@WNP78 No worries, I've been building maps mostly just to play with the landscape, learning has been it's own reward! (And just got 2 somehow... for exact 5000, interesting!)
@ian8811946 Glad to hear you enjoy it as much as I do! I figured out the problem, I need to use the legacy shaders, I'll update now with the object test. Thank you for the input, the next run I'll omit the light, and work with the texture scaling. I was feeling a bit tiny!
@saturn28 I enjoy the topography too, I just wish all of the other stuff I add would appear! I'll let you know when I update, thank you for your support!
@Testin123 Don't worry, I haven't given up! This is actually progress in getting the rest of the stuff to import such as trees and stuff. Android will come.
@Testin123 I tried to do the Androidian Cut, but this version of Unity gave me an unsupported flag. I wonder if it is because I'm using windows 7 rather that 10... @Mod
@ian8811946 It's too bad there is no way to set an anchor in the terrain, and have it just be a floating point but be like a terrain detacher with a line of force between the "anchor" and the "winch" (Really just vehicle anchor) and just be a draw line between to "fake" the cable. In this case, the vector line would approximate a cable without having to process all of the chain links.
Does it function as a parachute in a climb stall?! Looks like it is also great at getting snow off of the runway! (What is your loss in efficiency with it installed? ;D)
@Testin123 Hahahahaha!
@Testin123 De Nada, did you see the one with the controlled Mini?
Switch Gun Pitch to VTOL and invert axis!
@Testin123 @TrainDude And another! https://www.simpleplanes.com/a/go0Y16/Testin123-TrainDude-6x6-Crawler-Supah
@Testin123 @TrainDude Oh, and I made you a present! http://www.simpleplanes.com/a/D6w6Wx/Testin123-TrainDude-6x6-Crawler
@Testin123 Are you thinking controlled or uncontrolled?
@Testin123 Sure, just upload it as a successor!
@Testin123 G' Mornin' !
@MemeKingIndustriesAndMegaCorporation You had me at sand river...
@WNP78 It's fun to see precisely where the thresholds are!
Interesting! Nice name, very punny...
@JMicah4 That would be excellent, thankee for anything you can whip up!
@WNP78 Right on, I will check it out
@WNP78 No worries, I've been building maps mostly just to play with the landscape, learning has been it's own reward! (And just got 2 somehow... for exact 5000, interesting!)
@WNP78 Danke, I updated the build as well with a non so hidden city, BTW, enjoy!
@MemeKingIndustriesAndMegaCorporation I'm not familiar, but I'll check it out!
@saturn28 Try my object test, I just updated... ;D
@ian8811946 Glad to hear you enjoy it as much as I do! I figured out the problem, I need to use the legacy shaders, I'll update now with the object test. Thank you for the input, the next run I'll omit the light, and work with the texture scaling. I was feeling a bit tiny!
Enjoy the Update in the meantime!
@saturn28 I enjoy the topography too, I just wish all of the other stuff I add would appear! I'll let you know when I update, thank you for your support!
@Testin123 P.S. Danke for thine upvote!
@Testin123 Don't worry, I haven't given up! This is actually progress in getting the rest of the stuff to import such as trees and stuff. Android will come.
@Testin123 I tried to do the Androidian Cut, but this version of Unity gave me an unsupported flag. I wonder if it is because I'm using windows 7 rather that 10... @Mod
@ian8811946 That certainly makes sense... @Gestour Any Ideas?
Also I think you can "Bake" the rocks to the terrain and make them one integral unit... but that is a different story...
@ian8811946 For some reason I just saw this! Nice Jorb! What did you use to build the heightmap? And how are you randomly generating your landmasses?
@ian8811946 Yeah, I just checked it out. The math seems straitforward, but C# (C Sharp), I only know enough to cut myself... Ha!
@ian8811946 I'm not familiar with it, but if it was Unity as well...
@ian8811946 It's too bad there is no way to set an anchor in the terrain, and have it just be a floating point but be like a terrain detacher with a line of force between the "anchor" and the "winch" (Really just vehicle anchor) and just be a draw line between to "fake" the cable. In this case, the vector line would approximate a cable without having to process all of the chain links.
@ian8811946 Yeah, I guess this would just be chain correct? Could we then make something like a bicycle chain but with ball joints?
@JMicah4 Right on, that would be wonderous! No rush, keep me posted!
Thanks in Advance for your input everyone!
What do you think? Simple Cables possible? @JMicah4 @NathanMikeska @AndrewGarrison
Also, what say you fellows? Simple Cables possible? @FullFruntall @Toscio56 @ian8811946
Heya, what say you fellows? Simple Cables possible? @Mod @Tully2001 @Gestour
@saturn28 Interesting Idea! It is pretty stable on the water. If only we had Simple Cables!
Nice attention to detail!
Excellent!
Danke, for the votage! Feel free to play with the design! @saturn28
Danke, for the support! Feel free to tinker! @Deadly8Nightshade @Razr @Tully2001
Very Fine!
Nice Mapage! The city is quite symmetric!
@Tully2001 Oh, and height adjust on VTOL.
@Tully2001 I'm not sure, I scaled them up a bit, maybe the top-down is confused... The screenshots seem like the correct scale...
@jamesPLANESii ;D
@Gestour @Himynameiswalrus @AeroEngineering And I'm pretty sure HL Hunley himself expired on the second...
@ Gestour Is the 12.5% because there were 7 "engine" people, and only one pilot, so 1/8? Just curious...
Pretty Awesome! Thanks for sharing!
Does it function as a parachute in a climb stall?! Looks like it is also great at getting snow off of the runway! (What is your loss in efficiency with it installed? ;D)
@Tully2001 Thank you, thank you for the heads up on the tag limit, too. I'll have another update up this eve.
Great Job on wrapping it up, it looks excellent! It is also quite the dogfighting machine, and rolls ultrastable like a maniac! Well done.
Wonderful build! Very sleek, and is quite nimble!