@CaptainSquadronLeaderX Well i assumed you remake this as spy plane/weather plane (?), the placement of the camera could be better if nudge so it sticks to the body seamlessly. overall it's a good idea. If you want some redesign, go ahead. If you want to post it, just give me a credit. Thanks for the compliment btw
The gun is controlled by dragging the camera, far superior than using pitch/yaw input in term of manual aiming.
Regarding the gun barrel clipping the fuselage, I probably wont fix those as currently, I don't have the mental will to funky tree'd the turret rotator to not clip the plane itself.
@chineseman The targeting motor wont track target if the target was 90 degree off angle from the aircraft. The desert camo one don't have this problem.
A showcase for the beauty of Simpleplanes world. Made without reshade, only one mod, and using just a right time to capture gorgeous landscape of SimplePlanes
If you use laptop, I suggest charging ur laptop while running this aircraft. In my experience, my laptop could run higher part count smoother while being charged.
I have problems whether I spawn my aircraft as AI in a determined land location (i.e. Wright Airport), it spawns half underground and immediately explodes when the game is unpaused. This effect only affects 999+ part count aircraft. I noticed this problem when I picked this game again 3 moths ago. This problems didn't happens when I still played this game 2 years ago.
For reference and screenshot, I post it in this forum. I hope dev fix this bug, thank you very much
very good camo works. The fuselage part for the camo really blends with the body, one of the smoothest I've ever seen. The wing-body blending also very good. very nice 👍👍👍
very clever mechanics. Also, you might want to set preventBreaking to true to make the piston attachment not break when attaching to other flight comp.
@XEPOH thanks for the suggestion. Might still use the imitation flaps tho cuz wing with liftscale=0 gonna be also an imitiation. But again, Im still hold for this knowledge for my future builds
@XEPOH i havent experiment on slats that use proper wings because so far, my plane flies just fine. This aircraft more or less are done so I might not add any wings to it cuz this particular aircraft quite sensitive to the CoL position. But because u suggesting this, I might do some experiment about that in my future build. Not in this tho.
Great mod. couple question: is there an alternative for coordinate tuner? cuz I use laptop that don't have numpads. Also, how the "radar signature" in aircraft statistic was calculated?
WIP VTOL Stealth fighter. Even with Funkied Tree gyro and other control, its still hard and needs a couple of takes to land it in Wright Airport Control Tower.
@dadankestbanana I think it's because of ur aircraft registered "dead" after launch. SP decided you are "alive" based on the number of parts attached to the main cockpit. If I'm not wrong, if you lose half the part count that is connected to the cockpit, you are "dead" and any mechanism and FT won't work on that aircraft.
So given that, maybe try to make ur aircraft part count a couple of times this glidebomb's part count. let say 500(?)
@XpertTiger theres a rotator on the retarder fin. The rotator input is AG8&-AG8 (activated all time) and make it connected to the detacher. To know what I meant in this, try to dissect the bomb and see each connection using the ingame connection viewer
hey, you alright?
+1@DZjetsManufacturer its on the post, before "bonus"
+1@RidhoAF coba pake mod {Designer Suite](https://www.simpleplanes.com/Mods/View/944185/DesignerSuite) trus di ortho/image
+1@CaptainSquadronLeaderX Well i assumed you remake this as spy plane/weather plane (?), the placement of the camera could be better if nudge so it sticks to the body seamlessly. overall it's a good idea. If you want some redesign, go ahead. If you want to post it, just give me a credit. Thanks for the compliment btw
+1@F104Deathtrap nice thanks for the feedbacks
+1@SupremeSpeed25 thank you. I think around a week(?) for this much part count
Surprisingly quite fun to fly lol. it also has quite nice early sp era building style.
@blt what did he say? Its already gone when im here
Is it better to be as close as the example or can i use contraprop config? Or both of them dont affect the points?
The gun is controlled by dragging the camera, far superior than using pitch/yaw input in term of manual aiming.
Regarding the gun barrel clipping the fuselage, I probably wont fix those as currently, I don't have the mental will to funky tree'd the turret rotator to not clip the plane itself.
can i add guns?
the plane disintegrating in high G really caught me by surprise lol
also, the UB mode transition is really cool and really clever trick
Thank you @Rondine @TheNewSPplayer @FartResidue @NapoleonPizza
@chineseman The targeting motor wont track target if the target was 90 degree off angle from the aircraft. The desert camo one don't have this problem.
A showcase for the beauty of Simpleplanes world. Made without reshade, only one mod, and using just a right time to capture gorgeous landscape of SimplePlanes
fun to fly
Link via Limeware
@MIGFOXHOUND31BSM26 here
@MisterT I assume you want to check the map. Here I uploaded it via file sharing, expired in 1 week
If you use laptop, I suggest charging ur laptop while running this aircraft. In my experience, my laptop could run higher part count smoother while being charged.
@CaptainBrayden
@DeeganishCountryball
@MIGFOXHOUND31BSM26
@YourLocalJetNut330
@SuperSuperTheSylph
@IDK0
@maximumyay sorry i dont usually revisit my build that have been uploaded. But I'm glad you like my aircraft.
I have problems whether I spawn my aircraft as AI in a determined land location (i.e. Wright Airport), it spawns half underground and immediately explodes when the game is unpaused. This effect only affects 999+ part count aircraft. I noticed this problem when I picked this game again 3 moths ago. This problems didn't happens when I still played this game 2 years ago.
For reference and screenshot, I post it in this forum. I hope dev fix this bug, thank you very much
very good camo works. The fuselage part for the camo really blends with the body, one of the smoothest I've ever seen. The wing-body blending also very good. very nice 👍👍👍
mind-bogglingly insane livery. How long do you make the paint job? I really wonder how you plan and execute the design
very clever mechanics. Also, you might want to set preventBreaking to true to make the piston attachment not break when attaching to other flight comp.
@XEPOH thanks for the suggestion. Might still use the imitation flaps tho cuz wing with liftscale=0 gonna be also an imitiation. But again, Im still hold for this knowledge for my future builds
@XEPOH i havent experiment on slats that use proper wings because so far, my plane flies just fine. This aircraft more or less are done so I might not add any wings to it cuz this particular aircraft quite sensitive to the CoL position. But because u suggesting this, I might do some experiment about that in my future build. Not in this tho.
Great mod. couple question: is there an alternative for coordinate tuner? cuz I use laptop that don't have numpads. Also, how the "radar signature" in aircraft statistic was calculated?
theres gonna be 2 variants. The main one gonna be uploaded in my second acc @rookie123 and the other gonna be in my acc
That's a lot of file save
in case you missed it:
792 parts
@HhDeland CV-16 LiaoNing Aircarft carrier by GhostTeam2
its out
FAL-45SV Himmel
Updated XML 18/12/24:
- Added FT in wings to make it more maneuverable
@rookie123 🖕🖕🖕🖕
Thank you all for any compliments and kind words 🙏🙏🙏. I'm glad that you like the plane
@CaptainBrayden
@Ihateuglyplanedesign
@MagmaBlaster69
@dabestsock
@TTL
@F8boa
@florky
@ImAcarperson
@GalaxiesDontSlleep
@MobileBuilder21
@DISHWASHER2005
@CaptainBrayden
@YarisSedan
@Emma159
@oldmate52
Expect for incoming cinematic teaser vid
WIP VTOL Stealth fighter. Even with Funkied Tree gyro and other control, its still hard and needs a couple of takes to land it in Wright Airport Control Tower.
No name yet
@dadankestbanana I think it's because of ur aircraft registered "dead" after launch. SP decided you are "alive" based on the number of parts attached to the main cockpit. If I'm not wrong, if you lose half the part count that is connected to the cockpit, you are "dead" and any mechanism and FT won't work on that aircraft.
So given that, maybe try to make ur aircraft part count a couple of times this glidebomb's part count. let say 500(?)
@XpertTiger theres a rotator on the retarder fin. The rotator input is AG8&-AG8 (activated all time) and make it connected to the detacher. To know what I meant in this, try to dissect the bomb and see each connection using the ingame connection viewer
hey @Dimkal, if you don't mind sharing, what font do you use for thumbnail?
welcome back
very interesting built
baconeggs
nice paint job