Altitude - Aircraft's altitude in metres
AltitudeAgl - Aircraft's altitude above ground level in metres
GS - The speed relative to the ground (m/s)
IAS - The speed relative to the air, adjusted for the desnity of the air (m/s)
TAS - The speed relative to the air (m/s)
Fuel - The amount of fuel remaining as a proportion of capacity (0 to 1)
AngleOfAttack - The angle of attack (angle airflow vertically meets the boresight) in degrees
AngleOfSlip - The horizontal equivalent of angle of attack (degrees)
PitchAngle - The pitch of the aircraft (degrees)
RollAngle - The roll of the aircraft (degrees)
Heading - The heading of the aircraft (degrees)
Time - The time since the level loaded (seconds)
DOES THIS MEAN WE CAN FINALLY MAKE ACCURATE INDICATORS!!!!!!
This is way too complicated for an actual build application. Hell most of this stuff you don't completely understand even after calculus. Basically, pointless that they added sin cos stuff. But thanks for explaining the new stuff you're the only one really doing this rn.
I’ve been working on an A-1 but your landing gear and guns are really detailed and the wing tips are really good as well as the cockpit. However you are missing a few details such as the control panel on the left side of the pilot seat, bomb bay, and you are missing some decals underneath the wings but it’s a really good job 👍🏻
also most attack aircraft don’t have a large amount of stores so an even better story is that M. Corp was looking for an attack aircraft that could stay out in the field for longer being able to take out more enemies due to the fact it didn’t have to go back to rearm as often.This lended way to a close air support bomber. This also makes the plane more cost effective since you can use less planes and get better results. You could have a bunch of paveway-like bombs on the plane with a very short release time so you select inferno and fire rapidly as you switch targets effectively taking out the enemy.
I can't believe i JUST saw this smh
+2BTW do you have sec csc and cot those are important or do we just have to put 1/sin 1/cos 1/tan?
Altitude - Aircraft's altitude in metres
+4AltitudeAgl - Aircraft's altitude above ground level in metres
GS - The speed relative to the ground (m/s)
IAS - The speed relative to the air, adjusted for the desnity of the air (m/s)
TAS - The speed relative to the air (m/s)
Fuel - The amount of fuel remaining as a proportion of capacity (0 to 1)
AngleOfAttack - The angle of attack (angle airflow vertically meets the boresight) in degrees
AngleOfSlip - The horizontal equivalent of angle of attack (degrees)
PitchAngle - The pitch of the aircraft (degrees)
RollAngle - The roll of the aircraft (degrees)
Heading - The heading of the aircraft (degrees)
Time - The time since the level loaded (seconds)
DOES THIS MEAN WE CAN FINALLY MAKE ACCURATE INDICATORS!!!!!!
BTW with this insight into the game you should probably be a dev...
This is way too complicated for an actual build application. Hell most of this stuff you don't completely understand even after calculus. Basically, pointless that they added sin cos stuff. But thanks for explaining the new stuff you're the only one really doing this rn.
+1@CruzerBlade why would you need customizable inputs for this though the only application I can see for this is under "FireGuns"
@AircraftoftheRedStar Thanks took me forever
yeah I only think you can do this with paneling (paneling sucks)
+1@BogdanX do you know anyone who specializes in this?
Handles real well and you can do a pretty good stall turn with it 👏
can you upload a bug fix
crashing my pc like crazy
umm this is an alternate account for somebody but for who?
You messed up on the rocket pods though, they are two rows slanted and then you have the raised and it rolls hella right, but still a good replica
Best looking Mi-24v on the site good job
Awesome
+1Work on leading edge tho but trailing is amazing
Holy crap and only 180 parts??!!!
Technically 205-36 but yeah it’s still really good plus it’s mostly the downloads that matters
+1Bogdan is just mad because you’re ahead of him on the best monthly plane
+1Kinda hard to control but hey it’s SimplePlanes physics
+2Sanitäter, hilf mir! -Battlefield V
Mmmm might use this...
Salty much? @Nickr
Um.. this is a copy of my post...
https://www.simpleplanes.com/a/NZ19K0/Teslas-Cybertruck
Wow this is really cool I like the story as well
Um how come the gunners don’t work and so doesn’t the gyro
“Jesus Christ It’s Jason Bourne”
Hmm weird but cool
Cool
+1Absolutely dopealicious
+1@BogdanX @Destroyerz117
Hmm cool@vcharng
+1Really good work on the ai stuff really cool
How do the bombs actually work?
+3Make a bomber version
FW-190 we’ve been waiting too long
Btw this would be awesome with the turret control mod
Man idk how you do this stuff I need some advice and help on a current project. Teach me ur ways! https://www.simpleplanes.com/a/hSx2wN/Ju-88
Needs a better damage model and recoil on the big guns
I’ve been working on an A-1 but your landing gear and guns are really detailed and the wing tips are really good as well as the cockpit. However you are missing a few details such as the control panel on the left side of the pilot seat, bomb bay, and you are missing some decals underneath the wings but it’s a really good job 👍🏻
+1the way you did the missiles is genius good xml editing 10/10
dude with this i can put it on a bomber and all the turrets will aim at one point! you could also create a AA battery!
this has the shape of a b-57 looks cool
wow.
Easily the best carrier on the site
+2Whoa
My apologies I confused the F-106 with the F-102 @DeVan
Nice little details it’s that kinda stuff that really brings the craft to life
also most attack aircraft don’t have a large amount of stores so an even better story is that M. Corp was looking for an attack aircraft that could stay out in the field for longer being able to take out more enemies due to the fact it didn’t have to go back to rearm as often.This lended way to a close air support bomber. This also makes the plane more cost effective since you can use less planes and get better results. You could have a bunch of paveway-like bombs on the plane with a very short release time so you select inferno and fire rapidly as you switch targets effectively taking out the enemy.