There are furries in SimplePlanes but not as prominent as in SimpleRockets2; anime fans and others who use anime profile pictures are more prominent in SimplePlanes than are furries.
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On the other hand, I may be multifandom at all. ;)
While I cannot clearly inspect the cockpit, you got nice window framing. Only thing that I don’t like is the disproportionate wing thickness; the base should be thicker than the tip, and the bigger the wing, the thicker the wing.
This makes good sense, since they retrofit the crafts with vr stuff and therefore do not break the rules about insufficiently modified successor aircraft.
I think you cannot; it’s also redundant, considering mods for android were disabled for technical reasons (a misfortunate event that motivated the developers to integrate 2 of wnp’s mods into the game.
SimplePlanes was not made to be an AAA title, nor do any of the developers have time and money to put the features you described in the game?
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According to Wikipedia, reviewers have a somewhat mixed to average. The reviewers praised the realistic campaigns and the sandbox mode, but criticized the game for it’s controls and the building methods. It should be known that it may have been pretty obsolete, since SimplePlanes received a lot of updates that improve it’s gameplay.
Really nice effort on the front end. Only things I don’t like is the lack of fuselage smoothing and the lack of chrome bases on the rear lights. Also, where are the controls?
@rexzion, just follow the tool tips on each button. I am sorry I did not add the instructions in the description nor in the aircraft. I don’t want to go to the curator to uncurate, and then recurate it again. Thank you.
@PlaneFlightX, I think he may be referring to the complete HUD. Look at the base, look at the glass. Those were not part of PlanariaLab’s HUD. SLSD just added the base and the glass.
Good instructions, but you can stall even without terminating the engines. The pugachev’s cobra maneuver does not require thrust vectoring, it requires an amount of inertia, so a heavy prop plane can do that. Maybe helpful for you though.
. Joke ruining spoiler
Looks like it was from a zombie apocalypse film. Nice attempt at making details anyway. Also the minigun wasn’t from you, was it? If it wasn’t from you, please credit the original creator. Thanks.
That’s the best you can make an accurate destroyer. Why the kriegsmarine flag though; this is a Japanese Imperial Navy ship and it does not carry the German Kriegsmarine flag. Also, the weapons seem anhistorical.
@AnderWorks, have you tried putting the wheels on high friction? If you did, try offsetting the wheels a bit, so it will look convincing as a 1 wheeler while the side friction lowers the chances of spinning out of control while giving it a very, very little stability boots.
Now use fuselage smoothing, that makes the plane smoother than become ugly like this one in the pic. Fuselage slicing cuts the fuselage so you don’t have to panel that much anymore.
@SamuelJamesCastor, looks pretty convincing, since armor equals more cost but that does not mean it’s cheap. Putting scraps together into one clumped car does not equal an impossibly low cost, since you have to know what the engines do, the mechanisms of a car, and how to assemble such into one vehicle, which equals to more cost. No, you cannot just scavenge and put leftover rockets into a car that easily; nor can you make them last less than a cent.
@Meepmaster87, what if you attach the 2 fuselage blocks, attached together by a shock absorber, with “torque links” like the one in the picture. I think this could not only prevent the suspension from going offset but also gives you the ability to restrict how minimum the suspension will get (by modifying the rotators of course). You may also try and lower the weight of the plane or add more springs, since more lead results in more stressed suspension and for the wheels the “glitch” because the stress the high load induces strains the axles so much that they “tilt” upwards.
What you made is, of course, the simplest form of suspension that is found on the stock jackhammer. My most favorite suspension is the double wishbone suspension because of the inherent stability it gives (no glitchy wheels, no unrealistic angles, et cetera). In effect, you just put 2 parallel struts joined by the base and with a small fuselage block with hinges. There is a shock placed on the fuselage also attached with hinges. The wheel can be put on the fuselage. If you don’t really get it, I’ll give you a Wikipedia article here.
I’ll give you one for a label. {Throttle >= 0.10 ? “PLANE” : “GLIDER”}
As for the code, it contains some important components that you have to study and remember:
For labels, you need to use curved brackets ({}) for funky trees code; these brackets allow you to create lines of funky trees code inside those brackets. Note that the quotation marks (””) are needed to display text labels like “GLIDER” and “PLANE”, otherwise they are counted as pieces of code (and are erroneous syntaxes, nullifying the program) instead of a string in a code.
The ternary operator functions like an if, except it is one line. It comes like this, condition ? X : Y. If the condition is met, the value on the left side, the X, is used. However if the condition is not met, the value on the right side, the Y, is used instead.
The comparison code is somewhat important in the making of ternary operators. I can give you some: <, >: less than and greater than respectively. <=, >=: less than or equal to and greater than or equal to respectively. ==, !=: equal to and not equal to respectively.
In this code, if the throttle becomes greater than or equal to (or less than in your words) 0.10 (or 10%), then the label will say “GLIDER”, otherwise it will say “PLANE”.
More information about funky trees can be found here, and here. Also, there is not any need to give upvotes to users for helping you solve a problem; using upvotes as a prize may incentivize non-helpful or otherwise obnoxious users to try to “help” you with useless answers, just to get upvotes as fast as they can.
In overload you should put another bar named “function” and add AirToAir in the other bar next to your newly created function bar. To make a missile air to ground, use AirToSurface instead. More info can be found here.
Best of luck. May you return soon.
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I’ll give an advice, to study earlier than to hurry up late; This is one of the advices I do not like the most. Studying earlier means you get to know more and pass more.
@cat123, the emoticon “XD” is already free to use, no need to ask permission. Yes, I do care about the free use of any and all emoticons including “XD”.
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Nice cockpit by the way. Could be used for making airliners.
@QuitePossiblyMangled, I am editing my previous comment to clarify my intent. Why not just put the horizontal stabilizer near the root of the vertical stabilizers then?
Why not post a video here instead?
There are furries in SimplePlanes but not as prominent as in SimpleRockets2; anime fans and others who use anime profile pictures are more prominent in SimplePlanes than are furries.
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On the other hand, I may be multifandom at all. ;)
@GeneralHansKrebs, you can adjust the thickness of the bases and tips of the wings. Just go to the settings and you’ll find out. :)
+1While I cannot clearly inspect the cockpit, you got nice window framing. Only thing that I don’t like is the disproportionate wing thickness; the base should be thicker than the tip, and the bigger the wing, the thicker the wing.
+1Looks plausible in star citizen. Nice detailing.
+2I have never heard of you, so I do not know if you’re really forgotten or not. SimplePlanes is not yet “dead” like you just described.
This makes good sense, since they retrofit the crafts with vr stuff and therefore do not break the rules about insufficiently modified successor aircraft.
+1Looks good. Would it be better if you lengthened the 2 tails?
+2@MVC, the weight will be added later, if he decides to add a body on top of the chassis. It is likely might do so during testing.
My favorite suspension!
I think you cannot; it’s also redundant, considering mods for android were disabled for technical reasons (a misfortunate event that motivated the developers to integrate 2 of wnp’s mods into the game.
SimplePlanes was not made to be an AAA title, nor do any of the developers have time and money to put the features you described in the game?
+10.
According to Wikipedia, reviewers have a somewhat mixed to average. The reviewers praised the realistic campaigns and the sandbox mode, but criticized the game for it’s controls and the building methods. It should be known that it may have been pretty obsolete, since SimplePlanes received a lot of updates that improve it’s gameplay.
Really nice effort on the front end. Only things I don’t like is the lack of fuselage smoothing and the lack of chrome bases on the rear lights. Also, where are the controls?
+1@rexzion, just follow the tool tips on each button. I am sorry I did not add the instructions in the description nor in the aircraft. I don’t want to go to the curator to uncurate, and then recurate it again. Thank you.
@PlaneFlightX, I think he may be referring to the complete HUD. Look at the base, look at the glass. Those were not part of PlanariaLab’s HUD. SLSD just added the base and the glass.
@ZeroWithSlashedO, or you can use funky trees like
+3Roll + Pitch
.@rexzion, activate group 4 and you have a couple of interceptors and 2 machine guns to fire.
My device can inspect links and what it will lead to. I think rickrolls are used to troll people into anger, am I right?
+1Good instructions, but you can stall even without terminating the engines. The pugachev’s cobra maneuver does not require thrust vectoring, it requires an amount of inertia, so a heavy prop plane can do that. Maybe helpful for you though.
+3.
Joke ruining spoiler
Why use rickroll? It doesn’t help.
Kenapa kok pakai rickroll? Itu tidak menolong.
+1Oh yeah, another strucker style plane!
+1Majestic as it was. Only problem is the lack of masts.
+2Looks like it was from a zombie apocalypse film. Nice attempt at making details anyway. Also the minigun wasn’t from you, was it? If it wasn’t from you, please credit the original creator. Thanks.
Now make basic cat build!
+1.
You can actually test it in your bio. The only one that won’t let you put images are comments.
That rounded looks like a cute eye to me. (>w<) I wanna hug it!
Hey @V, can you curate this again? I have updated my plane and description.
That’s the best you can make an accurate destroyer. Why the kriegsmarine flag though; this is a Japanese Imperial Navy ship and it does not carry the German Kriegsmarine flag. Also, the weapons seem anhistorical.
Creative way, but the cockpit block may obscure the view in vr.
I do not understand this. This looks like a very trivial announcement.
@AnderWorks, have you tried putting the wheels on high friction? If you did, try offsetting the wheels a bit, so it will look convincing as a 1 wheeler while the side friction lowers the chances of spinning out of control while giving it a very, very little stability boots.
Now use fuselage smoothing, that makes the plane smoother than become ugly like this one in the pic. Fuselage slicing cuts the fuselage so you don’t have to panel that much anymore.
@SamuelJamesCastor, looks pretty convincing, since armor equals more cost but that does not mean it’s cheap. Putting scraps together into one clumped car does not equal an impossibly low cost, since you have to know what the engines do, the mechanisms of a car, and how to assemble such into one vehicle, which equals to more cost. No, you cannot just scavenge and put leftover rockets into a car that easily; nor can you make them last less than a cent.
@AnderWorks, like what weird stuff? Is it the jittering?
@Meepmaster87, what if you attach the 2 fuselage blocks, attached together by a shock absorber, with “torque links” like the one in the picture. I think this could not only prevent the suspension from going offset but also gives you the ability to restrict how minimum the suspension will get (by modifying the rotators of course). You may also try and lower the weight of the plane or add more springs, since more lead results in more stressed suspension and for the wheels the “glitch” because the stress the high load induces strains the axles so much that they “tilt” upwards.
What you made is, of course, the simplest form of suspension that is found on the stock jackhammer. My most favorite suspension is the double wishbone suspension because of the inherent stability it gives (no glitchy wheels, no unrealistic angles, et cetera). In effect, you just put 2 parallel struts joined by the base and with a small fuselage block with hinges. There is a shock placed on the fuselage also attached with hinges. The wheel can be put on the fuselage. If you don’t really get it, I’ll give you a Wikipedia article here.
Looks smooth. Feels like we’re in a 90s cgi movie. Cockpit looks good either.
Also, I would like to suggest that you put a “[FIXED]” in front of the title, so users can see that the problem has been finished.
+1@AnderWorks, well why not intensify the gyroscope and slow down the speed.
@BeastHunter, if you want to; I don’t really care that much. I have posts that you already upvoted either.
+1There’s no way. I’ll give an advice, click on then 4 arrows piece so you can drag and move the blueprint. Click the button again to disable it.
+3I’ll give you one for a label.
{Throttle >= 0.10 ? “PLANE” : “GLIDER”}
As for the code, it contains some important components that you have to study and remember:
{}
) for funky trees code; these brackets allow you to create lines of funky trees code inside those brackets. Note that the quotation marks (””
) are needed to display text labels like “GLIDER” and “PLANE”, otherwise they are counted as pieces of code (and are erroneous syntaxes, nullifying the program) instead of a string in a code.condition ? X : Y
. If the condition is met, the value on the left side, theX
, is used. However if the condition is not met, the value on the right side, theY
, is used instead.<
,>
: less than and greater than respectively.<=
,>=
: less than or equal to and greater than or equal to respectively.==
,!=
: equal to and not equal to respectively.In this code, if the throttle becomes greater than or equal to (or less than in your words) 0.10 (or 10%), then the label will say “GLIDER”, otherwise it will say “PLANE”.
More information about funky trees can be found here, and here. Also, there is not any need to give upvotes to users for helping you solve a problem; using upvotes as a prize may incentivize non-helpful or otherwise obnoxious users to try to “help” you with useless answers, just to get upvotes as fast as they can.
Thanks.
+4.
Bellkitsu
In overload you should put another bar named “
+1function
” and addAirToAir
in the other bar next to your newly createdfunction
bar. To make a missile air to ground, useAirToSurface
instead. More info can be found here.Fun fact, I copied some screen labels off from the stock planes’ screen labels.
Close enough but good plane. It looks more like if the F-15 and the F-18 had a baby.
Best of luck. May you return soon.
+3.
I’ll give an advice, to study earlier than to hurry up late; This is one of the advices I do not like the most. Studying earlier means you get to know more and pass more.
@cat123, the emoticon “XD” is already free to use, no need to ask permission. Yes, I do care about the free use of any and all emoticons including “XD”.
.
Nice cockpit by the way. Could be used for making airliners.
@QuitePossiblyMangled, I am editing my previous comment to clarify my intent. Why not just put the horizontal stabilizer near the root of the vertical stabilizers then?
This reminds me of the “animation meme” videos found on YouTube. You know those videos featuring clips of characters dancing by a song on YouTube?
Is it free to use?
One of the most interesting facts of this winner is that it kind of makes a first person character experience, like the human walkers we had.
+1