Build the > separately, then nudge it in between the two blocks that are seperate by the spring. Then shift k on the rotators so they attach to the fuselage blocks.
@Mainblocks
Oh, that’s easy. Just place the wheel on a fuselage block, then connect the fuselage block to your landing gear strut with a spring, and then nudge everything in so that the spring is hidden. @Mainblocks
3000 parts is a lot of parts, and it virtually makes the game unplayable/unenjoyable. @Minecraftpoweer
As for the screenshot, are those modded lights @Kentheman, cause beacons don’t light up like that
Great cockpit, maybe a bit overkill but still, looks good. Just watch out for misaligned parts, there are a couple knobs that aren’t aligned with their bases in the cockpit (see centre bottom).
I dunno what you mean about the right bank, doesn’t happen to me. And it can just take off from the USS Beast (just tried), but the carrier itself is far too short anyways. @CRJ900Pilot
Oh yeah, that’s one way to do it. But its slightly inflexible, cause if you wanna fly while you using your turrets then you’re kinda limited. I have keybinds set to VTOL and TRIM on my game, so it’s really easy for me to control the turrets. I use the number pad keys (4,6 for left and right, 5,8 for up and down), although anyone could bind them to something else
@CRJ900Pilot
I have, like for the bomb tallies I've used the back of the small rotator to save nearly 24 parts. But yeah, I'll have a look for useless parts
@randomusername
It's the Apache Princess, she really has more orange cowling but I ran out of colour swatches, so I had to compromise. As for health editing, I was considering it, but it wouldn't really work because the bullet would never hit that part before destroying the plane because of SP physics. Thanks for the feedback though, greatly appreciated
@CursedFlames
Pretty nice build! Something of note for next time is the remove the massive crease between the control surfaces and the wing, it's a bit jarring. Overall, great build!
Personally, doing it that way can lead to some pretty bad auto-roll, test and build at the same time.
@randomusername
Very nice plane by the way!
@Jengstrom
Thanks man!
@CRJ900Pilot
Thanks @EternalDarkness, glad you like it!
New updates don’t make as much money as a new game, they need to make a living you know
+5Build the > separately, then nudge it in between the two blocks that are seperate by the spring. Then shift k on the rotators so they attach to the fuselage blocks.
+1@Mainblocks
Oh, that’s easy. Just place the wheel on a fuselage block, then connect the fuselage block to your landing gear strut with a spring, and then nudge everything in so that the spring is hidden. @Mainblocks
3000 parts is a lot of parts, and it virtually makes the game unplayable/unenjoyable. @Minecraftpoweer
+2As for the screenshot, are those modded lights @Kentheman, cause beacons don’t light up like that
Why?
Great cockpit, maybe a bit overkill but still, looks good. Just watch out for misaligned parts, there are a couple knobs that aren’t aligned with their bases in the cockpit (see centre bottom).
+4Are you referring to the spring or the < looking things?@Mainblocks
Are you running the plane on low physics?
@Jfalix
It’s been in the making for about a year, but in terms of actual hours, probably 40
@TheCBH
Thanks man!
@MrSilverWolf
I will hopefully
+1@ProcessedPlAnEs
Nice, though just by looking at it, it seems to be of a late era model, but it still has early era insignia? Anyways, looks fine!
@F4f879
Thanks man, that means a lot!
+1@Sgtk
Ok, if you wanna choose one go for it. Start on the fuselage and then I'll take a look
@CRJ900Pilot
Possibly, but I’m very bad at keeping colabs alive, XD. What did you have in mind?
@CRJ900Pilot
Cheers guys!
@ChaMikey
@Razor3278
@Roswell
Thanks for the support guys
@EternalDarkness
@getorge
@NANOMAN
We’ll see, I’m personally getting a bit tired of WW2 planes, but the B-29 is on my to do list for the future @CRJ900Pilot
Thanks
@CRJ900Pilot
Yeah, but it still had wobbly roll and pitch and it was generally quite unstable, so I gave up. @Chancey21
Oh, haven’t touched it in ages, but yeah it’s my next project. It’s practically done, just flight characteristics to sort out.
@Chancey21
I dunno what you mean about the right bank, doesn’t happen to me. And it can just take off from the USS Beast (just tried), but the carrier itself is far too short anyways. @CRJ900Pilot
+1Only took 11 months to build
@temporaryaccount
Oh, was that the camo on the one that the I was making?
@AdlerSteiner
Nice job, I like the camouflage on this one
Oh yeah, that’s one way to do it. But its slightly inflexible, cause if you wanna fly while you using your turrets then you’re kinda limited. I have keybinds set to VTOL and TRIM on my game, so it’s really easy for me to control the turrets. I use the number pad keys (4,6 for left and right, 5,8 for up and down), although anyone could bind them to something else
@CRJ900Pilot
I have, like for the bomb tallies I've used the back of the small rotator to save nearly 24 parts. But yeah, I'll have a look for useless parts
@randomusername
I can use it, and there'll be a mobile version too
@DaKraken
It's the Apache Princess, she really has more orange cowling but I ran out of colour swatches, so I had to compromise. As for health editing, I was considering it, but it wouldn't really work because the bullet would never hit that part before destroying the plane because of SP physics. Thanks for the feedback though, greatly appreciated
+1@CursedFlames
Yeah I have now
@EternalDarkness
There's an interior and a custom fuselage, that's why it has so many parts
@randomusername
VTOL trim, its easier that way for me
@CRJ900Pilot
Yeah, I tried to keep the parts down, but there were so many things I wanted to add. Don't worry, there's a version with 600 parts. @ProcessedPlAnEs
+2Haha
+1@BlazeInfinity
Oh, makes sense now
+1@Chancey21
Why though? It just induces an auto roll
@Chancey21
Is the horizontal stab meant to be off centre?
Great stuff! Maybe I should look into ships for my next project?
The order in which bombs drop is their distance on the x-axis to the cockpit. The closer ones drop first, furtherest ones drop last.
Out of interest, why did you choose to replicate an in game design block for block? Why not just replicate the actual plane?
+1Very nice, looking forward to seeing more!
Symmetry? Nah, that’s overrated
+1Good to see you back, I look forward to seeing more of works!
+1I XML edited the rotators to free spin with a range of 2° (via overload). It just comes up as “disabled” because it’s less than 5
+1@Hyattorama
Pretty nice build! Something of note for next time is the remove the massive crease between the control surfaces and the wing, it's a bit jarring. Overall, great build!
+3Personally, doing it that way can lead to some pretty bad auto-roll, test and build at the same time.
@randomusername
Very nice plane by the way!
@Jengstrom
Decals and “Erazor’s” wouldn’t work in SP, just through the physics engine alone.
+2Hoho, cut some slack. This build was pretty bad, it’s good that someone pointed it out. @AdlerSteiner