@communisticbanana not yet, I want to establish some civilian airfields first, but it will be the first military base I make (except the paf one but that one was in the making since the beginning)
@dootdootbananabus but I won't make it that big, you see there are many airports and I want to keep the PC requirements acceptable. There will be one int'l airport, so I can put your terminal or testing grounds on it, like Airbus' factory is connected to Toulouse ap
@IDoStuff I'm working on the controls, it's a really cool creation! If I make some improvements I will upload it as unlisted so you can reupload it with final tweaks
@InternationalAircraftCompany OpenTTD. I have played the original too, but I found myself in love with the NewGRF support of OTTD (hence the A380 I was talking about, from WAS mod)
@InternationalAircraftCompany both lol. I play mobile while on the bus/train and then just transfer the save to my PC and continue, but lately I have not been playing it a lot, because my save is now super end game and I am too lazy to start again
@breitling the easiest way would be using rotators that spin forever, or making a mechanical engine powered by a cycling piston, that's why XML is allowed ;)
@Mustang51 yeah, but it is not very powerful, at least not enough to lift many bombs or anything. You see that I used 6 enlarged spinners just to lift this relatively light plane.
I have 300+ on Steam, but that doesn't account for another circa 400 that I played on a Linux system directly from the .exe file. I guess I will never know the real value :(
@Mustang51 I have also experimented with a variant that had two cycling pistons on its tail that would make it "jump" forward, making little peaks of velocity and the glitched props would then multiply the velocity and maintain it, but it looked like a retarded caterpillar so I scrapped it
@QingyuZhou rly?
tag me boiii
@chancey21 that does not help, the piston is not breaking, it is just moving like if it was not connected properly
if I made my A380 carrier capable, would it get disqualified?
@communisticbanana not yet, I want to establish some civilian airfields first, but it will be the first military base I make (except the paf one but that one was in the making since the beginning)
@Thederpingmemes done
why would he do that...
@marcox43 thank you for the spotlight! appreciate it
@Strikefighter04 idk, I need someone who has access to Unity that can export to Android to export it for me
@WarrenSki idk, maybe in couple minutes for beta testing

Your account can't get taken down because of a single report.
Be honest; any VAC bans?
who tf is Awsomur >:C
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jk
@dootdootbananabus but I won't make it that big, you see there are many airports and I want to keep the PC requirements acceptable. There will be one int'l airport, so I can put your terminal or testing grounds on it, like Airbus' factory is connected to Toulouse ap
@doge Fine Tuner is obsolete imho
@dootdootbananabus will add, I just have some problems with Unity now, but I will have an extended weekend this week so I'll work at it more!
@DerekSP btw it's called the Commodore
@IDoStuff I'm working on the controls, it's a really cool creation! If I make some improvements I will upload it as unlisted so you can reupload it with final tweaks
@chancey21 yes, you made it very clear by now :D
I can make custom if you want
>Eheuh?<
damn this good what kind of help do you need?
repost?
Welcome to SimplePlanes!
@Daekstor I hope that "little people" will not be added. I don't think such a thing would really fit in into Jundroo's style.
@SledDriver oh damn... I was not expecting that. Great job
will the next step be the WW2 destroyer or the ice base? :D
but don't reupload it, I will invert the rotators myself, no problem
umm... it's going backwards :D
yes
fetur dis
u mean something like this?
I hope not
It's great, but in order to compete it has to be able to take off and land. Would be cool if you improved it
@Newstar7 sure, if you can steer it and land without crashing, then go ahead!
@FastDan you can upload it as a successor of the original creation, and tag me so that the original author will get credit
@InternationalAircraftCompany OpenTTD. I have played the original too, but I found myself in love with the NewGRF support of OTTD (hence the A380 I was talking about, from WAS mod)
@InternationalAircraftCompany both lol. I play mobile while on the bus/train and then just transfer the save to my PC and continue, but lately I have not been playing it a lot, because my save is now super end game and I am too lazy to start again
where is the "Rick" tag tho
@breitling the easiest way would be using rotators that spin forever, or making a mechanical engine powered by a cycling piston, that's why XML is allowed ;)
kinda reminds me of the Geophysica
@Mostly your avatar makes the comment even better
tag me, I have some suspicion
@Mustang51 yeah, but it is not very powerful, at least not enough to lift many bombs or anything. You see that I used 6 enlarged spinners just to lift this relatively light plane.
@Mustang51 that's progress yeah! Now I only want to make a racer version that can go much faster and then I will most likely move on from the KG line
I have 300+ on Steam, but that doesn't account for another circa 400 that I played on a Linux system directly from the .exe file. I guess I will never know the real value :(
@Mustang51 thanks for that! It is my favorite plane from now on, I just amazed myself
@Jkbrown0116 and I love that you called it a creature
@Mustang51 not really, I have overwritten it, but I am working on a refined concept using this glitch that I'll post later
@Mustang51 I have also experimented with a variant that had two cycling pistons on its tail that would make it "jump" forward, making little peaks of velocity and the glitched props would then multiply the velocity and maintain it, but it looked like a retarded caterpillar so I scrapped it