I used these exact ones here: XB-70. I also used them on my C-47 and Waco Glider. I get very good results with these exact markings, even though you have to nudge and work them to get them in place.
Not sure what car you should make, however as far as what you should do to improve, may I suggest using markings? There are a bunch out there under the "Parts" tag which I use. Also, are you using fine tuner mod? I just started and it makes a world of difference in getting shapes to look just right.
Actually, the F-100 was armed with four 20mm Pontiac M39A1 revolver cannons (single barrel with rotating chamber), they're tucked up on the bottom of the fuse beneath the intake and cockpit, so they are hard to see; if you try and replicate the armament, you'll probably have to XML mod the bullet spread to "0" to prevent blowing the nose off the airplane. This is a nice, simple, build, I like it!
@503rdAirborneSoldier yes, it does except when you're trying to build a replica with guns tucked into the sides of the fuse (A-4, F-100, F-105, Crusader, G.91, just to name a few).
Nice, gotta build my B-25 at some time. The cheek guns blasting the nose off comes from the bullet "spread" that was introduced with 1.5...I guess the Devs thought it was too hard to hit a maneuvering aircraft using guns (it WAS pretty tough). Perhaps they'll revert this fix in 1.6. In any event, if you get into XML modding, you can set the spread="0" for the guns and they won't do it. I'm pretty new to XML modding myself, so I can't promise that setting the spread to zero won't introduce some other funkiness, but it's worth a try...
@hopotumon CoL and CoG are close for maneuverability considerations and weight's already been added. Accelerate to 500-600 before really yanking on the stick and you won't depart controlled flight. AI handles it well enough, though.
@HSAeroWerkes1 it wasn't a straight and level drop, so they weren't gliding, it was a pitch up and lob, so they were thrown ballistically...go ahead and try it: Accelerate at low level, pull up to 20 - 45 degrees nose high and hit the pickle button while continuing the pull up, then watch that bomb fly, it'll go pretty far.
@cowelly yes true; I still vote for one of the earlier "small wing" Harriers, plus the FRS.1 has that unique canopy for better vis, so it would look different than most other Harriers out there.
Sea Harrier FRS.1 aka the "Shar", it's the only Harrier to actually have made air to air kills (Falklands War/Guerra Malvinas against A-4s, Daggers, Mirage, C-130, a few other types).
Flaks..? Do you mean flak cannons? As in, anti-aircraft guns? You just point a gun or cannon in the air... I've thought about making some sort of system in SP, I think all you would need to do it would be a cockpit piece, a couple of rotators and a wing gun or rotary cannon.
@Gestour it's OK, I'll work with this particular build a little more, think I can make it work. Plus, now that I know how to access the XML files, can experiment a little to see what's what. You're right, it's much easier to do XML editing yourself, rather than trying to get someone to do it for you.
I have to say, I can't believe I lived without this for so long. This really changes the game; from all the builders out there, thanks for writing this!
@Synthex4060 totally agree...I really notice some users who when they post state: "100% accurate!". The reality of the situation is that every single replica on this site has its share of compromises to make it more flyable or more detail accurate, nothing is 100% accurate, so, like you, I like a nice compromise and I definitely work to make my replicas fun to fly!
@90corvette well, it looks good. Simple, yet accurate. Are you on Windows 10? I tried to fin the path to Jundroo, but I got a message telling me I wasn't allowed to access the "My Applications" folder.
@MechWARRIOR57 do you mean a post to the unbreakable wings?
I used these exact ones here: XB-70. I also used them on my C-47 and Waco Glider. I get very good results with these exact markings, even though you have to nudge and work them to get them in place.
Put them down, then use nudge to fix them where they go just above the surface in question...they work.
By markings, I mean insignia.
Here, look at this: USAF Insignia
Not sure what car you should make, however as far as what you should do to improve, may I suggest using markings? There are a bunch out there under the "Parts" tag which I use. Also, are you using fine tuner mod? I just started and it makes a world of difference in getting shapes to look just right.
Nice!
Actually, the F-100 was armed with four 20mm Pontiac M39A1 revolver cannons (single barrel with rotating chamber), they're tucked up on the bottom of the fuse beneath the intake and cockpit, so they are hard to see; if you try and replicate the armament, you'll probably have to XML mod the bullet spread to "0" to prevent blowing the nose off the airplane. This is a nice, simple, build, I like it!
@503rdAirborneSoldier yes, it does except when you're trying to build a replica with guns tucked into the sides of the fuse (A-4, F-100, F-105, Crusader, G.91, just to name a few).
@Booster456 that's what I thought, what about the first fight though?
So...any details?
Nice, gotta build my B-25 at some time. The cheek guns blasting the nose off comes from the bullet "spread" that was introduced with 1.5...I guess the Devs thought it was too hard to hit a maneuvering aircraft using guns (it WAS pretty tough). Perhaps they'll revert this fix in 1.6. In any event, if you get into XML modding, you can set the spread="0" for the guns and they won't do it. I'm pretty new to XML modding myself, so I can't promise that setting the spread to zero won't introduce some other funkiness, but it's worth a try...
It may be fictional, but it looks like an Italian F-14!
Wow, very nice, too bad I can't spotlight you as you have many more points than I do!
@hopotumon CoL and CoG are close for maneuverability considerations and weight's already been added. Accelerate to 500-600 before really yanking on the stick and you won't depart controlled flight. AI handles it well enough, though.
@hopotumon ?
Cool, tag me when done.
@HSAeroWerkes1 it wasn't a straight and level drop, so they weren't gliding, it was a pitch up and lob, so they were thrown ballistically...go ahead and try it: Accelerate at low level, pull up to 20 - 45 degrees nose high and hit the pickle button while continuing the pull up, then watch that bomb fly, it'll go pretty far.
@cowelly yes true; I still vote for one of the earlier "small wing" Harriers, plus the FRS.1 has that unique canopy for better vis, so it would look different than most other Harriers out there.
Nice, but needs a description, as least: "start in the air as there's no landing gear!"
Very nice...did you model this after an R/C aircraft? It has a Pitts-style muffler...
Great, thanks!
@SHCow F-20 Tigershark
Can I get an extension of 2 days to finish up my build?
Sea Harrier FRS.1 aka the "Shar", it's the only Harrier to actually have made air to air kills (Falklands War/Guerra Malvinas against A-4s, Daggers, Mirage, C-130, a few other types).
Flaks..? Do you mean flak cannons? As in, anti-aircraft guns? You just point a gun or cannon in the air... I've thought about making some sort of system in SP, I think all you would need to do it would be a cockpit piece, a couple of rotators and a wing gun or rotary cannon.
OK...noted...thank you, Sir!
Hey, congrats! Nice job.
Looks awesome!
@Gestour it's OK, I'll work with this particular build a little more, think I can make it work. Plus, now that I know how to access the XML files, can experiment a little to see what's what. You're right, it's much easier to do XML editing yourself, rather than trying to get someone to do it for you.
@Gestour darn it...I went into the file, modded the spread to "0", now any gun in my A-4 file doesn't fire, but it smokes...wth is going on?!?!?!??!?!
@Gestour thanks so much, I found it and opened the file. I had to find my way to the C: prompt first, it worked!
@Dimkal I was just hoping that you had a really cool OV-10 somewhere, that was all, not questioning where you got the nose section ;)
Thought so, but I don't see an OV-10 on your profile...?
The forward fuse is an OV-10...
This is nuts!
@BogdanX hmm, that makes sense
@BogdanX why would the position of the LG hinges cause a roll?
Strangely fascinating...
I have to say, I can't believe I lived without this for so long. This really changes the game; from all the builders out there, thanks for writing this!
@Synthex4060 totally agree...I really notice some users who when they post state: "100% accurate!". The reality of the situation is that every single replica on this site has its share of compromises to make it more flyable or more detail accurate, nothing is 100% accurate, so, like you, I like a nice compromise and I definitely work to make my replicas fun to fly!
@MechWARRIOR57 understand, no worries just when you can get to it, thanks!
@MechWARRIOR57 any luck with the gun request?
Very cool!
Nice replica of the Salamander and kind of like your Feather...😉. Plus, it's only 62 parts!
Like an He-162...
@MemeKingIndustriesAndMegaCorporation How would you land in it without getting shot down?
Are you on iOS or PC or Android?
@SHCow yes, should have more upvotes, if only for the skull and crossbones!
@90corvette well, it looks good. Simple, yet accurate. Are you on Windows 10? I tried to fin the path to Jundroo, but I got a message telling me I wasn't allowed to access the "My Applications" folder.