When I first played this game, I originally thought that fusalage blocks were just static large cylinders, hence not using them for anything I was building. It was only when I downloaded a couple planes did I realise that fusalage blocks were so darn useful.
I feel as if people are being a bit naive about multiplayer on SP for mobile. There are far too many negatives than positives to implement multiplayer into SP.
Incredible build, some really smart techniques with some of the instruments and more impressively such a smooth and stable FBW (very jealous). Could honestly spend hours just messing with this build alone. Amazing interior and exterior as well, with so few parts as well, gotta be one of the best builds to date!
You need to press the button on the handle, don’t pull it up using a mouse etc. Its exact location is outlined in the throttle handle page of the cockpit section in the manual
@ThomasHeuisler
Hmm, I guess just make sure throttle is at 0% position (but still in idle), and maybe try keeping the inertial starter on for a bit longer?
@ThomasHeuisler
Please read manual before asking questions. Highly recommend using mouse as joystick to avoid stalling due to excessive AoA. Feedback is highly appreciated as changes are likely to occur in future so stay tuned to this post.
Video tutorial/guide to startup for those who are a bit confused is here
Reduced parts version is available here
AI/Arcade version is available here
UPDATE: V1.3 (see change log for list of all changes)
I think the way i did it was to have another rotator that set it back to the zero position after start up, you’d have to try different things tho because you might want a different behaviour @Sergio666
Yea, previous auto-aim systems calculated the target velocity just fine, so you should be able to transfer that code over for your applications
@ollielebananiaCFSP
Hmm, i guess that makes sense, but you can still do the same thing with the new feature by just cutting the fusalages into smaller pieces. It’s cleaner and wayyyy faster @MrShenanigans
Will not be a battleship that is for sure. Will definitely also not be mobile friendly. Looking more at Cold War era ships potentially. @Bismarcksurvivor100
They are manually aimed, see the control above. As for the anchor thing, that’s an interesting feature I hadn’t thought about, but would be quite difficult to pull off due to the amount of parts needed to make it look good. @Bismarcksurvivor100
Upon thinking about it, I think a really easy way to do the timer now would to have variable like "EngineON" and then have the input be "EngineON + clamp01(Activate1)". Then in the engine, have an expression that checks if the variable is greater than say 1000 (so EngineOn > 1000). Then you could also check if Activate1 is turned off set EngineOn = 0, with a higher priority. That way it resets each time you turn off the inertial starter or whatever.
@Soardivision160th
F4U Corsair
+1A6M2 Zero
F8F Bearcat
BTD-1 Destroyer
TBF Avenger
??
Haha, definitely a correlation. The tutorial is a slight bit outdated.
+1@TheGuyYouMightKnow
There’s no real secret, the only way is to learn. Just take a look at builds you like and dissect them for techniques ect.
+1Looks really nice right now, my only concern is the shape of the nose, it seems a bit fat. Other then that, keep up the good work!
+1When I first played this game, I originally thought that fusalage blocks were just static large cylinders, hence not using them for anything I was building. It was only when I downloaded a couple planes did I realise that fusalage blocks were so darn useful.
+1Looks like you’ll catch up to me soon, geez I’m slow.
+1With time comes knowledge, with knowledge comes experience @CRJ900Pilot
+1I feel as if people are being a bit naive about multiplayer on SP for mobile. There are far too many negatives than positives to implement multiplayer into SP.
+1I like how it turned out, very nice build!
+1Hopefully by Christmas! @ProcessedPlAnEs
+1This is very big, I mean it looks nice but it's size is just far too big, even if it is to scale
+1I see you've converted this into the aluminium overcast, pretty nice.
+1Even better
+1@Pianoman
These are just what I need; by the way, are they set to no collisions?
+1Haven't decided. I don't plan my projects, they sorta just come when they feel like it. A break might also be ahead so you know. @temporaryaccount
+1I did learn a lot from this though, which is why I keep it up, I think my 2nd best build came after this
+1@temporaryaccount
iOS can be limiting but..., using some neat tricks you can practically make anything
A trick I recently discovered is to to rotate and edit the rise and run so that it'll change the parts position slightly (by 0.125)
You can also use the part mirror function to put parts were you want by simply moving the cockpit left and right (depending on were you want it)
As James said, scaled parts are very important too, keep them as subsets.
Time is everything though, so just keep experimenting and learning. You'll get the hand of it soon.
+1Incredible build, some really smart techniques with some of the instruments and more impressively such a smooth and stable FBW (very jealous). Could honestly spend hours just messing with this build alone. Amazing interior and exterior as well, with so few parts as well, gotta be one of the best builds to date!
In the pinned comment there is an arcade version which has no complicated procedures. @JoJoSans1
Feel free, no need to credit if it's just something small.
@Auroren13
I didn’t, I made most of it on PC, just uploaded from iOS @TheCaper
You need to press the button on the handle, don’t pull it up using a mouse etc. Its exact location is outlined in the throttle handle page of the cockpit section in the manual
@ThomasHeuisler
There is a video now showing start up procedure. @ThomasHeuisler @tismanastofabia
A simple video showing how to start up the FW-190A-8.
Link to original plane
Hmm, I guess just make sure throttle is at 0% position (but still in idle), and maybe try keeping the inertial starter on for a bit longer?
@ThomasHeuisler
I mean I’ll try, do you hear the winch when you press the inertial starter? @ThomasHeuisler
It actually started even earlier @alexJgameYTukraine000000
2.1 years ago
Ahh yep they are, this is a bit dumb of me, i should be able to fix this and update the XML tonight (edit fixed)
@Default4
Did you try priming the fuel pump (big yellow button) a few more times after releasing the starter? @ThomasHeuisler
Here’s a link to the Arcade version which the AI can use here
@RicardoAs1515
Link to plane: Here
Please read manual before asking questions. Highly recommend using mouse as joystick to avoid stalling due to excessive AoA. Feedback is highly appreciated as changes are likely to occur in future so stay tuned to this post.
Video tutorial/guide to startup for those who are a bit confused is here
Reduced parts version is available here
AI/Arcade version is available here
UPDATE: V1.3 (see change log for list of all changes)
I think the way i did it was to have another rotator that set it back to the zero position after start up, you’d have to try different things tho because you might want a different behaviour @Sergio666
Hmm, maybe I’ll get round to building that rafale that i’ve always wanted to build
Yea, previous auto-aim systems calculated the target velocity just fine, so you should be able to transfer that code over for your applications
@ollielebananiaCFSP
I believe this was always possible @ollielebananiaCFSP
It says 1984 refit in the name of the craft. @Bismarcksurvivor100
Depends what you want, tag me on an unlisted
@MrShenanigansSP
I think that could be possible, I will probably make a few different reduced part versions as well @DerVito
I think slightly above 6000ish
@DerVito
Hmm, i guess that makes sense, but you can still do the same thing with the new feature by just cutting the fusalages into smaller pieces. It’s cleaner and wayyyy faster @MrShenanigans
I just paused the game and panned my camera around, was the easiest shot by far lol
@FeatherWing
Will not be a battleship that is for sure. Will definitely also not be mobile friendly. Looking more at Cold War era ships potentially. @Bismarcksurvivor100
Unlikely for this build, but maybe for a future one. @Bismarcksurvivor100
They are manually aimed, see the control above. As for the anchor thing, that’s an interesting feature I hadn’t thought about, but would be quite difficult to pull off due to the amount of parts needed to make it look good. @Bismarcksurvivor100
Because that was easier for me before they introduced FT. You can easily change it yourself. @AlexsandrSenaviev
But surely you know how to read descriptions...
@ShinyGemsBro
Very busy nowadays, will probably have more time in the following months
@BUILDERDUDE
Sure
@RiversUnkowN
Upon thinking about it, I think a really easy way to do the timer now would to have variable like "EngineON" and then have the input be "EngineON + clamp01(Activate1)". Then in the engine, have an expression that checks if the variable is greater than say 1000 (so EngineOn > 1000). Then you could also check if Activate1 is turned off set EngineOn = 0, with a higher priority. That way it resets each time you turn off the inertial starter or whatever.
@Soardivision160th