@Apehorse19 COM isn't really an issue here. Most real life jets don't have enough lift to take off within a reasonable distance without pulling a move called "rotating." Rotating is basically just pulling a wheelie on the back landing gear, that changes the angle of the wings and gives the plane a huge boost in lift. Not every plane can do it, but enough that it's extremely weird if there's one that doesn't. The only thing that prevents planes from doing that is having landing gear too far back.
@iLikeipads Tsar was a waste of resources, couldve made a dozen more useful weapons with the same amount of plutonium. Besides, you can't make a bomb any bigger than that because the blast would exceed the atmosphere and vent energy into space.
The latest patch gave us a drag multiplier for parts. Finally we can directly control how much wind resistence affects our planes. Do you think you will eventually include this? Pretty please?
@jamesPLANESii Exactly! Slow aircraft will actually speed up when they dive. People would actually have to worry about "energy" during dogfights instead of having unrealistically powerful engines all the time!
I'm probably just going to set everything to zero, then ajdust the drag for the wing-fuselage blocks till the cruise and top speed are correct for the specific altitude. The wings should be a good place to focus the drag, I think.
@AndrewGarrison Yeah, myself and others goofed around with neg drag airbrakes, but the game can only handle so many million miles per second, especially if you touch water.
There's tremendous potential for this feature, more realistic replicas, maybe even new ways of flight and control! I'm sure you know all that, but I just want to thank you for taking the time to implement it and explain. Thank you.
I don't know why other people leave. I certainly don't understand the "goodbye" posts unless someone will be getting surgery or deployed or some other 'no internet' situation. But regardless, I go for long periods of inactivity. If something doesn't utterly grip me, then I won't make it. Why? Because building stuff is a lot of work. I put a ton of effort into my stuff, I have no desire to post 2-hour builds or cheesy memes. So if I'm going to spend three weeks slaving over polies, I better be in love with it.
Can you make a private post of that thing, I wanna take a look and see if I can find anything. I'm not good with land vehicles, but I am good at breaking things, so maybe that will help. :)
@SemedianIndustries I actually love the more advanced Tupolev designs like the Bear and the Backfire. @WalrusAircraft has made a few of them and they are beautiful.
I'm pretty sure that could lead to some interesting control-reversal in real life. I wonder if there's a way to stiffen the rotators? You may have to make the small wings in the tips smaller so they don't pull as hard.
@QingyuZhou So it would seem. :) Usually, for my cockpits I make the shape of the plane as normal (not hollow) and then paste over the exterior of the section where the cockpit will go with thin fuselage parts, carefully matching the shape. Once that's done I remove the original (not hollow) parts from the cockpit area, leaving space for me to drop in the floor, seats, instruments and controls.
I haven't tried it yet with a cone. I was actually hoping to avoid it. But the asymmetry of the plane I want to build will probably force me to, the bottom sweeps back much more gradually than the top.
Hi Rew, you probably won't see this message for a while because you haven't posted here in a few months, but I figured it was worth a shot. I'm doing research for a pretty big project, but I've got to learn some new techniques to pull it off. How do you make such smooth hollow cones? I think I have a handle on the math to scale the fuselage "ribs" properly, but how do you physically place them? Do you just mathematically input everything into XML or do you have a method of dragging and dropping them into the right position?
@503rdAirborneSoldier Yeah, maybe it wouldn't be so rough if someone could show you how it applies to stuff like fuel consumption or load balance?
@503rdAirborneSoldier Ouch, yeah. If you like planes or want to do anything with machines it would be good to learn that stuff.
@AttestedArk Yeah, she's a looker. I'm not so sure I'd want to actually fly such a contraption, but she did fly.
1 unless Soviet, then use Communist Cockpit Green 4
I love the detail work around the engine cowling.
@MrTyTheGreat I'm glad you approve!
@Minecraftpoweer Right on, thanks.
If you're trying to simulate recoil, I'm almost sure that won't work. @Minecraftpoweer has developed something that works very well, however.
What flavor of math? Precal?
@iLikeipads Looks like the History Chan has defeated me again.
@tongton Well, I think this thing looks awesone. Great job!
@RailfanEthan Awwww
Why not show off a pic of the cockpit?
B-29 is just a tube with wings and a big dome in the front. A6M Zero is also a very simple tube that tapers into the tail.
@Apehorse19 COM isn't really an issue here. Most real life jets don't have enough lift to take off within a reasonable distance without pulling a move called "rotating." Rotating is basically just pulling a wheelie on the back landing gear, that changes the angle of the wings and gives the plane a huge boost in lift. Not every plane can do it, but enough that it's extremely weird if there's one that doesn't. The only thing that prevents planes from doing that is having landing gear too far back.
@Johawks1976 Yeah, thosealways win.... /s
Yo, when you gonna make one of those war trains?
@iLikeipads Tsar was a waste of resources, couldve made a dozen more useful weapons with the same amount of plutonium. Besides, you can't make a bomb any bigger than that because the blast would exceed the atmosphere and vent energy into space.
@GreatHenry Nice one!
@RailfanEthan Spread out, expensively deployed, voluntary.
@RailfanEthan Nah, too spread out, too expensive to implement. Influenza has a long and storied history, spreads itself, costs nothing.
Influenza
As if apple phone phones weren't annoying enough.
K bye
If fighter = jet
If anything else= turbo-prop
@BroAeronautics No problemo.
Is that the one with the rotary?
Please change tag to off topic, kthxbye
Northrop YB-49
<3
The latest patch gave us a drag multiplier for parts. Finally we can directly control how much wind resistence affects our planes. Do you think you will eventually include this? Pretty please?
@REW Thanks!
@darkhawk138 See the link below.
Edit- Wait, what? You can't make it work?
@Delphinos Indeed.
@jamesPLANESii Exactly! Slow aircraft will actually speed up when they dive. People would actually have to worry about "energy" during dogfights instead of having unrealistically powerful engines all the time!
I'm probably just going to set everything to zero, then ajdust the drag for the wing-fuselage blocks till the cruise and top speed are correct for the specific altitude. The wings should be a good place to focus the drag, I think.
Spawn it in the air, how does it handle?
@AndrewGarrison Yeah, myself and others goofed around with neg drag airbrakes, but the game can only handle so many million miles per second, especially if you touch water.
@Sheeper Worth testing out. I'll let you know.
@EternalDarkness You may remember our discussion about drag a few weeks ago. Check out A. Garrison's statement below.
@AndrewGarrison
Thank you so much for including this!
There's tremendous potential for this feature, more realistic replicas, maybe even new ways of flight and control! I'm sure you know all that, but I just want to thank you for taking the time to implement it and explain. Thank you.
I don't know why other people leave. I certainly don't understand the "goodbye" posts unless someone will be getting surgery or deployed or some other 'no internet' situation. But regardless, I go for long periods of inactivity. If something doesn't utterly grip me, then I won't make it. Why? Because building stuff is a lot of work. I put a ton of effort into my stuff, I have no desire to post 2-hour builds or cheesy memes. So if I'm going to spend three weeks slaving over polies, I better be in love with it.
@Minecraftpoweer Ah well, its all a learning experience, right? It'll come together.
Can you make a private post of that thing, I wanna take a look and see if I can find anything. I'm not good with land vehicles, but I am good at breaking things, so maybe that will help. :)
@SemedianIndustries I actually love the more advanced Tupolev designs like the Bear and the Backfire. @WalrusAircraft has made a few of them and they are beautiful.
I'm pretty sure that could lead to some interesting control-reversal in real life. I wonder if there's a way to stiffen the rotators? You may have to make the small wings in the tips smaller so they don't pull as hard.
Agriculture plows forward!
@QingyuZhou So it would seem. :) Usually, for my cockpits I make the shape of the plane as normal (not hollow) and then paste over the exterior of the section where the cockpit will go with thin fuselage parts, carefully matching the shape. Once that's done I remove the original (not hollow) parts from the cockpit area, leaving space for me to drop in the floor, seats, instruments and controls.
I haven't tried it yet with a cone. I was actually hoping to avoid it. But the asymmetry of the plane I want to build will probably force me to, the bottom sweeps back much more gradually than the top.
Hi Rew, you probably won't see this message for a while because you haven't posted here in a few months, but I figured it was worth a shot. I'm doing research for a pretty big project, but I've got to learn some new techniques to pull it off. How do you make such smooth hollow cones? I think I have a handle on the math to scale the fuselage "ribs" properly, but how do you physically place them? Do you just mathematically input everything into XML or do you have a method of dragging and dropping them into the right position?
I am so sorry it took so long for me to see this. What an amazing replica!
It probably helps a bit with wind resistance if you make fuselage wings. It also probably helps with flexible wings.
The IRL reason for swept wings is to keep the wings out of the shockwave caused by the nose at trans-sonic speed.
It also moves the center of lift back (useful for rear-engined aircraft), and I think it reduces wing resistance on very large wings.