The latest patch gave us a drag multiplier for parts. Finally we can directly control how much wind resistence affects our planes. Do you think you will eventually include this? Pretty please?
Whenever I have to make words or some kind of design (flags, logos, whatever) I make it as a separate subassembly, that way if I mess up I can reload it, if I want to paste it to both sides I can, put it on multiple planes, whatever.
Usually I start by measuring how wide it needs to be, then make a thin stick of fuselage blocks (one for each letter to attach) , once all the letters are done, I attach an anchor block and save it as an assumbly.
Usually I have twist and nudge the letters around when I stick it to the plane so they dont stick out too far.
@jamesPLANESii Exactly! Slow aircraft will actually speed up when they dive. People would actually have to worry about "energy" during dogfights instead of having unrealistically powerful engines all the time!
I'm probably just going to set everything to zero, then ajdust the drag for the wing-fuselage blocks till the cruise and top speed are correct for the specific altitude. The wings should be a good place to focus the drag, I think.
@AndrewGarrison Yeah, myself and others goofed around with neg drag airbrakes, but the game can only handle so many million miles per second, especially if you touch water.
There's tremendous potential for this feature, more realistic replicas, maybe even new ways of flight and control! I'm sure you know all that, but I just want to thank you for taking the time to implement it and explain. Thank you.
I don't know why other people leave. I certainly don't understand the "goodbye" posts unless someone will be getting surgery or deployed or some other 'no internet' situation. But regardless, I go for long periods of inactivity. If something doesn't utterly grip me, then I won't make it. Why? Because building stuff is a lot of work. I put a ton of effort into my stuff, I have no desire to post 2-hour builds or cheesy memes. So if I'm going to spend three weeks slaving over polies, I better be in love with it.
Can you make a private post of that thing, I wanna take a look and see if I can find anything. I'm not good with land vehicles, but I am good at breaking things, so maybe that will help. :)
@SemedianIndustries I actually love the more advanced Tupolev designs like the Bear and the Backfire. @WalrusAircraft has made a few of them and they are beautiful.
I'm pretty sure that could lead to some interesting control-reversal in real life. I wonder if there's a way to stiffen the rotators? You may have to make the small wings in the tips smaller so they don't pull as hard.
@QingyuZhou So it would seem. :) Usually, for my cockpits I make the shape of the plane as normal (not hollow) and then paste over the exterior of the section where the cockpit will go with thin fuselage parts, carefully matching the shape. Once that's done I remove the original (not hollow) parts from the cockpit area, leaving space for me to drop in the floor, seats, instruments and controls.
I haven't tried it yet with a cone. I was actually hoping to avoid it. But the asymmetry of the plane I want to build will probably force me to, the bottom sweeps back much more gradually than the top.
Let's be honest. You never posted stuff very often. You probably worked on stuff a lot though. I can tell because almost everything you ever uploaded is amazing. Not amazing like "good job." Amazing like "jeeze, I don't think practice will help me get that good."
Long story short, that's a shame you won't be posting much anymore, but the fact that you're using your skills to maybe have a career more than makes up for it. I'm glad you posted this.
OK, first question. How do you make such smooth hollow cones? I think I have a handle on the math to scale the fuselage "ribs" properly, but how do you physically place them? Do you just mathematically input everything into XML or do you have a method of dragging and dropping them into the right position?
Hi Rew, you probably won't see this message for a while because you haven't posted here in a few months, but I figured it was worth a shot. I'm doing research for a pretty big project, but I've got to learn some new techniques to pull it off. How do you make such smooth hollow cones? I think I have a handle on the math to scale the fuselage "ribs" properly, but how do you physically place them? Do you just mathematically input everything into XML or do you have a method of dragging and dropping them into the right position?
I would like to know more about the dragScale feature as well. Most of my replicas suffer from a preposterous amount of drag, so I have to compensate with preposterously powerful engines. The result? Stupid-fast acceleration under power and barely any acceleration due to gravity.
Yup. If I am not 100% in love with the plane I'm working on, I end up playing Fallout or Skyrim and 3 months go by and the plane never gets made. Then I find a plane I do love and need to build and I come back.
Never, ever let your concerns about popularity get in the way of your life. If you worry about what people who don't matter think about you then you'll never do anything and you'll regret it.
<3
The latest patch gave us a drag multiplier for parts. Finally we can directly control how much wind resistence affects our planes. Do you think you will eventually include this? Pretty please?
Whenever I have to make words or some kind of design (flags, logos, whatever) I make it as a separate subassembly, that way if I mess up I can reload it, if I want to paste it to both sides I can, put it on multiple planes, whatever.
Usually I start by measuring how wide it needs to be, then make a thin stick of fuselage blocks (one for each letter to attach) , once all the letters are done, I attach an anchor block and save it as an assumbly.
Usually I have twist and nudge the letters around when I stick it to the plane so they dont stick out too far.
+2@REW Thanks!
@darkhawk138 See the link below.
Edit- Wait, what? You can't make it work?
@darkhawk138 I have no idea how to transfer it to another computer. Did you ask mushr0om?
+1@Delphinos Indeed.
@jamesPLANESii Exactly! Slow aircraft will actually speed up when they dive. People would actually have to worry about "energy" during dogfights instead of having unrealistically powerful engines all the time!
I'm probably just going to set everything to zero, then ajdust the drag for the wing-fuselage blocks till the cruise and top speed are correct for the specific altitude. The wings should be a good place to focus the drag, I think.
Spawn it in the air, how does it handle?
@AndrewGarrison Yeah, myself and others goofed around with neg drag airbrakes, but the game can only handle so many million miles per second, especially if you touch water.
@Sheeper Worth testing out. I'll let you know.
@JamesPlanesII You might want to check this out, I know realism is a big feature in your planes, this could be a very powerful tool.
+1@EternalDarkness You may remember our discussion about drag a few weeks ago. Check out A. Garrison's statement below.
@AndrewGarrison
Thank you so much for including this!
There's tremendous potential for this feature, more realistic replicas, maybe even new ways of flight and control! I'm sure you know all that, but I just want to thank you for taking the time to implement it and explain. Thank you.
1 comments?! Thats it? Dang. I wonder who we can ask to get answers?
+1I don't know why other people leave. I certainly don't understand the "goodbye" posts unless someone will be getting surgery or deployed or some other 'no internet' situation. But regardless, I go for long periods of inactivity. If something doesn't utterly grip me, then I won't make it. Why? Because building stuff is a lot of work. I put a ton of effort into my stuff, I have no desire to post 2-hour builds or cheesy memes. So if I'm going to spend three weeks slaving over polies, I better be in love with it.
@Minecraftpoweer Ah well, its all a learning experience, right? It'll come together.
Can you make a private post of that thing, I wanna take a look and see if I can find anything. I'm not good with land vehicles, but I am good at breaking things, so maybe that will help. :)
@SemedianIndustries I actually love the more advanced Tupolev designs like the Bear and the Backfire. @WalrusAircraft has made a few of them and they are beautiful.
I'm pretty sure that could lead to some interesting control-reversal in real life. I wonder if there's a way to stiffen the rotators? You may have to make the small wings in the tips smaller so they don't pull as hard.
Agriculture plows forward!
@QingyuZhou So it would seem. :) Usually, for my cockpits I make the shape of the plane as normal (not hollow) and then paste over the exterior of the section where the cockpit will go with thin fuselage parts, carefully matching the shape. Once that's done I remove the original (not hollow) parts from the cockpit area, leaving space for me to drop in the floor, seats, instruments and controls.
I haven't tried it yet with a cone. I was actually hoping to avoid it. But the asymmetry of the plane I want to build will probably force me to, the bottom sweeps back much more gradually than the top.
Let's be honest. You never posted stuff very often. You probably worked on stuff a lot though. I can tell because almost everything you ever uploaded is amazing. Not amazing like "good job." Amazing like "jeeze, I don't think practice will help me get that good."
Long story short, that's a shame you won't be posting much anymore, but the fact that you're using your skills to maybe have a career more than makes up for it. I'm glad you posted this.
+3OK, first question. How do you make such smooth hollow cones? I think I have a handle on the math to scale the fuselage "ribs" properly, but how do you physically place them? Do you just mathematically input everything into XML or do you have a method of dragging and dropping them into the right position?
+3Hi Rew, you probably won't see this message for a while because you haven't posted here in a few months, but I figured it was worth a shot. I'm doing research for a pretty big project, but I've got to learn some new techniques to pull it off. How do you make such smooth hollow cones? I think I have a handle on the math to scale the fuselage "ribs" properly, but how do you physically place them? Do you just mathematically input everything into XML or do you have a method of dragging and dropping them into the right position?
I am so sorry it took so long for me to see this. What an amazing replica!
I would like to know more about the dragScale feature as well. Most of my replicas suffer from a preposterous amount of drag, so I have to compensate with preposterously powerful engines. The result? Stupid-fast acceleration under power and barely any acceleration due to gravity.
+2It probably helps a bit with wind resistance if you make fuselage wings. It also probably helps with flexible wings.
The IRL reason for swept wings is to keep the wings out of the shockwave caused by the nose at trans-sonic speed.
It also moves the center of lift back (useful for rear-engined aircraft), and I think it reduces wing resistance on very large wings.
That's crummy. I wish I could help, but I don't even have it for mobile.
Yup. If I am not 100% in love with the plane I'm working on, I end up playing Fallout or Skyrim and 3 months go by and the plane never gets made. Then I find a plane I do love and need to build and I come back.
+4Last time I messed with it, there were three engagement ranges.
+1Totally awesome
Never, ever let your concerns about popularity get in the way of your life. If you worry about what people who don't matter think about you then you'll never do anything and you'll regret it.
+1@Supermarinespitfire2 Yessssssss
Be strong
+1@CeeToTheZee Da.
No.
This is it. It's only for US aircraft. For other countries, you'll have to use google.
@BurkeEnterprise Actually, it was April Fool's Day. I got 50 upvotes, but lost them all when I deleted it the next day.
@iLikeipads Don't be afraid of the truth
@iLikeipads BURN!
One time I uploaded a tank that completely fell apart when people tried to drive it. I mean poof and now it's a pile of random junk. That's all I got.
Hmmm. Do you make your living churning out cheap Boeing knockoffs for papa Stalin too?
Your kung fu is strong.
You can tell it's communist because the guy in the back is pointing a gun at the guy doing all the work.
+11@ThePrototype Yup. But it's more than 8 of them launching one at a time.
I'm so glad to see a good P-38 build. It's been a long time since one of these was on the front page!
+3DEATHCRAB!
MARYLAND UBER ALLES!
Fearsome
@minecraftpoweer Time to shine, amigo.
+1