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CT-24 Olympian

19.1k CheeseTruffles  3.1 years ago
758 downloads


A Super-sonic nuclear weapons platform. A delta-wing bomber capable of speeds above Mach 2, and carries 3 nuclear ALCMs in internal bays.

Created with an all custom fuselage (including control surfaces, landing gear, and bay doors), a semi-functional cockpit, and a realistic flight-model with working afterburners and realistic VFX.



Afterburners engage at 100% throttle and with AG1

Flight model is realistic. Acceleration is slow especially without afterburner , and will bleed energy on turns. In addition, engine spool time is realistic, and will take several seconds to reach max or min thrust.

Afterburner is highly recommended on take-off , as aircraft is unable to properly depart from smaller runways such as Wright airport.

Gear is locked in the down position when on the ground, and nose wheel steering is only available when aircraft is on the ground and travelling less than 40 kph

Aircraft does not have flaps; trim may be used as a substitute.



Controls:
[AG-1: Afterburner]
[AG-2: Air Brakes]
[AG-3: Bay-doors and Arm Weapons]
[AG-4: Lights]
[AG-7: Eject payload]
[AG-8: Master Switch]
[Trim: Trim]
[Camera-1: Pilot Perspective]
[Camera-2: Co-pilot Perspective]
[Camera-3-5: Missile Perspective]



Enjoy!

Afterburners courtesy of MIKEESE

Decal numbers and letters courtesy of AgDynamics


Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 60.4ft (18.4m)
  • Length 147.1ft (44.8m)
  • Height 28.4ft (8.7m)
  • Empty Weight N/A
  • Loaded Weight 15,433lbs (7,000kg)

Performance

  • Power/Weight Ratio 19.949
  • Wing Loading 57.9lbs/ft2 (282.8kg/m2)
  • Wing Area 266.4ft2 (24.8m2)
  • Drag Points 79

Parts

  • Number of Parts 935
  • Control Surfaces 4
  • Performance Cost 6,079
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  • Profile image

    @ChrisPy I know 7 tonnes is incredibly low for a bomber, but I have to keep it down to make the gear I want - If I want realistic mass, I'd have to increase the mass of the wheels, shocks, all the moving parts. It would just be a mess to make it work reliably (It would be decimated on any high-G manoeuvre, and SP rotator physics gets very wonky at high masses). I built this aircraft with realistic acceleration and flight performance in mind; I ignored the mass. I've tried making reliable custom gear at realistic masses before, it was just too much hassle and not worth the time.
    And I love the sound!

    3.1 years ago
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    13.9k ChrisPy

    Yeah loaded weight is way too low as well. A comparable bomber weighs 400k-500k pounds. This is 15k pounds. As for the prop, it’s better than sucking up fuel. Idk you could build some simple blades and put them on a rotator ig. Nobody really has sound on anyways lol
    @CheeseTruffles

    3.1 years ago
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    My loaded/practical weight is 7000kg, the negative value is just from the game calculating the theoretical value of an empty fuel tank, which is incorrect as the fuel tank is massless, and would never reach that value. I know the plane sucks up a lot of fuel (7 decorative, 3 practical engines) but I just increased the fuel capacity to counter it. And the sound of a prop on a delta-wing jet bomber would drive me mad xD
    Sorry if I’m coming off a little hostile btw @ChrisPy

    3.1 years ago
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    13.9k ChrisPy

    Yeah you should make your mass realistic. Also your problem with fuel consumption is coming from the decorative engines. Try to get rid of as many as possible and put a prop for the intake fan instead of a jet engine. Pretty good aircraft it’s just wonky bc the specs are wonky.@CheeseTruffles

    3.1 years ago
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    660 Matrixx

    Here comes the updoot

    3.1 years ago
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    Oh the weight’s only like that because I have a single massless fuel tank, and I like where my engines are right now @ChrisPy

    3.1 years ago
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    13.9k ChrisPy

    Or SR-71 engines

    3.1 years ago
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    13.9k ChrisPy

    Your empty weight is -500k that’s what I mean. Some ppl reduce the weight like that so their gear can handle it. You should fix the weight and make the engines comparable to an improved B-1 engines @CheeseTruffles

    3.1 years ago
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    29.3k TriStar

    It goes pew pew

    3.1 years ago
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    @ChrisPy I use high physics and don't have any issues with the gear (is it spazzing out for you?). I know the high-mass gear trick, but it causes the gear to rip off when I turn, and I'm not really focusing on realistic weight, only speed and manoeuvrability - which is why the engines are so weak, irl it would take a while to get up to Mach 1 and above. And wdym by the weight thing?

    3.1 years ago
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    13.9k ChrisPy

    That is after you adjust the engines too

    3.1 years ago
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    13.9k ChrisPy

    If you are having trouble with the gear make sure you are in medium physics and set the weight of the wheels to 10 or more. Then you can have realistic weight and speed

    3.1 years ago
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    13.9k ChrisPy

    Ugh you did the weight thing :(

    3.1 years ago
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    13.9k ChrisPy

    And a spoot

    3.1 years ago
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    13.9k ChrisPy

    This deserves my upvote! Good job!

    3.1 years ago
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    @Lennington
    @Mustang51

    Pinged again because I had to remove the other one.

    3.1 years ago