very good camo works. The fuselage part for the camo really blends with the body, one of the smoothest I've ever seen. The wing-body blending also very good. very nice 👍👍👍
I also want to add tips, if you use overload, you could also manipulate CoM using centerOfMass function. In overload, it's gonna display like this centerOfMass=0,0,0. You could change the third zero (Z) centerOfMass=0,0,Z to change the CoM forward (if the value is positive) or backward (if the value is negative)
I use this way a lot so I don't have to add additional weight to manipulate CoM.
very clever mechanics. Also, you might want to set preventBreaking to true to make the piston attachment not break when attaching to other flight comp.
maybe you could try flip the rotator. Instead the "base" of the rotator connected to fuselage and the "swinging arm" connected to the wing, try to make the "Swinging arm" to fuselage and "base" to the wing. It more or less works for me at the "jelly like connection" problem when connecting weapon at rotators so it might work in this situation
@XEPOH thanks for the suggestion. Might still use the imitation flaps tho cuz wing with liftscale=0 gonna be also an imitiation. But again, Im still hold for this knowledge for my future builds
@XEPOH i havent experiment on slats that use proper wings because so far, my plane flies just fine. This aircraft more or less are done so I might not add any wings to it cuz this particular aircraft quite sensitive to the CoL position. But because u suggesting this, I might do some experiment about that in my future build. Not in this tho.
Great mod. couple question: is there an alternative for coordinate tuner? cuz I use laptop that don't have numpads. Also, how the "radar signature" in aircraft statistic was calculated?
WIP VTOL Stealth fighter. Even with Funkied Tree gyro and other control, its still hard and needs a couple of takes to land it in Wright Airport Control Tower.
@TTL lost interest on this game i guess lol
@dadankestbanana if that didn't work, then I don't really know. That solution always works for my test aircraft. Code change is only for using more than 1 glidebombs
@dadankestbanana I think it's because of ur aircraft registered "dead" after launch. SP decided you are "alive" based on the number of parts attached to the main cockpit. If I'm not wrong, if you lose half the part count that is connected to the cockpit, you are "dead" and any mechanism and FT won't work on that aircraft.
So given that, maybe try to make ur aircraft part count a couple of times this glidebomb's part count. let say 500(?)
@XpertTiger theres a rotator on the retarder fin. The rotator input is AG8&-AG8 (activated all time) and make it connected to the detacher. To know what I meant in this, try to dissect the bomb and see each connection using the ingame connection viewer
@Walvis I forgot where i got the scanner thingy from, either form this or this. But if you want to place it to you build, you have to copy some variables. Using this as a guide, you have to copy the red and the yellow one. The red outline is for HUD. The yellow is for scanner. Theres some of the radar variables that contain variable from HUD
@Xqewqrt try to locate rotators. Open the input and you will see something with Activate6. Change the input to whatever you want. Same thing to some of the labels.
holy shit! very nice
+3very good camo works. The fuselage part for the camo really blends with the body, one of the smoothest I've ever seen. The wing-body blending also very good. very nice 👍👍👍
I also want to add tips, if you use overload, you could also manipulate CoM using
centerOfMass
function. In overload, it's gonna display like thiscenterOfMass=0,0,0
. You could change the third zero (Z)centerOfMass=0,0,Z
to change the CoM forward (if the value is positive) or backward (if the value is negative)I use this way a lot so I don't have to add additional weight to manipulate CoM.
+1mind-bogglingly insane livery. How long do you make the paint job? I really wonder how you plan and execute the design
wow a mopping sailor, thats cool
+1@SkyJayTheFirst Thank you. I take inspo from x-32 which from my research has this kind of inlet. But again, thanks for the compliment
+2very well made. Really like how you build the fuselage and wing, especially the body-wing transition. Good work!
+1@rookie123 I actually use ur face as reference, so don't complain to me lil bro
+6rookie123, more like... stinky123
+5very clever mechanics. Also, you might want to set preventBreaking to true to make the piston attachment not break when attaching to other flight comp.
maybe you could try flip the rotator. Instead the "base" of the rotator connected to fuselage and the "swinging arm" connected to the wing, try to make the "Swinging arm" to fuselage and "base" to the wing. It more or less works for me at the "jelly like connection" problem when connecting weapon at rotators so it might work in this situation
+1@XEPOH thanks for the suggestion. Might still use the imitation flaps tho cuz wing with liftscale=0 gonna be also an imitiation. But again, Im still hold for this knowledge for my future builds
@XEPOH i havent experiment on slats that use proper wings because so far, my plane flies just fine. This aircraft more or less are done so I might not add any wings to it cuz this particular aircraft quite sensitive to the CoL position. But because u suggesting this, I might do some experiment about that in my future build. Not in this tho.
Great mod. couple question: is there an alternative for coordinate tuner? cuz I use laptop that don't have numpads. Also, how the "radar signature" in aircraft statistic was calculated?
theres gonna be 2 variants. The main one gonna be uploaded in my second acc @rookie123 and the other gonna be in my acc
very well made
+3That's a lot of file save
in case you missed it:
792 parts
@HhDeland CV-16 LiaoNing Aircarft carrier by GhostTeam2
its out
FAL-45SV Himmel
Updated XML 18/12/24:
- Added FT in wings to make it more maneuverable
@rookie123 🖕🖕🖕🖕
@Rb2h thanks man
+1Thank you all for any compliments and kind words 🙏🙏🙏. I'm glad that you like the plane
youtube req tag
+1@WinsWings
Looks very British. I like the cockpit, might use some of the parts for future build lol. Anyway nice plen
+1@CaptainBrayden
@Ihateuglyplanedesign
@MagmaBlaster69
@dabestsock
@TTL
@F8boa
@Rb2h
+1@MIGFOXHOUND31BSM26
@johc
@florky
@ImAcarperson
@GalaxiesDontSlleep
@MobileBuilder21
@DISHWASHER2005
@CaptainBrayden
@YarisSedan
@Emma159
@oldmate52
Expect for incoming cinematic teaser vid
@Rb2h hmm good idea
+2WIP VTOL Stealth fighter. Even with Funkied Tree gyro and other control, its still hard and needs a couple of takes to land it in Wright Airport Control Tower.
No name yet
@TTL lost interest on this game i guess lol
+3@dadankestbanana if that didn't work, then I don't really know. That solution always works for my test aircraft. Code change is only for using more than 1 glidebombs
@dadankestbanana I think it's because of ur aircraft registered "dead" after launch. SP decided you are "alive" based on the number of parts attached to the main cockpit. If I'm not wrong, if you lose half the part count that is connected to the cockpit, you are "dead" and any mechanism and FT won't work on that aircraft.
So given that, maybe try to make ur aircraft part count a couple of times this glidebomb's part count. let say 500(?)
@XpertTiger theres a rotator on the retarder fin. The rotator input is AG8&-AG8 (activated all time) and make it connected to the detacher. To know what I meant in this, try to dissect the bomb and see each connection using the ingame connection viewer
hey @Dimkal, if you don't mind sharing, what font do you use for thumbnail?
welcome back
very interesting built
baconeggs
very well made and fun to fly
+1nice paint job
@KaiserZ sure
@Walvis I forgot where i got the scanner thingy from, either form this or this. But if you want to place it to you build, you have to copy some variables. Using this as a guide, you have to copy the red and the yellow one. The red outline is for HUD. The yellow is for scanner. Theres some of the radar variables that contain variable from HUD
+1@ollielebananiaCFSP really superb screenshot. Whats the map?
@Xqewqrt try to locate rotators. Open the input and you will see something with Activate6. Change the input to whatever you want. Same thing to some of the labels.
+2@EvionSystems sure
+2@Saron wait i think i misread ur request. I thought you are the one that wants to build stuff. I currently don't have time to produce anything