@Chancey21 Thanks for feedback, trying to release new version that actually hides everything
Hi Gestour, sorry to bother but I have a problem that maybe you also had before.
I'm recently working on a weapon mod, when i'm trying to add a explosion I find that, no matter where i put an AudioSource and play it, there's no volume rolloff, it hears like the sound is right in front of me. I searched and I think that it's because of the AudioListener .
Do you have any clue in getting it right?
@MrTyTheGreat it's an effect, in-game effect
@EternalDarkness can you please upload the crash log to Google Drive?Thx
I tried to avoid using fuselage block, instead I use primitive block, like straight block and reducer block.
I find that if you modify a fuselage block to be the same as a straight block, they are still different in geometry, straight block has only 12 triangles while fuselage block has much more. In addition, much less parameters is required to generate a straight block. So using more primitive blocks accelerates both model loading and rendering.
@Chancey21 Great idea. I'm not capable of making 3D shader at present. But I will learn to do.
@Constellation FreeCam 是另外的mod，是个操控摄像机的mod，而这个mod只是用来拍图片在上传时用的，
Added one function.
Changed Toggle from F8 to F11
@alroma press tab and scroll mouse wheel up, a target range is needed forsafety, or it won't fire
Thank u for 14 upvotes, but why only 5 downloads? You should really try it, it's not that laggy.
@AndrewGarrison Is there any chance we can use visual studio as debugging or profiling tool developing mod plugins? It would be awesome for mod creating.
this can make a big difference
@Spacedoge12345plane Thanks. I noticed i named it wrong, it's called depth of field.....
@Spacedoge12345plane it's WIP,
@Sinacraft see description below the title "Android".
@AWESOMENESS360 that's depth of field effect
@DankDorito fixed, check it out :)
@DankDorito I missed the FOV of freecam cameras, I'll fix it
@jamesPLANESii The Game uses 2 cameras to render, and I had not been able to modify both. It will be fixed in future version.
@Gravity Steam's shortcut won't block this mod, and you can preview the pictures using Steam.
@Khanskaya feel free to post
@exosuit I had considered it, but I think it's better when there's a limit.
@fantastekgamer mig31 uses turbofan, this mig25 uses turbojet
I found a BUG: after switched weapon, the green target boxes are placed at wrong position on screen.
I'm testing by modifying _camera field in TargetBoxScript
Many wants to upload in-game screenshots for post preview.
There's no solution for now for me.
I used some little tricks, to control the volume of both right and left channels to simulate the position of sound source.
AFK for days.
I've added new function:
-Bind camera to an object.
-Set a visual target for the camera.
The camera can still move around-it's not fixed to the object. And the program alway makes both the object and the visual target in sight.
@exosuit Sorry no update on Android
@ForeverPie Tracking something in Updated V1.1 is much easier, move pointer over a plane and press MMB, or click the tracking button anytime to track player plane
@shipster yes, in Weapon category
@WNP78 I worked it out, really thanks to your help
@WNP78 sorry for late reply, I'm using Unity 5.3.6d1, just now I added Designer Plugin to the Canvas and it displyed correctly. Still working on figure out displaying in maps
@WNP78 I'm still confused, I've added IgnoreFloatingOrigin to Canvas but still can't even let it displayed in the designer, do I need to "enable" it in some way? What's the magic in it?
@squideater56 sent, open 000.unity with U3D
@WNP78 Thanks for making it clear! appreciated
@WNP78 How do you add Canvas with buttons to the game? I tried a lot but no success, and ended up using GUILayout to add UI, which is not handy at all.
@Oski according to current algorithm, only object at the very center of screen can be captured
@squideater56 give me ur email so i can send u source code
@GreatHenry Mobile almost done
Idk how to add a canvas to the game and let it show on screen
@squideater56 I made a game's JointRotator's replica in mod script to let rotator use custom inputs
@Brields95 yes i will
@Tessemi they aim where you are aiming