@Gemista, as an experienced SP veteran, I would encourage you to build a B&V 40, that thing is a fairly simple build. I'm sure you can do it, go for it!
@vonhubert yes, totally agree. In fact, I'm trying to decide whether or not to add flaps to my current build (the one you helped me with), I'm not sure it's worth the effort even though the real-life counterpart had them, what do you think? Also, if what mean when you say "X-plane", you mean real life aircraft undergoing flight testing, If you are correct, experimental and prototype aircraft these days undergo extensive computer and wind tunnel testing, even after all the design calculations, gone are the bad old days when the pilot wasn't sure if the machine would actually fly or not and the spectacular accidents which sometimes resulted.
@Weaverfish interesting...if it should have automatically uploaded as a successor. Perhaps since you deleted the predecessor (prior to uploading this one?), it didn't post as a successor.
@Weaverfish yes, I did comment on your P-40, really think you did a great job on that one, the shape was perfect. Standby, I'm going to check out your new post.
@Weaverfish thanks for the input. I figured it out, the issue is that when in the editor, if you simply nudge the camera to the center of the intake piece, which seems the way it should be done, the view you see out of the camera is still above where the camera actually sits. You actually need to put the camera below, and well below, where you want the view to "see" from when in flying mode.
@vonhubert even flaps on straight wing aircraft (the U-2 has a very noticeable nose down pitch movement when extending the flaps) can cause pitch changes; considering the flap-slab interconnect systems on newer aircraft, yeah, the T-38 has that system (the U-2 does not, lots of manual trim change required), in fact failure of that system with flaps extended causes an abrupt pitch up which must be arrested with aggressive full forward stick "within 3 seconds" is what the Dash-1 states. I've noticed the pitch change, but not the lift increase...but that's interesting that you've noticed it. I will have to re-attempt a flapped build to see if I can reproduce the lift increase...up to this point, I had decided it just wasn't worth the effort. Now that you ALSO have me thinking about the whole pitch change thing, I'm going to have to build something with a flap-slab interconnect system...hmmm....
@Wolffman, take it from me, there are plenty of good things in life. What you're feeling is most likely boredom; if you think about it, boredom (or the lack of distraction) can feel like what you describe as nihilism...
Nice, it takes off and flies...buuuuttt...the elevator control is reversed. Push forward, trees get smaller, pull back, trees get bigger, which is exactly the opposite of the old aviation axiom. I know that some RC aircraft guy's set up their planes that way, do you fly RC?
It was too small anyway (or at least the cranium was too small), so it looked, and still looks, ridiculous. However, it did add a little extra to open-cockpit aircraft. If they did bring it back, then I would recommend that it should be about 3.5 units long (or tall), which would correspond to someone who's about 5 1/2 to 6 feet tall.
You are correct, I saw the same thing awhile ago. In SP, horiz stabs shift the CoL back, as if they're adding lift (Even though the stabs are symmetric in SP). They only work that way when a plane uses canards, but in most conventional aircraft, the stab pushes down to lift the nose which naturally falls (for stall recovery purposes). This is why canards are more efficient--the horiz stab ADDS to the total lift of the aircraft. So, you are correct...but...SP's emulation makes it close enough for our purposes. What do you think?
Well, I think it looks great, but cannot fly it on my iPhone...my only suggestion is that you must might want to change the nozzles to a color other than highlighter yellow.
Well, despite the wing issue, it flies very nicely. Using modded structural wings (to allow control surfaces) will fix this issue. Recommend you download the Overload Mod as you are on Windows. You can also find them is you search "unbreakable wings" on the site.
@Seeras thanks, got it. So, do I have the generally correct idea? 1. Attach camera to intake. 2. Nudge camera down, down, as far as necessary (possibly below the intake) to have the flight mode view looking out the intake. 3. Use shrunken fuse pieces as crosshairs and nudge to front of intake. 4. Attach whole thing to aircraft block and angle (with Fine Tuner), then nudge into the fuse?
Also, I see from your description that you use AG6 for your landing gear extension and retraction? Overload Mod gives you the ability to modify the rotators to use the "LandingGear" control to extend and retract the gear.
@Mainblocks did you fix the gear clipping issue? I found that blocks which are resized smaller (using Fine Tuner) do not easily clip. I have had to resize the block larger, then clip it to the second part and then resize smaller to get it to clip.
@mushr0om what is frustrating, is that in the editor, I see the camera right smack in the middle of the intake opening, but the view doesn't change to see out of the intake while in flight. When you nudged it down (or in), did you have to nudge it below the intake?
@Mainblocks, I will try to follow your advice to get this to work, thank you. Do you know if I can "assemble" the sight outside the plane, then use Fine Tuner to nudge it all into the plane and angle it as a group?
Nice build, how much did you mod these weapons from the originals? If anything, it's one heck of a compilation job.
Yes, in fact it was subject of the book, "Vulcan 655", I think it was titled? Have you read it?
@Weaverfish yes, read here
@Weaverfish watch language, read the rules, you're going to get your posts deleted and banned from the site!
@Gemista, as an experienced SP veteran, I would encourage you to build a B&V 40, that thing is a fairly simple build. I'm sure you can do it, go for it!
@vonhubert yes, totally agree. In fact, I'm trying to decide whether or not to add flaps to my current build (the one you helped me with), I'm not sure it's worth the effort even though the real-life counterpart had them, what do you think? Also, if what mean when you say "X-plane", you mean real life aircraft undergoing flight testing, If you are correct, experimental and prototype aircraft these days undergo extensive computer and wind tunnel testing, even after all the design calculations, gone are the bad old days when the pilot wasn't sure if the machine would actually fly or not and the spectacular accidents which sometimes resulted.
@Weaverfish interesting...if it should have automatically uploaded as a successor. Perhaps since you deleted the predecessor (prior to uploading this one?), it didn't post as a successor.
What exactly did you change from the previous version?
@Weaverfish yes, I did comment on your P-40, really think you did a great job on that one, the shape was perfect. Standby, I'm going to check out your new post.
@Weaverfish thanks for the input. I figured it out, the issue is that when in the editor, if you simply nudge the camera to the center of the intake piece, which seems the way it should be done, the view you see out of the camera is still above where the camera actually sits. You actually need to put the camera below, and well below, where you want the view to "see" from when in flying mode.
@vonhubert even flaps on straight wing aircraft (the U-2 has a very noticeable nose down pitch movement when extending the flaps) can cause pitch changes; considering the flap-slab interconnect systems on newer aircraft, yeah, the T-38 has that system (the U-2 does not, lots of manual trim change required), in fact failure of that system with flaps extended causes an abrupt pitch up which must be arrested with aggressive full forward stick "within 3 seconds" is what the Dash-1 states. I've noticed the pitch change, but not the lift increase...but that's interesting that you've noticed it. I will have to re-attempt a flapped build to see if I can reproduce the lift increase...up to this point, I had decided it just wasn't worth the effort. Now that you ALSO have me thinking about the whole pitch change thing, I'm going to have to build something with a flap-slab interconnect system...hmmm....
@TakicraftCorporation love that movie!
Very nice and very similar to one of my builds, I like it!
@Wolffman, take it from me, there are plenty of good things in life. What you're feeling is most likely boredom; if you think about it, boredom (or the lack of distraction) can feel like what you describe as nihilism...
NNNiiiiiicccccceeeee!!!!!!!
Nice, it takes off and flies...buuuuttt...the elevator control is reversed. Push forward, trees get smaller, pull back, trees get bigger, which is exactly the opposite of the old aviation axiom. I know that some RC aircraft guy's set up their planes that way, do you fly RC?
Nice! Now following...
Hey, read the community standards, no swearing.
Perhaps Tempest after, then. Good luck, would recommend making the F-82's canopies smaller and less bulbous. Looks like a good start, though!
2...don't see many early Tempests around here. Good luck with the camouflage.
It was too small anyway (or at least the cranium was too small), so it looked, and still looks, ridiculous. However, it did add a little extra to open-cockpit aircraft. If they did bring it back, then I would recommend that it should be about 3.5 units long (or tall), which would correspond to someone who's about 5 1/2 to 6 feet tall.
Nice! Even better than the screenshots!
You are correct, I saw the same thing awhile ago. In SP, horiz stabs shift the CoL back, as if they're adding lift (Even though the stabs are symmetric in SP). They only work that way when a plane uses canards, but in most conventional aircraft, the stab pushes down to lift the nose which naturally falls (for stall recovery purposes). This is why canards are more efficient--the horiz stab ADDS to the total lift of the aircraft. So, you are correct...but...SP's emulation makes it close enough for our purposes. What do you think?
Pretty well. I had the pleasure of living in Germany for 3 years and we loved it there!
Here's a weird, off the wall question for you: Did you use the stock custom color palette, or did you XML mod the colors at all?
Nice!
Also, modded builds don't get the attention of original aircraft.
Well, I think it looks great, but cannot fly it on my iPhone...my only suggestion is that you must might want to change the nozzles to a color other than highlighter yellow.
It's a bit of a fun challenge, but it DOES fly!
Y'know...you could do one of those Hank Caruso series of SP builds, you know those pics where the planes are all cartoony and angry...? Y'know?
One day, an A-7 collided with a J29, sending both of them smashing into a Ta-183, which happened to be airborne at the time...
Agreed a great description and a very well done build!
Yes, it is quite the dank bizjet...very nice, haven't really seen that many bizjets on the site for awhile, used to be just full of them.
Well, despite the wing issue, it flies very nicely. Using modded structural wings (to allow control surfaces) will fix this issue. Recommend you download the Overload Mod as you are on Windows. You can also find them is you search "unbreakable wings" on the site.
Nice, straightforward Sabre!
@EngineerOtaku yes, please link the page, I am interested, thanks.
Reminds me of something from the old Macross anime series. Cool.
Wow, incredible!
Very cool, I like how you did the missiles...did you have to turn off collision to get this to work correctly?
@Seeras thanks, got it. So, do I have the generally correct idea? 1. Attach camera to intake. 2. Nudge camera down, down, as far as necessary (possibly below the intake) to have the flight mode view looking out the intake. 3. Use shrunken fuse pieces as crosshairs and nudge to front of intake. 4. Attach whole thing to aircraft block and angle (with Fine Tuner), then nudge into the fuse?
Your'e welcome, it's a beautiful build, it should really see the light of day.
@AndrewGarrison, you might know this already, but it appears the site is not uploading new builds.
There have been no new posts for 2 hours now, there's probably a problem...
Also, I see from your description that you use AG6 for your landing gear extension and retraction? Overload Mod gives you the ability to modify the rotators to use the "LandingGear" control to extend and retract the gear.
@mushr0om OK thanks, will try that.
@Mainblocks did you fix the gear clipping issue? I found that blocks which are resized smaller (using Fine Tuner) do not easily clip. I have had to resize the block larger, then clip it to the second part and then resize smaller to get it to clip.
Do I need to put a second block at the back of the intake, THEN place the camera on top of that?
@mushr0om what is frustrating, is that in the editor, I see the camera right smack in the middle of the intake opening, but the view doesn't change to see out of the intake while in flight. When you nudged it down (or in), did you have to nudge it below the intake?
@Mainblocks, I will try to follow your advice to get this to work, thank you. Do you know if I can "assemble" the sight outside the plane, then use Fine Tuner to nudge it all into the plane and angle it as a group?
Wow, this is a very impressive build! Have you released the final version?