Are you certain the issue is in the hardware? Ran a virus scan recently? My laptop has a B800 Celeron and no GPU, MUCH worse than your setup, and it can run the game decently (albeit at poor settings, but it is very playable when I'm on the go and don't want to bother with Android controls)
@Boeing777x I totally could, but I feel like that's too specific. People usually prefer challenges where they can buil real-life replica, I was kinda surprised how many entries this got (albeit some are questionable).
I will probably build that at some point, though. It's just that recently I've been making replicas just to try and improve my building skills
@ACEPILOT109 I do ham radio without license. Mainly because the hobby is dead in this country, and there's usually only one or two license exams (zero currently scheduled for 2020), and so fair I never had time on that day.
Although I'm not very interested in transmitting, right now I have a decent setup to receive satellites and decode weather transmissions. Also I have a dish to pull SSTV and KG-STV from Es'Hail-2
EDIT: to clarify, "without license" means that I don't transmit (expect CB sometimes), not that I transmit illegaly lol
@ACEPILOT109 I have a channel but I haven't posted anything about this yet, rn it only has some ham radio content
The printer is an Ender 3, completely stock, although I'm going to buy a glass print bed for it
@asteroidbook345 right now I'm actually printing a solid-PLA wing section. It looks like the benefits of having only the frame and then paper skin on it are outweighed by the disadvantages; the wings are pretty much impossible to keep straight, they warp under the smallest force, and almost nothing properly adheres to the thin PLA strips they're made of, so even after I successfully wrap the skin around it, it comes off and completely distorts the shape of the airfoil.
And as I said, I plan on having Mark 3 or 4 fully controllable and powered, which will require much stronger wings that can carry the weight of a servo, cables, and the mechanism to move the control surface.
@CrazyCatZe also, I actually went with tape at first, but it doesn't adhere to the PLA at all. The only one that does is electrical tape, but that's made of rubber and stuff and would end up heavier than just making solid PLA wings
@Chancey21 the issue is that I have no convenient way of getting balsa wood. Besides, if this works, I plan to have a motor and control surfaces on Mark 3 or 4, at which point any weight savings that balsa would provide over PLA would be minuscule compared to the weight of a motor and an 18650 cell
@CrazyCatZe it is small because it doesn't really play any role besides limited pitch stability. Normal gliders have even smaller elevators when compared to their main wings. If it doesn't work as is, I can always print a third fuselage section and offset it further back where it will have larger effect on the center of lift
@CrazyCatZe I've bought waxed paper that's thinner, lighter, and has much less surface drag. I just wanted to test the first print, but I don't think a different skin would save it due to its fundamental flaws
@asteroidbook345 not for this one, it's just a throwing glider to test how strong the "wireframe" is. But yes, I will have an Arduino driving five servos and full 3-axis control on the large scale model.
@asteroidbook345 yes, hopefully it'll work straight out of SP. If it will, I'll scale it way up, print it in separate pieces, and then slap a motor on it
Hey, just a question out of the blue; do you happen to know a simple way to implement "render distance" to map plugin objects? I noticed that the stuff I add doesn't unload when I get far away from it (unlike the vanilla islands)
@CRJ900Pilot as long as it runs fine on high physics. So I guess you can have more parts that maybe have disabled drag or stuff like that, if you're talking about things like cosmetics or cockpit interior
@SnoWFLakE0s there's no mention of activation groups in the post, unless I'm completely blind. To be clear, I'm talking about inputs in activationGroup, not activation groups in inputID
@WNP78 I have a question. I have this on a propeller input: clamp01(Throttle - Activate1)
I want the propeller to throttle only when AG1 is inactive, so that whenever AG1 is 1 it'll negate any Throttle value between 0 and 1.
The issue is that for some reason this function makes the engine go full throttle on spawning, when both Throttle and Activate1 should be 0, so clamp01(0 - 0)
should result in 0, right? Why doesn't it work?
EDIT: is there a way to show all the input values of the aircraft so that I can debug better?
EDIT2: I now also tried having clamp01(VTOL) and abs(VTOL) on a control surface input, and it doesn't move at all
Are you certain the issue is in the hardware? Ran a virus scan recently? My laptop has a B800 Celeron and no GPU, MUCH worse than your setup, and it can run the game decently (albeit at poor settings, but it is very playable when I'm on the go and don't want to bother with Android controls)
@MrPorg137 you can expect the results either today or tomorrow, I'll make a forum post and tag all participants
@Boeing777x I totally could, but I feel like that's too specific. People usually prefer challenges where they can buil real-life replica, I was kinda surprised how many entries this got (albeit some are questionable).
I will probably build that at some point, though. It's just that recently I've been making replicas just to try and improve my building skills
@Minecraftpoweer exactly what I'm doing, but I think I'd be fine with the tradeoff
Not funny, got throat cancer
What is the truest sense of humour in the United States of Micronesia?
A dog
@ACEPILOT109 thanks for the spotlight man. There's no telling which one's better, as they are different aircraft ;)
Although we took quite different approaches to simulate ground effect
Lmao I knew someone would make this after the Mustard video, hence why I went with the Lun
@ACEPILOT109 I do ham radio without license. Mainly because the hobby is dead in this country, and there's usually only one or two license exams (zero currently scheduled for 2020), and so fair I never had time on that day.
Although I'm not very interested in transmitting, right now I have a decent setup to receive satellites and decode weather transmissions. Also I have a dish to pull SSTV and KG-STV from Es'Hail-2
EDIT: to clarify, "without license" means that I don't transmit (expect CB sometimes), not that I transmit illegaly lol
Hmm yes, I was always wondering why the are disassembled jet engines in Christmas tree shops
@ACEPILOT109 plus my accent is really off-putting I sound like a mentally challenged German lol
@ACEPILOT109 I have a channel but I haven't posted anything about this yet, rn it only has some ham radio content
The printer is an Ender 3, completely stock, although I'm going to buy a glass print bed for it
@BACconcordepilot it's destiny
@asteroidbook345 right now I'm actually printing a solid-PLA wing section. It looks like the benefits of having only the frame and then paper skin on it are outweighed by the disadvantages; the wings are pretty much impossible to keep straight, they warp under the smallest force, and almost nothing properly adheres to the thin PLA strips they're made of, so even after I successfully wrap the skin around it, it comes off and completely distorts the shape of the airfoil.
And as I said, I plan on having Mark 3 or 4 fully controllable and powered, which will require much stronger wings that can carry the weight of a servo, cables, and the mechanism to move the control surface.
Is there a place where I can catch up on current RP? Would like to join maybe at some point
@CrazyCatZe also, I actually went with tape at first, but it doesn't adhere to the PLA at all. The only one that does is electrical tape, but that's made of rubber and stuff and would end up heavier than just making solid PLA wings
@Chancey21 the issue is that I have no convenient way of getting balsa wood. Besides, if this works, I plan to have a motor and control surfaces on Mark 3 or 4, at which point any weight savings that balsa would provide over PLA would be minuscule compared to the weight of a motor and an 18650 cell
@CrazyCatZe it is small because it doesn't really play any role besides limited pitch stability. Normal gliders have even smaller elevators when compared to their main wings. If it doesn't work as is, I can always print a third fuselage section and offset it further back where it will have larger effect on the center of lift
@CrazyCatZe I've bought waxed paper that's thinner, lighter, and has much less surface drag. I just wanted to test the first print, but I don't think a different skin would save it due to its fundamental flaws
@asteroidbook345 not for this one, it's just a throwing glider to test how strong the "wireframe" is. But yes, I will have an Arduino driving five servos and full 3-axis control on the large scale model.
@asteroidbook345 yes, hopefully it'll work straight out of SP. If it will, I'll scale it way up, print it in separate pieces, and then slap a motor on it
@XxMegamonsterxX l'aer?
idk
@ACEPILOT109 good choice
@Noname918181 @asteroidbook345 ah, yes, I see it now, I just dismissed the icon as being "reconnect part", which I do with he Shift+K hotkey
Okay listen here this is a robbery it's either your life or a download link for the SimplePlanes font
@TheFantasticTyphoon hmm the drag points are different
@Aeromen that screws up the missile, though
@Minecraftpoweer yes, I deliberately tried to do as little XML mods to this build as possible. If you want I can tag you under an unlisted post
@Minecraftpoweer also just tried it and it has literally no influence
@Minecraftpoweer but it's at 1
@WNP78 it all makes sense now, thanks
Hey, just a question out of the blue; do you happen to know a simple way to implement "render distance" to map plugin objects? I noticed that the stuff I add doesn't unload when I get far away from it (unlike the vanilla islands)
@HellFireKoder ah, alright. Thanks
It's because the new Android Mono Runtime environment no longer supports the format. I don't think there's anything the devs can do about that
@CRJ900Pilot livery's fine. Idk if you already disable drag on cosmetic parts, but its a good practice
@CRJ900Pilot as long as it runs fine on high physics. So I guess you can have more parts that maybe have disabled drag or stuff like that, if you're talking about things like cosmetics or cockpit interior
@asteroidbook345 Sure, as long as it makes sense as a people mover (by that I mean no two/four seaters)
@SnoWFLakE0s I am using the builtin Overload for it, could that be the issue? Although some other statements work just fine
@SnoWFLakE0s there's no mention of activation groups in the post, unless I'm completely blind. To be clear, I'm talking about inputs in activationGroup, not activation groups in inputID
@EternalDarkness ah, damperMultiplier, completely forgot about it. Thanks
@Oski yep I know, I had a lot of issues like this in the exact opposite situation, but now I am completely clueless and frustrated
@SnoWFLakE0s activationGroup can be an input?
@WNP78 I have a question. I have this on a propeller input:
clamp01(Throttle - Activate1)
I want the propeller to throttle only when AG1 is inactive, so that whenever AG1 is 1 it'll negate any Throttle value between 0 and 1.
The issue is that for some reason this function makes the engine go full throttle on spawning, when both Throttle and Activate1 should be 0, so
clamp01(0 - 0)
should result in 0, right? Why doesn't it work?
EDIT: is there a way to show all the input values of the aircraft so that I can debug better?
EDIT2: I now also tried having clamp01(VTOL) and abs(VTOL) on a control surface input, and it doesn't move at all
This deserves a feature
Pretty good, although the lack of any landing gear is a bit disturbing
Cool, although the wing flex is a bit excessive and the lower rudder is inverted. But it flies fine
cool, it kinda works
I know I have no chance but count me in