10°,that cause your suspensions' dynamic failed.And even the wrong suspension type...the front should be McPherson suspension and back is multi link instead of double fork arm.
much better than before
She must take responsibility for what she said
已经出了(
@LaysChipz
I'm making a new speedometer these days and it is working for Pitch when neutral gear and ratio between GS and each gears' max speed when put in gears. And the magnets for sound are something like this as well.Maybe that can simulate the engine rpm.. @JumpingJack but in some special situations still have few problems need to improve now
the core is a counting function from my friend to record how many times you press Yaw:round(sum(abs(rate(round(clamp01(Yaw)))))/2-sum(abs(rate(round(clamp(Yaw,-1,0)))))/2)@JumpingJack then I add some inverse proportion function to simulate transmission ratio
+1cause I don't like to use mod parts ,so I'm trying to use the magnet with FT input to make a sound like Vtec@JumpingJack
+1Of course@JumpingJack
+1I'm trying to us3 magnets with FT input to make a sound like VTEC on type R :P@SheriffHackdogMCPE
+3and Aeroclub for picture2 zenrin fukuoka city for picture3@TheOGKAStheplanesguy
A map mod called racing tracks@TheOGKAStheplanesguy
I tried to fix that but... it seems the damper's bug.@DismantledPerseverance
I think your lights are too much lower than the bonnet.Lift them to the same level could be better.@Birdman9301
the front shape of this car is not entirely right
I made a new version of this post.But seems it doesn't have the correct "based on".I think I need to leave a message to you :-)
@BubbleLukasie 装死太久容易被人忘记 :-<
+2So,what did you do to this submarine?I don't find any difference.
Boy,you know what you did.This is Cadilace's car but where is the"based on"?
+6I love the shark symbol,hah
yukikaze
+1Oh I just find a fuselage was missed on the back... :-P
+1Thanks for your comments and supports :-)
maybe you are just stupid fro making this@Notnoob1000
Nice work.
@realluochen9999 dalao
@AlfredoDelima thanks :-)
@JetFighter thanks :-)
Thanks
@rubbishcraft 被发现了
@rubbishcraft 233