@MemeKingIndustriesAndMegaCorporation I would love to, but all of the more intensive builds just keep crashing the compiler... I guess I have a lot of learning still!
@Mod Since I've updated to 5.3.6f1 even my manual builds aren't working! There is a message about, not supported in this version of Unity... I was trying to salvage/save my first manual builds as a RAW file to transfer, but have given up on it while trying to troubleshoot the compiler error. Thanks for any assistance!
@Mod By hand, do you mean you use a touchpad or a Waacom? Or do you sketch a manual grey relief height map, scan/photo and upload as a height map? I am having a huge problem with processing height maps. The SP mod window crashes while script compiling. (1024x1024 res height map)
@RussianAS @Nexus24680 Hey Androidians, is it better to have more or less in your view for these kind of maps? It takes a while to render so I shall run it this evening most likely, but I still am adding to the build. How much is too much as far as lag for Android? Thankee!
Yeah, I was an avionics troop (EW/Jammming/Reception/TACAN focus) in the USAF once upon a Christmas, and we trained on this airframe (Though it was being retired) and F-15's. The EF-111 never allowed a single radar guided missle to strike any aircraft it was protecting, AFAIRecall...
@fishheads88 I've been slow to update the Android, BTW is it more important to have a low detail map for Android? Are they laggy, or can they handle more intense environments? (E.g. Yunika Rally Mod Map (credit: @Mod ) The render does take awhile, so I would like to have it optimized for folks initially. Measure twice, cut once, or somesuch!@MemeKingIndustriesAndMegaCorporation @fordzilla @kikasshes @PilotOfFuture @BungieChair @BenAtennyson @lowjames123
@ian8811946 @cac7usman Heya, I was having that issue and a few others as well, but I'm using 5.1.4f1, since that is what most folks found the most compatible with SP. What are your thoughts? (I am totally new to this Unity thing!) -Also I was wondering what you guys use to procedurally paint your landscaped by height. Thank you for any input, and nice map!
I have added these in the original, and I had downloaded lots of packs, but none of the builds would work. This was a somewhat reductionist approach... I would love to have lots interesting features, and I certainly welcome your build donations and will put them to good use!) I also may have a high and low detail build for folks to deal with lag.
I am working on a Mod at the moment that focuses on the driving aspect you mention, it ran for about 2.5 hrs this morn, and didn't workie... sniff I am testing and will upload.
I really dig somewhat unnatural/surreal landscapes, but I do agree that adding more variation would make it also more aesthetically pleasing! Also, since this is a test, I wanted to see if I could land on some of these features, and a bit of the back-story is that some of these are eroded runways in disrepair. I certainly will take your advice into consideration, thank you!
@MemeKingIndustriesAndMegaCorporation Roger that, I will adjust the spawn points and etc; this was mostly a test since I have just begun to try learning Unity a couple of days ago, I wanted to keep the variables down since I have no method to test. Should upload cleaned up PC today, and Android perhaps this evening. They take an hour or so to render on my slowbie machine... Thank you for the input!
Okay Androidians; lemme know if the test port works, as I cannot test! @BungieChair @BenAtennyson @lowjames123 @MemeKingIndustriesAndMegaCorporation @fordzilla @PilotOfFuture @TrainDude
@fordzilla @PilotOfFuture Sorry, no Android version yet, but when I work out the kinks, I could upload an Android compiled version, though I have not the means to test...
@Patrick20206 Thanks for the heads up! I uploaded a current work in progress while I get the original figured out. It is still a bit bland as I am still painting the textures.
@Mod Ummm... Now my Rocky Landings 2 mod will not delete or move from the mod folder without admin permission... However, I am logged in under admin... How is this possible? I am trying disabling the different builds to troubleshoot. Any help would be appreciated! Thanks in advance!
It almost looks like a lovechild between the FJ60 and FJ80! I like! (I'm also putting a Mercedes turbodiesel in an FJ80 on the side, so I'm a little biased toward the landcruiser...) @Overland
Heya, I pulled all of the mods out of the folder in the reverse order I had put them in, and sure enough one of my maps must have not been loading correctly. Thank you for your help! @Gestour
This is right as I am trying to troubleshoot a mod map I attempted to upload earlier but wouldn't function correctly... I don't know if it is related. Thank you all for any help! @MechWARRIOR57
Oh, and when ever you can get to it, Super Percussive pistons would be wonderful! (Like 10-100x current power/speed) Whatever you can manage, Thanks for helping out!
@PilotOfFuture Hey you're a pilot of the Future right?; Tomorrow seems quite early, and I am quite patient, so no worries; I appreciate your consideration!
(Happy Friday!, off to learn C# to assist with about 8 billion things in Unity...with great power comes a great deal of learning...por supuesto!)
@MemeKingIndustriesAndMegaCorporation I would love to, but all of the more intensive builds just keep crashing the compiler... I guess I have a lot of learning still!
@Monarch The credit goes to @Toscio56 and his outstanding design.
"Get to the Choppa now":
https://www.simpleplanes.com/a/Zd0lcG/AS350-Ecureuil-loaded
@Mod Since I've updated to 5.3.6f1 even my manual builds aren't working! There is a message about, not supported in this version of Unity... I was trying to salvage/save my first manual builds as a RAW file to transfer, but have given up on it while trying to troubleshoot the compiler error. Thanks for any assistance!
@AstleyIndustries Great for emergency solid rocket egress away from combat if the frame is too badly damaged!
Have Fun, Gang! I'll be physically far away in the Misty Mountains, but I shall be there in Spirit!
Muy Bueno!
@Dauntless Isn't that also why you would never give a clock as a housewarming gift?
@Dauntless Wonderful Build!
@rubbishcraft What about the number 4? I've heard it's quite the opposite in Chinese (Mandarin).
@Topfighter We'll see, it might be a couple...
@MemeKingIndustriesAndMegaCorporation Thanks for the input!
@AstroMechanic Thank you! The current version (that I uploaded last eve), makes the track possibilities much clearer.
@RussianAS You're quite welcome!
@Mod By hand, do you mean you use a touchpad or a Waacom? Or do you sketch a manual grey relief height map, scan/photo and upload as a height map? I am having a huge problem with processing height maps. The SP mod window crashes while script compiling. (1024x1024 res height map)
@saturn28 Danke, danke! :D
@RussianAS @Nexus24680 Hey Androidians, is it better to have more or less in your view for these kind of maps? It takes a while to render so I shall run it this evening most likely, but I still am adding to the build. How much is too much as far as lag for Android? Thankee!
Yeah, I was an avionics troop (EW/Jammming/Reception/TACAN focus) in the USAF once upon a Christmas, and we trained on this airframe (Though it was being retired) and F-15's. The EF-111 never allowed a single radar guided missle to strike any aircraft it was protecting, AFAIRecall...
@fishheads88 I've been slow to update the Android, BTW is it more important to have a low detail map for Android? Are they laggy, or can they handle more intense environments? (E.g. Yunika Rally Mod Map (credit: @Mod ) The render does take awhile, so I would like to have it optimized for folks initially. Measure twice, cut once, or somesuch!@MemeKingIndustriesAndMegaCorporation @fordzilla @kikasshes @PilotOfFuture @BungieChair @BenAtennyson @lowjames123
@BaconEggs Include the link!
It looks wonderous, but I have a difficult time taking off even with VTOL vertical... @eflite
@ian8811946 @cac7usman Heya, I was having that issue and a few others as well, but I'm using 5.1.4f1, since that is what most folks found the most compatible with SP. What are your thoughts? (I am totally new to this Unity thing!) -Also I was wondering what you guys use to procedurally paint your landscaped by height. Thank you for any input, and nice map!
It reminds me of the EF-111 Aardvark. Nice work!
@GenrichTitov Thank you for the feed back!
I have added these in the original, and I had downloaded lots of packs, but none of the builds would work. This was a somewhat reductionist approach... I would love to have lots interesting features, and I certainly welcome your build donations and will put them to good use!) I also may have a high and low detail build for folks to deal with lag.
I am working on a Mod at the moment that focuses on the driving aspect you mention, it ran for about 2.5 hrs this morn, and didn't workie... sniff I am testing and will upload.
I really dig somewhat unnatural/surreal landscapes, but I do agree that adding more variation would make it also more aesthetically pleasing! Also, since this is a test, I wanted to see if I could land on some of these features, and a bit of the back-story is that some of these are eroded runways in disrepair. I certainly will take your advice into consideration, thank you!
@MemeKingIndustriesAndMegaCorporation Roger that, I will adjust the spawn points and etc; this was mostly a test since I have just begun to try learning Unity a couple of days ago, I wanted to keep the variables down since I have no method to test. Should upload cleaned up PC today, and Android perhaps this evening. They take an hour or so to render on my slowbie machine... Thank you for the input!
Exactly! Wonderful, and thank you again! @PilotOfFuture
Wonderful, Thank you! @PilotOfFuture (BTW, I should have Mod racetrack up today too...)
@fishheads88 Android or PC?
Okay Androidians; lemme know if the test port works, as I cannot test! @BungieChair @BenAtennyson @lowjames123 @MemeKingIndustriesAndMegaCorporation @fordzilla @PilotOfFuture @TrainDude
Also enhancing/expanding the landscape for the base version.
I'm working on an Android port... Waiting for the SDK. @BungieChair @BenAtennyson @lowjames123
@fordzilla @PilotOfFuture Sorry, no Android version yet, but when I work out the kinks, I could upload an Android compiled version, though I have not the means to test...
@Patrick20206 Thanks for the heads up! I uploaded a current work in progress while I get the original figured out. It is still a bit bland as I am still painting the textures.
Danke! @saturn28 the original design is credited to @thealban; I used his beautiful AWACS platform for launching drones in-flight.
@Mod Ummm... Now my Rocky Landings 2 mod will not delete or move from the mod folder without admin permission... However, I am logged in under admin... How is this possible? I am trying disabling the different builds to troubleshoot. Any help would be appreciated! Thanks in advance!
Oh, no! I will troubleshoot and reupload! @Mod
FJ80 by Overland! @Overland
It almost looks like a lovechild between the FJ60 and FJ80! I like! (I'm also putting a Mercedes turbodiesel in an FJ80 on the side, so I'm a little biased toward the landcruiser...) @Overland
Heya, I pulled all of the mods out of the folder in the reverse order I had put them in, and sure enough one of my maps must have not been loading correctly. Thank you for your help! @Gestour
If one enabled wasn't loading correctly would that cause the dialog to revert to non-mod? @Gestour
Jundroo->SimplePlanes->Mods @Gestour ...And I haven't moved it... hmmmm....
Should I completely reinstall the game? @Gestour Thank you for any help, I know that you are busy!
This is right as I am trying to troubleshoot a mod map I attempted to upload earlier but wouldn't function correctly... I don't know if it is related. Thank you all for any help! @MechWARRIOR57
I tried grabbing another and it doesn't show up at all. The mods, mod options; et cetera... @MechWARRIOR57
Thanks for the Helium, et al! @Gestour
Whoo hoo!
Awesome! And Thank You Very Much!
Oh, and when ever you can get to it, Super Percussive pistons would be wonderful! (Like 10-100x current power/speed) Whatever you can manage, Thanks for helping out!
Can you make the beam the same color as trim 3? Then anyone could make it any color, correct? I am naive when it comes to XML! @PilotOfFuture
Zowie! Danke, Danke! @PilotOfFuture
@PilotOfFuture Hey you're a pilot of the Future right?; Tomorrow seems quite early, and I am quite patient, so no worries; I appreciate your consideration!
(Happy Friday!, off to learn C# to assist with about 8 billion things in Unity...with great power comes a great deal of learning...por supuesto!)