@CRJ900Pilot Aww. I build so slow that if I don't love it then I just stop building it. That's what happened when I tried to make a B-29. Didn't love, never got past making the nose.
I would recommend using "flat" colors. They hide defects and are probably more similar to the improvised camo applied to it in real life. I'm considering doing a camo build next, but I'm scared. I've never done one either!
@ACMECo1940 Basically, weight is a number on the stat-sheet but bears little relevance in terms of realism for me. But I'm sure you can sort all this out your own way. Link me when it's posted, ok?
I've found that the way the game handles acceleration, wind resistance and gravity make it so that having a "realistic" weight means the plane handles like it weighs about 1/3 as much as it should.
To increase engine power of props, you also have to increase the max rpm as well as power. It's the value right after power in the xml doc. I always have to go through that because I often scale down my engines to fit inside stuff, very annoying. Anyway, increase the power by 1,000 and then do the same to the RPM and you should see a big jump in power.
Hey, I just want to add that your planes do look great. I think its really cool that you want to improve even further. It's not easy and I think you're doing a good job.
@AviownCorp The wings on my last 3 planes are fake, actually. They look like wings, but don't provide lift or control. The real wings are tiny, less than half a block wide, and hidden inside the fuselage.
Simpleplanes doesn't do wings realistically, so I have to break the rules to make realistic planes.
Anyway, if you have trouble getting enough lift, make gigantic wings and then shrink them with Overload and hide them somewhere. It's a lot easier than messing around with airfoils and that junk.
@AviownCorp Yes. Just a block or two aft of the COM. In real life, many planes have the COM so close to these wheels that they can balance on them for most of the takeoff run.
@AviownCorp Main gear is the two sets in the back, nosewheel is the single set in the front. Main landing gear is almost always even with the main wings. On the ground, the main gear holds up the plane, in the air main wings hold up the plane. The front gear is just there for steering, it's not supposed to hit the ground on landindings and its not as strong as the main gear.
@AviownCorp If your plane has afterburner, leave the nozzles showing, if not, then you can cover them. They just look kind of small from the side, you know?
As for the main gear, well, that's the main landing gear. It's the part that catches the plane when it lands. It should be in the middle of the plane (even with the main wings) and strong looking. The stuff you have is too small and too far back. The plane should be able to evenly balance on the main gear without any healp from the nosewheel, the nose gear is just for taxiing. Check out this photo of an F15 to see where gear should go.
@Tazziedevil04 Oh the uglieness is only a small portion of her many virtues. The Belphegor was incomfortablu loud, fuel hungry and costly to maintain. Much more difficult to operate than the tried and true aircraft it was intended to replace. It was the very definition of awful.
Captivating is nice but most people just wanna know how it works, so clearly list the controls first. If you used any activation groups, list them and what they do. If you have sliders, explain what they're for. If it's a car, explain if you use roll, or yaw to steer.
If you really want to impress people, test your plane enough to know how to land it, and how fast you should do it. List the stall speed (the slowest speed the plane can fly and maintain altitude).
Is there anything dangerous? Does the plane do weird things if you try to roll and pitch at the same time? Is there a cruising speed where the plane will fly straight without gaining or losing altitude?
That kind of stuff goes first. At the bare minimum, at least list what 'AG's you have and what they do
After that you can make up a backstory (if its a fictional plane) or write about its history. Why was it made, what was its job, did it do anything important, etc.
Pictures are a good idea, both of the real thing but especially screenshots of the thing flying. A good screenshot does a great job of stoking peoples imagination and really sets it apart from the plain black background in the builder.
You COM is probably too close to the wheels. If the COM gets ahead of the wheels, the plane will nose over. Combined with your propeller (which is too large) you're probably face planting quite a bit.
Lighten the weight of the nose or move the wheels forward.
Shrink the prop a bit or lengthen the landing gear.
Hmmm. The cool thing about planes (as opposed to cars) is that most of the stuff is there because it needs to be there. All the weird littles bits and bumps and details are equipment that serves a function. To make it look right, it helps to learn about what it does and why it's needed. But that takes a long time to figure out. If you want, I can put together a short list of things often found on the exterior of a combat jet.
Attach the missile to a detacher. Set the detacher to an activation group, use that group number to fire the missile. For extra funsies, set the detacher strength up really high, but don't fire it close to the ground.
@Loopy200 No can do. Its the same idea as with planes, the COM always wants to be ahead of the friction. With planes, thats the center of lift, with cars its the average of the 4 tires.
No, but I do like french music!
@F4f879 @BaconAircraft Thanks guys!
@aircraftarsenal123 Should be out this week. I forgot to add rudder pedals. XD
Hey, thanks @BaconAircraft
@CRJ900Pilot No thanks, you can most certainly use those parts tho. And help yourself to the turrets on my A-26. They work just like the B-29 turrets.
@CRJ900Pilot Just the nose, lol.
@CRJ900Pilot Aww. I build so slow that if I don't love it then I just stop building it. That's what happened when I tried to make a B-29. Didn't love, never got past making the nose.
This thing looks so awesome!
I would recommend using "flat" colors. They hide defects and are probably more similar to the improvised camo applied to it in real life. I'm considering doing a camo build next, but I'm scared. I've never done one either!
+2I hate SUV's but the quality here is undeniable. You are very talented.
Awwww. You messed up this time! Now you're gonna have to make us stuff this good all the time.
@CRJ900Pilot Thanks! You got anything cooking?
@CarsonG1017 Okie dokie!
+1@Strikefighter04 Sure, sure. Did it work?
@ACMECo1940 Basically, weight is a number on the stat-sheet but bears little relevance in terms of realism for me. But I'm sure you can sort all this out your own way. Link me when it's posted, ok?
USS Silversides, one of the most successful ships of WWII.
@Sgtk Hahaha! Excellent!
I've found that the way the game handles acceleration, wind resistance and gravity make it so that having a "realistic" weight means the plane handles like it weighs about 1/3 as much as it should.
To increase engine power of props, you also have to increase the max rpm as well as power. It's the value right after power in the xml doc. I always have to go through that because I often scale down my engines to fit inside stuff, very annoying. Anyway, increase the power by 1,000 and then do the same to the RPM and you should see a big jump in power.
+1Swiss F-5E Tiger II? Pretty cool! I thought they were grey, tho?
@Potato21 The Belphegor calls to you.
@ThePilotDude Its miraculous
PZL M15 BELPHEGOR is all the inspiration needed.
@BaconAircraft YOUR RESPONSE IS PROOF THAT IT DOES BECAUSE YOU HAVE CLEARLY NOTICED IT
+1Hey, I just want to add that your planes do look great. I think its really cool that you want to improve even further. It's not easy and I think you're doing a good job.
+1@AviownCorp The wings on my last 3 planes are fake, actually. They look like wings, but don't provide lift or control. The real wings are tiny, less than half a block wide, and hidden inside the fuselage.
Simpleplanes doesn't do wings realistically, so I have to break the rules to make realistic planes.
Anyway, if you have trouble getting enough lift, make gigantic wings and then shrink them with Overload and hide them somewhere. It's a lot easier than messing around with airfoils and that junk.
+1@AviownCorp Yes. Just a block or two aft of the COM. In real life, many planes have the COM so close to these wheels that they can balance on them for most of the takeoff run.
+1@AviownCorp Main gear is the two sets in the back, nosewheel is the single set in the front. Main landing gear is almost always even with the main wings. On the ground, the main gear holds up the plane, in the air main wings hold up the plane. The front gear is just there for steering, it's not supposed to hit the ground on landindings and its not as strong as the main gear.
+1@AviownCorp If your plane has afterburner, leave the nozzles showing, if not, then you can cover them. They just look kind of small from the side, you know?
As for the main gear, well, that's the main landing gear. It's the part that catches the plane when it lands. It should be in the middle of the plane (even with the main wings) and strong looking. The stuff you have is too small and too far back. The plane should be able to evenly balance on the main gear without any healp from the nosewheel, the nose gear is just for taxiing. Check out this photo of an F15 to see where gear should go.
+1I found some totally rockin Vietnam music right here.
Do you have Finetuner or Overload mods? If so, try enlarging the exhaust nozzles and main landing gear.
+1Glad you're ok, hopefully everyone else will be too.
@Tazziedevil04 Oh the uglieness is only a small portion of her many virtues. The Belphegor was incomfortablu loud, fuel hungry and costly to maintain. Much more difficult to operate than the tried and true aircraft it was intended to replace. It was the very definition of awful.
I actually write all the stuff on my phone ahead of time and paste it in after I've uploaded from my PC.
+2Captivating is nice but most people just wanna know how it works, so clearly list the controls first. If you used any activation groups, list them and what they do. If you have sliders, explain what they're for. If it's a car, explain if you use roll, or yaw to steer.
If you really want to impress people, test your plane enough to know how to land it, and how fast you should do it. List the stall speed (the slowest speed the plane can fly and maintain altitude).
Is there anything dangerous? Does the plane do weird things if you try to roll and pitch at the same time? Is there a cruising speed where the plane will fly straight without gaining or losing altitude?
That kind of stuff goes first. At the bare minimum, at least list what 'AG's you have and what they do
After that you can make up a backstory (if its a fictional plane) or write about its history. Why was it made, what was its job, did it do anything important, etc.
Pictures are a good idea, both of the real thing but especially screenshots of the thing flying. A good screenshot does a great job of stoking peoples imagination and really sets it apart from the plain black background in the builder.
+3PZL M15 "BELPHEGOR", obviously.
+1You COM is probably too close to the wheels. If the COM gets ahead of the wheels, the plane will nose over. Combined with your propeller (which is too large) you're probably face planting quite a bit.
Lighten the weight of the nose or move the wheels forward.
Shrink the prop a bit or lengthen the landing gear.
Who is this red haired guy singing this stupid song?
! [] (direct image link)
No spaces
Must be a direct image link ending with the file format (.jpg .bmp etc)
+2Hmmm. The cool thing about planes (as opposed to cars) is that most of the stuff is there because it needs to be there. All the weird littles bits and bumps and details are equipment that serves a function. To make it look right, it helps to learn about what it does and why it's needed. But that takes a long time to figure out. If you want, I can put together a short list of things often found on the exterior of a combat jet.
+1STOP RIGHT THERE, CRIMINAL SCUM
+3This is the XML guide on the SimplePlanes wiki, bookmark it.
The following is the filepath to get to your planes xml files, figure it out and create a shortcut to it.
C:\Users\YourUserName\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
Go to the modding section of this website and get Finetuner and Overload mods.
Welcome to real computers, and good luck.
+1@Jetpackturtle Theeeeeeeeeeere's gonna be aaaaaaaaaa.... BELPHEGOOOOOOORRRR.... tonight!
+1Attach the missile to a detacher. Set the detacher to an activation group, use that group number to fire the missile. For extra funsies, set the detacher strength up really high, but don't fire it close to the ground.
People of the forums, you know the words. SING IT WITH ME!
PZL M15 "BELPHEGOR"
+3@Loopy200 No can do. Its the same idea as with planes, the COM always wants to be ahead of the friction. With planes, thats the center of lift, with cars its the average of the 4 tires.
@Strikefighter04 Same.
+1Meh. I like it how it is. Still 2 or 3 pages of planes every few hours and that's good because less good builds slip through the cracks.
+1Nice!
@Texasfam04 Unintentional poetry on all sides
It also has to do with center of gravity. The further back it is, the less stable the car will be. The trick is to find a good balance.
+1