45.1k DerekSP Comments

  • BF 109 (mk2) 6.7 years ago

    Good... Good...

  • A Final SP build as SR2 looms just on the Horizon. 6.7 years ago

    @WhiteRabbit yes, there are only couple small islands in SP, but at least there are runways'n'stuff on them. In SR2, you will take off, and what... That is why I proposed for SP to have only one small and detailed planet with many airfields, forests, mountains, etc.

  • A Final SP build as SR2 looms just on the Horizon. 6.7 years ago

    @Chancey21 Or they could just make SP2 similar to SR2, but with only one, detailed planet

  • A Final SP build as SR2 looms just on the Horizon. 6.7 years ago

    SR2 is far from being SP2. It will be more focused on the space aspect of it, there will be no interesting environment to explore by a plane, and parts such as prop engines will be missing

    +3
  • Windows RADAR Plugin Mod Updated Again. 6.7 years ago

    What is 554

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @PhantomBladeCorp so... In 1945 they were able to build it in a few years, and we in 2018 with futuristic technologies, drones, space travel and the internet will work on it for several decades :D

  • gunning AI 6.7 years ago

    Luckily for us, there is no way for modders to create custom AI

  • Can someone help me with a scale problem? 6.7 years ago

    What I often do if I can't precisely locate and fix the issue, is just disabling collisions of every single part.
    I just open the XML file of the aircraft, and add the collision attribute using Search and Replace (Ctrl+H)

    +2
  • Airship teaser? 6.7 years ago

    @Chancey21 oh no I'm going to lose all of my 1 customers

    +2
  • Airship navlights? 6.7 years ago

    @Feanor o thank you

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @Botfinder but it has cool wings tho

  • BF 109 (mk2) 6.7 years ago

    Are you from the glorious Czech Republic?

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @ForeverPie but it would ruin my joke as well, shhh...

  • Jeep 6.7 years ago

    @QingyuZhou to be fair, I'm just surprised it wasn't already taken

  • A question about AI, game ticks, and slow motion (and physics I guess) 6.7 years ago

    @RodWan Well, to be fair, more allocated memory could help with airplane loading when the game goes back into focus, sometimes it has me waiting for a minute before it starts to respond, but that may be a Linux issue

  • Glider Challenge [CLOSED] 6.7 years ago

    @Static hopefully before this month ends, I did some tests but then my main PC died (for, like, the twentieth time this year), so I'm again stuck with a laptop that can't really handle it :/

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @LiamW Yes, some glider also have forward swept wings, but not as excessive as the Ju-287, the Su-47 was cancelled, the X-28 as well (but it did develop some neat stabilization systems tho), and Spectre and Vantage have much less sweep. It must've been really difficult making the plane stable all the way back in 1940s

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @EternalDarkness oh I missed that article, thanks

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @XjayIndustrys yup, one L-610 is parked at Kbely I think. One is on a pedestal in Brno and one may be parked at the Kunovice airport where Let manufactured it, but I am not exactly sure about the last one

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @EternalDarkness yes, I don't expect many people to actually absorb this at once, and I understand why :D

    +1
  • SD-R100 6.7 years ago

    @FastDan ohgod how is the cooldown not stopping you :O

  • SD-1500 6.7 years ago

    @FastDan I see you've entered maximum overdrive mode. Thanks for that, I might hit the 25K sooner than I imagined!

    +1
  • 8? unusual planes worth knowing about #6 6.7 years ago

    @RodWan K I took the dot out, here it is -> .

    +2
  • 8? unusual planes worth knowing about #6 6.7 years ago

    @ThePrototype Ah, I didn't know that. But AFAIK the glider was downscaled, so they couldn't even install the engine in, could they?

  • A question about AI, game ticks, and slow motion (and physics I guess) 6.7 years ago

    @RodWan I don't think memory is the issue. And IIRC someone from Jundroo already said that real multi-core is beyond them as Unity doesn't support it. I might be wrong on that one, though

  • 8? unusual planes worth knowing about #6 6.7 years ago

    @EternalDarkness
    and
    @CSP27
    Thanks for subscribing I guess

  • A question about AI, game ticks, and slow motion (and physics I guess) 6.7 years ago

    @Remote a bit off topic, but sounds useful

  • uses for an extra leaf blower engine? 6.7 years ago

    I love that you asked here.
    Make a plane out of it.
    Ya know, the usual stuff, somewhere on youtube somebody used a leafblower (or a hairdryer?) engine to power a plane, at it was pretty dank. And the 25CC is pretty powerful

    +2
  • I’m back under a new account. Let me explain 6.7 years ago

    damn, just make sure you change your password if you use the same one somewhere else

    +7
  • A question about AI, game ticks, and slow motion (and physics I guess) 6.7 years ago

    @Chancey21 or maybe a new physics option - "Very High", that would increase the tick speed an decrease simulation speed.

    +2
  • A question about AI, game ticks, and slow motion (and physics I guess) 6.7 years ago

    @Minecraftpoweer ye, too bad I can't use mods lol

  • Eagle Pass 6.7 years ago

    @Baldovino kul

  • A question about AI, game ticks, and slow motion (and physics I guess) 6.7 years ago

    @FastDan I just noticed that. Those "shaker" gliders stop working under slow-motion. Literally all the game needs is sped up physics and AI calculations and boom 1.8 done :D

    +4
  • Eagle Pass 6.7 years ago

    btw, I smell a lot of controversy regarding shakers, so, ya know, I'll rather use something different and hope to beat at least one unfortunate fellow

  • Eagle Pass 6.7 years ago

    @Tully2001 is it allowed to disable collisions?

  • 2ndGenType X-3.2 Racing plane 6.7 years ago

    @DPSAircraftManufacturer actually, I got it down to 0:50, I'll tag you

  • Super Opal Impala (1971) 6.7 years ago

    Where we're going we don't need roads!

    +2
  • 2ndGenType X-3.2 Racing plane 6.7 years ago

    @wzr1 @DPSAircraftManufacturer with thrust vectoring it finished in 0:53

  • 2ndGenType X-3.2 Racing plane 6.7 years ago

    @DPSAircraftManufacturer yeah, but before I start I want to add thrust vectoring to the main engine, I already had a somewhat functional prototype before this plane used my engine, so I may refurbish that. It will give the plane increased maneuverability on the pitch, and potentially the yaw axis

  • 2ndGenType X-3.2 Racing plane 6.7 years ago

    @DPSAircraftManufacturer ye we could do a project together, @wzr1 could design the airframe, you could take care of the engines, and I could some final tweaks and maybe some XML magic that I was practicing lately

  • Name some supersonic planes that don’t have a sonic boom (irl or in dev) 6.7 years ago

    @Spacedoge12345plane in that case, none exist. NASA is working on one, called QueSST or something like that, and Boom Tehcnologies are also developing their to be used as an airliner

    +1
  • 2ndGenType X-3.2 Racing plane 6.7 years ago

    @wzr1 also, do you intend to use this in a tournament? If so, you will have to get rid of all XML-modified parts

  • 2ndGenType X-3.2 Racing plane 6.7 years ago

    @wzr1 I might make a variant of the ramjet with thrust vectoring. I will use this airplane to test how it fits, and will report to you when I'm done!

  • Bf-109 e4 / Me-262 6.7 years ago

    nvm I just looked it up, neat-o

  • Bf-109 e4 / Me-262 6.7 years ago

    what is the grey plane in the last picture?

  • DRONE 6.7 years ago

    I swear I've seen this somewhere...

    +6
  • My life is complete now 6.7 years ago

    @GritAerospaceSolutionsLTD how do you think I got it...

    +1
  • Name some supersonic planes that don’t have a sonic boom (irl or in dev) 6.7 years ago

    It is impossible to go supersonic without a boom. Although it is possible to streamline the boom so it will dissipate faster and won't be as loud.
    A DC-8 once went supersonic, you can only imagine the sonic boom that would create

    +1
  • SD-1500 6.7 years ago

    @RamboJutter well... the fan blades are from the default blasto engine, except I scaled it so it is squished, and the entire thrust reverser is just one additional fuselage and one piston. I was thinking about making everything custom, including the blades, but in my opinion that's not worth the trouble and nudging hell when I could do this :D

  • SD-1500 6.7 years ago

    @asteroidbook345 When I was working on this, I thought I'm already making a huge engine, but compared to the monster like the GE9X, it's still lagging behind, so an SD-2000 maybe? :D