Also, follow these guideline on engine power, afterburners, and drag points. Also I have no idea why you would bind you landing gear to the LandingGear input. You have a lot to fix here.
K so you have a few options for the 4 heavy wing pylons you can have ATG missiles, guided rockets like APKWS, or guided bombs. For the outer 4 you can only mount aim 9s and aim120s. You’ll put the aim 9s in the under one and aim-120s on the outer most
I thought the fins already opened automatically. Btw the Mk.82 snakehead is not a precision guided munition. The only precision guided munition which stems for the mk 82 is the GBU-12
Yeah loaded weight is way too low as well. A comparable bomber weighs 400k-500k pounds. This is 15k pounds. As for the prop, it’s better than sucking up fuel. Idk you could build some simple blades and put them on a rotator ig. Nobody really has sound on anyways lol
@CheeseTruffles
Low key should have just showed the wings instead of the full planes and avoided all this lmfao. I like this but it’s hard to understand in a picture format like this. Can you make a video? Thnx
Yeah you should make your mass realistic. Also your problem with fuel consumption is coming from the decorative engines. Try to get rid of as many as possible and put a prop for the intake fan instead of a jet engine. Pretty good aircraft it’s just wonky bc the specs are wonky.@CheeseTruffles
Your empty weight is -500k that’s what I mean. Some ppl reduce the weight like that so their gear can handle it. You should fix the weight and make the engines comparable to an improved B-1 engines @CheeseTruffles
Most likely yes although wing loading on wiki is calculated with empty weight. Just try to get the wing area down to 530 feet. I saw that you used wings for paneling on the custom wings so make sure you either remove them or enable wing physics. Again your engine multiplier should be .925@Destroyerz117
If you are having trouble with the gear make sure you are in medium physics and set the weight of the wheels to 10 or more. Then you can have realistic weight and speed
This is good. You did a great job on the fuselage and it probably the second or best-built plane I've seen. Smooth even though the shape is complex. Very well done. The flight model is also pretty realistic except for the speed and thrust. You need to make the power multiplier a ratio of SP thust/ RL thrust in order to get realistic acceleration and top speed. If you arent getting the top speed you are looking for keep reducing drag until it hits its top speed at 30k feet. In this case your power multiplier should be 0.925.
Also, follow these guideline on engine power, afterburners, and drag points. Also I have no idea why you would bind you landing gear to the LandingGear input. You have a lot to fix here.
You should use the smooth value on your fuselage pieces. It looks really blocky.
+2Some helpful advice...
+1@Stinky ah
me-264 noice
K so you have a few options for the 4 heavy wing pylons you can have ATG missiles, guided rockets like APKWS, or guided bombs. For the outer 4 you can only mount aim 9s and aim120s. You’ll put the aim 9s in the under one and aim-120s on the outer most
It has countermeasures? I didn’t even know that. Huh.
K guided or unguided @Fox00One
Yeah I don’t have discord lol. Well a lot can go on an F-16 are you looking for an air to ground loadout or air to air or multi role @Fox00One
Wut. This is my boat lmao. @Fox00One
So this is the sub that “sunk” the USS Theodore Roosevelt in that exercise
+10He attacc
He protecc
But most importantly
He launches ballistic missiles from 17.5 kilometers away
#Rejecc boat protecc ducc
+12Shat deadline is today I was gonna make a kickass patrol boat tomorrow
+3I thought the fins already opened automatically. Btw the Mk.82 snakehead is not a precision guided munition. The only precision guided munition which stems for the mk 82 is the GBU-12
+2Yep my great grandfather was in the ghost army. It’s pretty cool stuff
+2Are you leaving for 8 hours bc your pet swiffer mop died?
You bastard...
April fools joke every year without fail...
+5Yeah loaded weight is way too low as well. A comparable bomber weighs 400k-500k pounds. This is 15k pounds. As for the prop, it’s better than sucking up fuel. Idk you could build some simple blades and put them on a rotator ig. Nobody really has sound on anyways lol
@CheeseTruffles
Lols
I did it for lols
You changed ur name@RandomUser09
Hi@RandomUser09
K thnx@DeezDucks
Kuul
+1For a pack do what I did on my weapons pack. Just save all the planes you want in subs and then bring them into one creation. That easy.
Sad :(
Bad F-16 memes.
+1A great place to start would be fixing the wing part so it actually looks like an airfoil
Also
Also idek why jundroo can’t just make the wing part look like a god damn wing so we don’t have to this stuff all the time
Also how long does it normally take you to do this? Also, how are you extending the panels?
Low key should have just showed the wings instead of the full planes and avoided all this lmfao. I like this but it’s hard to understand in a picture format like this. Can you make a video? Thnx
Yay a sunfish! These are fun to sail!
+1Yeah you should make your mass realistic. Also your problem with fuel consumption is coming from the decorative engines. Try to get rid of as many as possible and put a prop for the intake fan instead of a jet engine. Pretty good aircraft it’s just wonky bc the specs are wonky.@CheeseTruffles
Wow that’s pretty DaFunny
You have them set to false so they don’t but make sure your wing area that actually produces lift is 530ish square feet @Destroyerz117
Or SR-71 engines
Your empty weight is -500k that’s what I mean. Some ppl reduce the weight like that so their gear can handle it. You should fix the weight and make the engines comparable to an improved B-1 engines @CheeseTruffles
Most likely yes although wing loading on wiki is calculated with empty weight. Just try to get the wing area down to 530 feet. I saw that you used wings for paneling on the custom wings so make sure you either remove them or enable wing physics. Again your engine multiplier should be .925@Destroyerz117
That is after you adjust the engines too
If you are having trouble with the gear make sure you are in medium physics and set the weight of the wheels to 10 or more. Then you can have realistic weight and speed
Ugh you did the weight thing :(
Lol@2Papi2Chulo
And a spoot
This deserves my upvote! Good job!
your wing area should be 530ish and wing loading should be 116ish. Your metrics are off and it is impacting rotate and stall speed
This is good. You did a great job on the fuselage and it probably the second or best-built plane I've seen. Smooth even though the shape is complex. Very well done. The flight model is also pretty realistic except for the speed and thrust. You need to make the power multiplier a ratio of SP thust/ RL thrust in order to get realistic acceleration and top speed. If you arent getting the top speed you are looking for keep reducing drag until it hits its top speed at 30k feet. In this case your power multiplier should be 0.925.
Really hit em with the water boy reference
This would be hilarious if this was in the mod and it would just sit there blocking traffic
+3