868 ElevatorEnthusiast747 Comments

  • Hydraulic Elevator? (Semi-Realistic) 1.3 years ago

    @PZLAerospace ThyssenDover

  • Hydraulic Elevator? (Semi-Realistic) 1.3 years ago

    @PZLAerospace Impulse never gets old

  • Hydraulic Elevator? (Semi-Realistic) 1.3 years ago

    @PZLAerospace We all know what that fixture is

  • Hydraulic Elevator? (Semi-Realistic) 1.3 years ago

    @PZLAerospace You have a Youtube channel or something?

  • My Thoughts About SimplePlanes 2 1.4 years ago

    @ollielebananiaCFSP Yes, by all means keep the designer UI the same. They should only add some new features such as easily being able to make holes in fuselages (for windows, etc.), a better way to make round or curved shapes without the use of hundreds of thin fuselage sections, and of course an entirely new wing/control surface part, since the stock wings still look like plywood with no visible airfoil. Would be really great to see such changes in the future.

    +2
  • Perforating fuselage pieces 1.4 years ago

    I usually use fuselage slicing (adjusting fill) to make holes for windows and stuff, but of course doing that requires stupid amounts of parts if you want anything to be round. You would have to cut it into a hundred or more little pieces and adjust them individually to get round perforations like on those airbrakes. Jundroo should really add a perforation feature, or a feature that combines many fuselage parts into one object, so people's devices don't spontaneously combust. Kind of annoying how there still isn't a straightforward way to make curved features.

  • Hidden Parts Problem 1.4 years ago

    @ReinMcDeer That's most likely what caused it, not all parts were connected.

  • Help me guys 1.4 years ago

    @Diana77 Bot?

  • Just nothing 1.4 years ago

    Post flight number if you end up traveling

  • Hidden Parts Problem 1.4 years ago

    Disregard the part about the parts getting deleted, none were deleted, only changed position.

    +1
  • W711AH 1.5 years ago

    The description got kind of messed up since it deleted the indents.

  • W11YF 1.5 years ago

    Uploaded on mobile, description got a bit messed up since it deleted all the indents.

  • Text Curvature 1.6 years ago

    So I guess I just have to leave it like that

    +1
  • Plane goes off centerline 1.7 years ago

    @JesusChrist That's probably why, I did all custom landing gear.

  • Plane goes off centerline 1.7 years ago

    @asteroidbook345 That's what I've been assuming, thanks for the advice

  • Pitch Issue 1.7 years ago

    @IICXLVIICDLXXXIIIDCXLVII Thanks for the tip, the code helped a little but it still acts strange. I have been increasing the lift scale to see if that helps.

  • Instruments/Controls 1.9 years ago

    @TheFlightGuySP
    I'll try to do that, thanks for the info.

    +2
  • Instruments/Controls 2.0 years ago

    @TheFlightGuySP
    I got the controls to work, but for some reason the instruments are not showing the right measurements. The altimeter is like a thousand something feet off, even after setting the zero.

    +1
  • Instruments/Controls 2.0 years ago

    @TheFlightGuySP
    Thanks, I figured it out. I can just add more activation groups.

    +1
  • Tf2 level three sentry 2.0 years ago

    SaveTF2

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ZeroWithSlashedO
    Never mind, by some miracle I finally got it lined up so it opens and closes straight, changed the dimensions a bit. It rotates along the hinge too, just had to connect from the door to the rotator instead of vice versa.
    Once again, I really appreciate your help. Thank you so much, I'll definitely give you credit for helping when I upload the plane.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ZeroWithSlashedO
    I tried to do all the steps you mentioned, unfortunately it's still having problems. For some reason it acts as if the rotator's attach point is at the middle of the hollow door piece (because hollow fuselage blocks only look hollow) and even if I autoconnect it still does that and rotates the whole thing from the middle instead of working like a hinge. Tried to connect it to the middle first and then position it after, no change.
    I made it massless, tried using the base nudging mechanic to rotate it but that didn't work for some reason, registered Y and Z as the same axis (very odd).
    Another strange issue is that disableBaseMesh didn't get rid of the base model on the rotator (I put "true" as the value)
    But one good thing, the delay command works!
    I'll keep playing around with this, maybe I'm missing something, doesn't seem like it though.
    Thank you very much for the directions, I definitely learned a few useful things.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ZeroWithSlashedO
    The multi-edit tool doesn't rotate objects along the direction they are facing.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ZeroWithSlashedO
    Sorry if I'm being obnoxious about this, but I've never made custom landing gear before, and I'm relatively new to making complicated planes.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ZeroWithSlashedO
    I just don't get why this cylindrical ikea cabinet has to be so difficult. I built the wings and fuselage, I made the wheels, this is all that's left really in terms of structure. Honestly this is harder than actually getting a build to fly.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ZeroWithSlashedO
    https://www.simpleplanes.com/a/0N4t32/Door-Help
    Trying to make this work properly.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ZeroWithSlashedO I tried that and it definitely helped, but when I try to rotate the rotator (so its neutral position is open), it doesn't rotate it on the axis of the direction its facing. If only SP had a way to change the axis of rotation, so I could turn something at an angle. If that makes any sense. I set the min to -1 and max to 0 but it still has to open at spawn, so I realized I might have to rotate the whole thing to the open position, and that didn't really work due to the axis still being straight, and not at the angle the door is on the rotator.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ColonelCanada It's something else

    +1
  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @DeveloperKorzalerke Never knew about that useful trick before, thanks a lot. That solved some problems, but the main problem is trying to make the doors in the open position already in the designer, so they don't have to open when I spawn in. Seems like that would add more realism so the doors don't just glitch through the already extended gear.

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ColonelCanada

    https://youtu.be/BGJhpeqn_6I

  • Can some knowledgable SP wizard answer this question: 2.0 years ago

    @ColonelCanada >komedy

  • Funky Rotator Krap 2.1 years ago

    @ZeroWithSlashedO I got most of it to work properly, but there is still small пиздец, the delay happens when the gear is coming down instead of up, opposite of what it needs to be. Any way to change when the delay happens?

  • Help. 2.1 years ago

    @Feve Maybe try restarting the game, restarting PC, not too sure. I don't play SP on PC but that's what I would do if my PC was having problems.

  • Help. 2.1 years ago

    What platform are you on?

  • Can we use ft for changing part properties? 2.1 years ago

    You can just use overload to do that.

  • Funky help 2.1 years ago

    I managed to figure out the code for the rotators (for door panels), but nothing works for the actual landing gear. I'm on ios, so not sure if this is a bug or something, but the landing gear is still the same no matter what I put in.

  • How do you mirror? 2.1 years ago

    @COMPASS Every part? Do you mirror, then delete the part you mirrored from, and mirror again from the other side?

  • How do I make a no-blink light? 2.1 years ago

    Set the "blink style" to steady.

    +2
  • Editing Part Connections Issue (ios) 2.4 years ago

    I think you sort of get used to it after a while. Thanks for the help guys, and happy 2022

  • Editing Part Connections Issue (ios) 2.4 years ago

    Good to know, so how do I check connections without selecting a different part? Is there a specific way?

    +3
  • please help 3.4 years ago

    @MIAW26PERSIAN That makes sense. I just did the same. I lowered the blade count on the second prop and that fixed it. Thanks for the help.

  • please help 3.4 years ago

    @MIAW26PERSIAN The whole time or just when tilted?

  • please help 3.4 years ago

    I don't think it's because of the blade count. It doesn't lag at all when flying upwards. Only when it starts to tilt, the frame rate crashes.

  • The Bagel Racer 3.4 years ago

    @BagelPlane Interesting. Is there a way to edit multiple parts at once? Because going piece by piece is very tedious. I'm on ios by the way.

  • The Bagel Racer 3.4 years ago

    How did you make it so durable? Even when it gets blown up the parts don't break.

  • And this is a lamp 3.4 years ago

    The new simpleplanes meme?

    +1
  • Another glitch 3.5 years ago

    That's actually the windsock glitching out. lmao

  • V-72 Hawk (VTOL) 3.5 years ago

    @MoonCat80 I'm sadly on ios.

  • V-72 Hawk (VTOL) 3.6 years ago

    Multiplayer?! How do I join?