@cobalT Yepper, if you take off at the Corner Isle Garden and proceed toward the where the long bridges radiate from. They were set to go across the bridges and to a secured base to make a scenario. I would like to figure out how to rearm with landing at an allied base. Perhaps different missile types refreshed at different places... hmmm....
@BirdOfSteel Just make sure you also add a mesh collider, and set the material to call from what you drag-and-dropped on; or something different (e.g. metal) I hope this helps, let me know!
@BirdOfSteel Just go into your materials, and often they are also stored with textures, use the box that has the "sphere" inside it (Not the albedo or normal), and just drag and drop. I think the other stuff also has multiple surfaces available under the inspector, but you can drag and drop just as easily.
@cobalT High Marks! I guess I will have to turn it up for you, Sir! Would you rather more enemies, or more deadly enemies? (I'll make a more aggressive version under Source later this eve...) I'm hoping to make friendly AA on the Forest Isle as well, for sanctuary and re-loading cover!
@BirdOfSteel I actually put a convoy on the longest bridge to see what it would do, and I have not found it after compiling... I'll keep tinkering and let you know what turns up!
@jamesPLANESii Umm... I have textures... I actually used carpet texture for the "Snowstone" model's runway... Is it just nothing? (Thanks for the feedback!)
@AnonyMoose Who was it that said "Amateurs borrow, masters steal."? (Really meaning it all comes from somewhere... and that we progress together.) I don't have the pop-trees, but the leaves are displaying funny...
Heya, @BirdOfSteel, @ian8811946 turned me on to TerraBrush in the asset store. If you get the situation when it seems like all is gone; try to reload the scene. I have had it do the same thing, just save your scene and project often, and just load the scene if it doesn't appear on start-up. Hope this helps!
@ian8811946 Danke, I learn a bit every time too! I used the terrain toolkit a bit on this one to smooth things out a bit. This one is 10k^2 and the detail resolution is 4048, but the heightmap resolution is only 1025.
Hmmm... that was Mod / @Ctracerx2 's right? Could you repost if you have the 2.0 file? (I don't see it under the Mod tab) He doesn't have a compy for a lil' bit, and I would love to play with thine jet boat!
Great First Map! Keep up the good work!
(Pro-tips for Unity that have helped me: Turn off Auto under the Lighting panel (saves huge amount of processing!) and I had a hard time with meshes/buildings showing as well. When I looked into it, it was recommended to use the legacy shader, and viola! it all worked on the next build! Good Luck!)
@Testin123 The Rocky Landings II map has a bunch of beginner areas on it you could use to crawl, and @ian8811946 has quite a lot of varied terrain on his crawl specific maps. Let me know what you find!
@cobalT Yepper, if you take off at the Corner Isle Garden and proceed toward the where the long bridges radiate from. They were set to go across the bridges and to a secured base to make a scenario. I would like to figure out how to rearm with landing at an allied base. Perhaps different missile types refreshed at different places... hmmm....
@BirdOfSteel Just make sure you also add a mesh collider, and set the material to call from what you drag-and-dropped on; or something different (e.g. metal) I hope this helps, let me know!
@BirdOfSteel Just go into your materials, and often they are also stored with textures, use the box that has the "sphere" inside it (Not the albedo or normal), and just drag and drop. I think the other stuff also has multiple surfaces available under the inspector, but you can drag and drop just as easily.
@cobalT Did you manage to find the Convoy before they commit seppoku? (I need to fix that!)
@BirdOfSteel Whatcha mean? The AA tanks or the runway/airport stuff?
De Nada!
@MemeKingIndustriesAndMegaCorporation
@cobalT High Marks! I guess I will have to turn it up for you, Sir! Would you rather more enemies, or more deadly enemies? (I'll make a more aggressive version under Source later this eve...) I'm hoping to make friendly AA on the Forest Isle as well, for sanctuary and re-loading cover!
@5stars @MemeKingIndustriesAndMegaCorporation @cobalT Enjoy the update!
@Testin123 @AnonyMoose @MechWARRIOR57 Mega-Update!! Enjoy!
@BirdOfSteel @HackingAnonymous @jamesPLANESii MEGA-Update, enjoy!
"Just as water will seek the valleys, so will truth seek common paths, because... physics." -Sir That Guy
Yep, it's been done.
But is it less Awesome?
I think not.
(Now make a dragon with one in it's mouth shooting out!)
https://www.simpleplanes.com/a/go0Y16/Testin123-TrainDude-6x6-Crawler-Supah
Great Job with your first map!
@jamesPLANESii I'll check it out, I think I've since fixed it in the latest build, mayhaps I'll put it up this eve...
@jamesPLANESii This particular map is of the Columbia river (with embellishments!), on the border of Washington and Oregon states in the US.
@BirdOfSteel I actually put a convoy on the longest bridge to see what it would do, and I have not found it after compiling... I'll keep tinkering and let you know what turns up!
@jamesPLANESii Umm... I have textures... I actually used carpet texture for the "Snowstone" model's runway... Is it just nothing? (Thanks for the feedback!)
@toofast2002 Still workin' out the kinks at this point... but maybe...
@BirdOfSteel Scale with Gnu IMP to 256x144 for SP, I believe...
@AnonyMoose @Testin123 Pop-corn Ghost Trees!??!??!?!!
@Abdknight Call Apple and seek Justice! ;D (No really, I'm sorry to say, I think the security of Apple precludes the involvement in "Mods" )
@cobalT Thankee! (Still a work in progress...)
@5stars Kinda like Atlantis-e like without being so grandiose. No relation to the city of Atlanta...
@AnonyMoose Who was it that said "Amateurs borrow, masters steal."? (Really meaning it all comes from somewhere... and that we progress together.) I don't have the pop-trees, but the leaves are displaying funny...
@Klafzfox Thankee!
@cobalT Thankee, keep an eye out for updates, as I add more !
@metalsaurus Danke!
It's just in the SP mod tools package, there are two asset packages and one has all of the meshes for these... @BirdOfSteel
@SkullsAndCrossbones Excuse me, an apk. Apparently they are like .exe for Win
@MechWARRIOR57 Why, Thank you! ;D
@saturn28 Danke!
@SkullsAndCrossbones Hopefully someday, though I need to clear some space on the compy for the apk.
@TheBigEgg Danke!
Heya, @BirdOfSteel, @ian8811946 turned me on to TerraBrush in the asset store. If you get the situation when it seems like all is gone; try to reload the scene. I have had it do the same thing, just save your scene and project often, and just load the scene if it doesn't appear on start-up. Hope this helps!
@SkullsAndCrossbones Pun received. (Well received!)
@ian8811946 Danke, I learn a bit every time too! I used the terrain toolkit a bit on this one to smooth things out a bit. This one is 10k^2 and the detail resolution is 4048, but the heightmap resolution is only 1025.
In the tab bar, goto ---->WIndow------>Lighting; the auto-bake lightmap option is at the bottom. Hope this helps!
@ian8811946 Thanks for the correction, I must have missed it! Danke!
Hmmm... that was Mod / @Ctracerx2 's right? Could you repost if you have the 2.0 file? (I don't see it under the Mod tab) He doesn't have a compy for a lil' bit, and I would love to play with thine jet boat!
@ian8811946 Awesome, Thankee!
@BirdOfSteel Yeah, after I turned off the auto-lighting render, my builds are 1000x faster... Good Luck!
@saturn28 Thank you!
Where is the Rocket motor VTOL mod? I have the other rocket, do I need to update to run this craft?
Heya, for these designers, do we just build them in our regular maps(in Unity), but just save the designer plug-in? Any special tricks? Danke!
I just used unique materials to make it look like it does...
@BirdOfSteel
Just off of the Simple planes asset package (Simple Planes Mod Tools) @BirdOfSteel
@RussianAS @RedHawk Hey guys, I will try an Android Port, but I still have to figure it out for 5.3.6
Great First Map! Keep up the good work!
(Pro-tips for Unity that have helped me: Turn off Auto under the Lighting panel (saves huge amount of processing!) and I had a hard time with meshes/buildings showing as well. When I looked into it, it was recommended to use the legacy shader, and viola! it all worked on the next build! Good Luck!)
@Testin123 The Rocky Landings II map has a bunch of beginner areas on it you could use to crawl, and @ian8811946 has quite a lot of varied terrain on his crawl specific maps. Let me know what you find!
@ian8811946 Right on, thanks! I just grabbed it, and am giving it a whirl now!