@Rb2h Have the "Calculate Drag" box un checked? If it still checked the build will crash the game to calculate its drag. See this video for guide of installation.
@LockheedAviation that's a known issue with the collision of the track (at least for me). I tried to just ignore it because I cannot find a way to fix it. I believe it's because of the nature of collision of the Fuselage part and the Wheel part. But if I find a way to fix it I'll let you know.
Thank you for the report! :D
@LunarEclipseSP After some testing in-game, unfortunately I did not find any answer for your question. But I found something that still within the FineTuner scale tool. If you scale up part and the drag is still on and the Calculated Mass box is uncheck, it will resulted on a buggier part when playing. The part will shake and making the speedometer reading 4000km/h. But when the Calculated Mass box is checked with the drag still calculated, it will make the part behaving just fine and just feels heavier. My guess is there is some kinda dampening of physics when the part is heavier. When the drag is disabled however its kinda behaving the same. Its not clear if that's affect the performance or not.
Sorry if that's not the answer that you're looking for.
@LunarEclipseSP The drag calculation for all part is already disabled, so its not affecting performance so much than the big mesh itself. It also run in my Android so I think it will work on any devices.
@Scratchoza , when I spawn a vehicle It's spawn clipping to the track, but It's not consistent. Some are do, some don't, do you have any solution to this? Is it the part connection or something else?
Don't connect one bomb to another. Try connecting the bomb below to the Fuselage center. When I try your plane and detach the bomb that connected to another bomb the bomb works again. Also there is unconnected half circle fuselage in the rear of the bomb bay
@KSB24 Thankyou 🙏
+1@YarisHatchback it can be driven from all direction, but it can only go to one direction
+1@jamesPLANESii lmao, just a spill
+1@YarisHatchback Kayaknya di settingnya, nanti coba diliat dulu
+1@YarisHatchback dimensinya ngikutin standar Jepang, panjang 19.5 lebar 2.8. Tapi bentuknya lebih kearah KFW cuma geometrinya lebih simpel
+1@YarisHatchback I'll consider
+1Will editing FunkyTree on the fly possible? So we don't have to go back to the designer to tweak the code.
+1@Rb2h hmm, if so I don't exactly know what happen. Disabeling drag usually stop it from crash
+1@Rb2h Have the "Calculate Drag" box un checked? If it still checked the build will crash the game to calculate its drag. See this video for guide of installation.
+1This is the reason why I chose the F-13 model. Good job!
+1@LockheedAviation that's a known issue with the collision of the track (at least for me). I tried to just ignore it because I cannot find a way to fix it. I believe it's because of the nature of collision of the Fuselage part and the Wheel part. But if I find a way to fix it I'll let you know.
+1Thank you for the report! :D
@MrCOPTY that bring Joy to my eye, thank you!
+1Have no cool word for company name, so I use my name and the company's provided product
+1@LunarEclipseSP thank you!
+1@LunarEclipseSP After some testing in-game, unfortunately I did not find any answer for your question. But I found something that still within the FineTuner scale tool. If you scale up part and the drag is still on and the Calculated Mass box is uncheck, it will resulted on a buggier part when playing. The part will shake and making the speedometer reading 4000km/h. But when the Calculated Mass box is checked with the drag still calculated, it will make the part behaving just fine and just feels heavier. My guess is there is some kinda dampening of physics when the part is heavier. When the drag is disabled however its kinda behaving the same. Its not clear if that's affect the performance or not.
Sorry if that's not the answer that you're looking for.
+1@LunarEclipseSP I'll look into it, I will tell you if I found something
+1@LunarEclipseSP The drag calculation for all part is already disabled, so its not affecting performance so much than the big mesh itself. It also run in my Android so I think it will work on any devices.
+1@LockheedAviation Hope you like it!
+1@LockheedAviation sure
+1@Scratchoza , when I spawn a vehicle It's spawn clipping to the track, but It's not consistent. Some are do, some don't, do you have any solution to this? Is it the part connection or something else?
+1@DatTrainAndCarGuy19 pas klik videonya layarnya gimana?
+1@MrCOPTY thank you!
+1@TalonTheCRTguy sure!
+1@DatMaluchGuy19 actually one out of 4 wheels keep clipping into the ground. I might not continuing this circuit
+1@DatMaluchGuy19 since the map mod is broken I don't think i will make train anymore until there is solution available and tested.
+1@Majakalona yes
+1@RepublicOfCursedPlanes Yoo that's cool! Will it loop or there will be end on both ends? Either way, thats really cool!
+1Don't connect one bomb to another. Try connecting the bomb below to the Fuselage center. When I try your plane and detach the bomb that connected to another bomb the bomb works again. Also there is unconnected half circle fuselage in the rear of the bomb bay
+1@PlaneFlightX understood, thank you
+1@ToeTips you're welcome
+1T
+1Man, I'm already following you. Every craft and video you uploaded I will always know. You don't have to tag me unless I comment that I ask to ok?
+1Maybe use a detacher or a pylon. If the rocket is release from either of those two it will launch the rocket.
+1@V can we have search bar there as well?
+1@CooperFilms001 Here you go
+1@CooperFilms001 you're welcome, type it on the specific input, like pitch, roll, or yaw
+1Set the activation group to : GS < 180
+1@Markolley I recommend you to lower it
+1@Inuyasha8215 nope, i base it on Densha de Go
+1@aurelienBTC3937 its automatic, you don't have to do it yourself
+1T
+1@TheTomatoLover if you say T, it mean you want to be tagged when the build is complete
+1T
+1With fuselage cutting it can easily be made
+1@DatRoadTrainGuy19 yes
+1@DatRoadTrainGuy19 sip!
+1I might make them someday @DatRoadTrainGuy19 , in the mean time you can try This, this is the thing i made in the past
Edit: i just realise you already upvote it lmao
+1@DatRoadTrainGuy19 you're welcome, glad you like it!
+1@Scratchoza thank you!
+1@IceCraftGaming Thankyou
+1