Various. Either because the builds you uploaded are not up to their standards (lots of detail, realistic mechanics, coolness, good background, cool thumbnails, et cetera) or they are just not interested in upvoting anyways. You should give up trying to get as many upvotes as you can, as that can hinder your creativity and make you always unhappy. Just focus on the creative side of the game.
While I like the cockpit, the canopy doesn’t enclose the entire cockpit and I can understand why the title says “spawn in air”; the landing gear configuration is unviable. Perhaps, maybe mmove the wing gears a little farther from the front gear?
The plane has horrible color choices, even in the cockpit, and the large amount of cleavers and propeller blades makes it seem unrealistic. The distance between the wings and the tail is too short either. Also, the front landing gears located in the engine pods should be reduced to 1 for each pod.
It’s okay. Learn more so you can master the art of simpleplanetry. You should try and make use of blueprints (already in-game but simpler if using mods) and try to make your fuselages and wings fit into the outlines. Use hollow fuselages to make cockpits. Follow tutorials from other users and, most importantly, keep calm, be patient and try and do the hard work as best as possible. I can already see you made some decent hard work.
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Also note that tags can only notify tagged users through comments. Putting a tag in the title and description does not notify users.
I think all of them are already uploaded onto the site, plus we can go to our files and unhindered them. So uploading these planes you have acquired into the site is not really needed.
You could use a plane seat and the holographic man as a scale for smaller builds. Note that since SimplePlanes measurements is not according to unity standards, measurements may not be accurate. You could try to scale the plane according to the length, wingspan, height, and many more.
One of the main servers died out because of the host mass removing a certain type of server; attempting to connect said server results in a connection error. The only main server remaining is the one with the IP address of 157.7.214.47.
If you cannot connect manually, open the console, accessible by tapping the backtick (`) button, type “Connect” and paste the IP address after the word “Connect” (e.g. “Connect 157.7.214.47”). Doing so will connect you to the designated IP address as “LazyNullName”.
There has been an update to both the game and the mod recently. Make sure both the game and the mod are up-to-date. While this advice is not necessary if you already updated both the game and the mod, it should remind you to check if you are up-to-date or not again.
If you need any questions, please ask me, or another member of the community (one tag is enough).
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I am sorry for your misfortunes.
The effort appears way too much. The plane looks weird. The placement of RCS thrusters are haphazard and seem to contribute to useless detail and drag. I would suggest you remove the back horizontal stabilizer and increase the size of the main wings, so only the canards and the main wings remain. I would especially like if you remove the wingtip devices on the main wings and reshape the vertical fins. Also reduce the guns to small wing guns, please; it makes the plane look too heavy to fly and creates a lot of drag. The interior looks so messy with the labels flying around. Use abbreviations and put them on buttons, so you don’t have to make a messy interior.
Plausible, but it could have been done better. Replace those engines with turbofan engines, move them farther from the fuselage and each other (while having the tail fins avoid corrosive engine exhaust; why not use a conventional tail like every airplane has?), and make use of grayscale paint, instead of the neon blue and black paint that isn’t appropriate for a military plane.
I have also repaired the word in my comment though. Thank you for your cooperation.
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During public displays or training, use high visibility as it can either:
allow other people to detect the training plane (training)
make spectacle during public displays (public displays)
Low visibility is preferred, especially during warfare. When fighting, is impractical to make your vehicle stand out of the surroundings as much as enemies can spot you and kill you right away.
Good build. While the exterior looks accurate (except for the windshield, which looks too wide and square), the interior looks basic. By the way, where are the window glass and door handles?
Welcome back after so long. The tank looks better than the, if I can say, rather odd looking maritime patrol plane.
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Oh wait. I forgot to change my profile picture back! Sorry about that. XD
With some exceptions, Andrew Garrison (and probably other curators) usually upvote to indicate that the aircraft has been curated. They could just comment on the comments section and say the pros and cons of the craft. Maybe it’s because they don’t want to get burned out by having to comment everyday.
I would recommend you obscure the name of your son for your son’s safety.
As for both the original plane and the successor of this plane, it looks plausible, but the tail needs to be a little thicker.
Pretty odd looking truck. I like some of the details but I don’t like how the wheels are so thin that it can get stuck in mud or flatten under huge stress. Not so realistic at all. One of the things I like is the camouflage effort you have.
When you’re making a fighter, a 1 seater makes sense, since you don’t need a lot of people to put into a fighter. However, if you are making a bomber (e.g. dive bomber or torpedo bomber), trainer, night fighter, and large aircraft, a 2 seater or more would be the best for a large number of reasons.
Bombers need defenses, even light bombers like dive bombers and torpedo bombers need a single gunner as a self-defense against chasing enemy aircraft.
Trainers need an instructor so another seat is placed there for where the instructor can control the aircraft.
Night fighters need an observer to watch over the radar, so the pilot can concentrate with fighting down enemy aircraft at night.
Larger aircraft like the B-17 and the C-41 require another pilot to reduce workload and to allow one pilot to continue flying while the other is away (temporary) in longer flights. They also need to have a lot of defensive turrets, considering enemy aircraft can attack a defenseless bomber.
I think yours is an early Cold War fighter, so a 1 seater works, unless it is an advanced trainer.
Challenge organizer: “Noooo! You cannot just cheat the challenge with a detacher! You’re disqualified from all challenges! Nooooo!”
The cheater: “Haha, detacher go tchish!”
@SkyBoogie1the1original, you made an image, but your image hasn’t spawned yet. Try to go to postimages and see if you can follow the instructions and put a proper image.
Making an airliner fuselage is a tough job to do. Often times, you just put out a blueprint, try to make sure the fuselage sections follow the flow of those lines, and use fuselage cutting; it’ll cut the fuselage into halves or quarters!
@SkyBoogie1the1original, anything (as long as it follows the rules). For the simplest one, just use “a” or “picture”, and it will keep displaying the image, even though the text is different. ;)
I like the paint job (although I don’t like the lack of yellow front “airelons”), but the plane looks ugly to me. You don’t have to have a thick vertical fin and also you can type any fuselage scale measurements lower than 0.25.
@SkyBoogie1the1original, please copy and paste the url into the round brackets in the same code, because all I get in the search bar is that the access is restricted.
Did you know that...
there’s a game where you are an AI an empty hangar that can create just about anything (except for high part count stuff) and pilot their finished product (just like Nemo from Ace Combat 3, but has in-built creative mode activated)? You can join challenges, summon your allies or your enemies, ride on top of aircraft carriers (and destroyers too), and even destroy the bridges! Woah, you can even post what you’ve made to simpleplanes.com, provided that you have an account and are not banned.
Yes, I am talking about
@WormWithLegs, good idea. I think what you mean is you put the activation group on functional parts the control base is supposed to control (e.g. rotators) instead of the control base itself, so while you move the control base, that part it is supposed to control will not work, unless you activate that activation group.
I will give the first person who answers 5 upvotes
I would like to know that doing so may incite greedy users to “help” you with useless answers; not a pretty good idea especially if the question is hard to answer.
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@WormWithLegs, I don’t think you can actually write funky trees code into a control base, since putting funky trees in a control base can glitch the way we play in VR.
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As for your question, you may need an activation group for that, which the control base does not. -_-
Various. Either because the builds you uploaded are not up to their standards (lots of detail, realistic mechanics, coolness, good background, cool thumbnails, et cetera) or they are just not interested in upvoting anyways. You should give up trying to get as many upvotes as you can, as that can hinder your creativity and make you always unhappy. Just focus on the creative side of the game.
+8Good job, @POTETOZ! Now I don’t need to make an interior, thanks to you (or maybe I will, let’s just see...)!
Cute.
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I might probably add an interior.
Nice improvement. You should have replaced the cockpits with cameras though.
That is not an airliner. That is a warship, resembling a typical frigate from the Cold War, belonging to an unknown navy.
The improvement: I can finally use my mouse to aim the gun!
+1Why the swear words though?
While I like the cockpit, the canopy doesn’t enclose the entire cockpit and I can understand why the title says “spawn in air”; the landing gear configuration is unviable. Perhaps, maybe mmove the wing gears a little farther from the front gear?
+2The plane has horrible color choices, even in the cockpit, and the large amount of cleavers and propeller blades makes it seem unrealistic. The distance between the wings and the tail is too short either. Also, the front landing gears located in the engine pods should be reduced to 1 for each pod.
+1It’s okay. Learn more so you can master the art of simpleplanetry. You should try and make use of blueprints (already in-game but simpler if using mods) and try to make your fuselages and wings fit into the outlines. Use hollow fuselages to make cockpits. Follow tutorials from other users and, most importantly, keep calm, be patient and try and do the hard work as best as possible. I can already see you made some decent hard work.
+1.
Also note that tags can only notify tagged users through comments. Putting a tag in the title and description does not notify users.
I think all of them are already uploaded onto the site, plus we can go to our files and unhindered them. So uploading these planes you have acquired into the site is not really needed.
+1You could use a plane seat and the holographic man as a scale for smaller builds. Note that since SimplePlanes measurements is not according to unity standards, measurements may not be accurate. You could try to scale the plane according to the length, wingspan, height, and many more.
Hello, @Hayhayjam664, @ArkRoyalTheDDHunter...
If you need any questions, please ask me, or another member of the community (one tag is enough).
+3.
I am sorry for your misfortunes.
Exam papers
Expectation: “all easy, very short and no maths; I can get an A+!”
Reality: “I don’t know what is this, it’s too hard, it’s too long and too much maths; I am going to get an F- later!”
Finding Dory
CuRsEd eDiTiOn
+1Pretty nice plane. The only things I hate are the weird front inlet and too thick propellers.
+1The effort appears way too much. The plane looks weird. The placement of RCS thrusters are haphazard and seem to contribute to useless detail and drag. I would suggest you remove the back horizontal stabilizer and increase the size of the main wings, so only the canards and the main wings remain. I would especially like if you remove the wingtip devices on the main wings and reshape the vertical fins. Also reduce the guns to small wing guns, please; it makes the plane look too heavy to fly and creates a lot of drag. The interior looks so messy with the labels flying around. Use abbreviations and put them on buttons, so you don’t have to make a messy interior.
Plausible, but it could have been done better. Replace those engines with turbofan engines, move them farther from the fuselage and each other (while having the tail fins avoid corrosive engine exhaust; why not use a conventional tail like every airplane has?), and make use of grayscale paint, instead of the neon blue and black paint that isn’t appropriate for a military plane.
I have also repaired the word in my comment though. Thank you for your cooperation.
.
During public displays or training, use high visibility as it can either:
Low visibility is preferred, especially during warfare. When fighting, is impractical to make your vehicle stand out of the surroundings as much as enemies can spot you and kill you right away.
+1You may have just misspelled the word “High”, please repair.
+1My device does not show the image. I cannot give review.
Wait, the thing on the thumbnail is the front slice of a Boeing 757, am I right?
Good build. While the exterior looks accurate (except for the windshield, which looks too wide and square), the interior looks basic. By the way, where are the window glass and door handles?
+1Welcome back after so long. The tank looks better than the, if I can say, rather odd looking maritime patrol plane.
+1.
Oh wait. I forgot to change my profile picture back! Sorry about that. XD
I like the plane, but you could have just...
With some exceptions, Andrew Garrison (and probably other curators) usually upvote to indicate that the aircraft has been curated. They could just comment on the comments section and say the pros and cons of the craft. Maybe it’s because they don’t want to get burned out by having to comment everyday.
+2I would recommend you obscure the name of your son for your son’s safety.
As for both the original plane and the successor of this plane, it looks plausible, but the tail needs to be a little thicker.
Pretty odd looking truck. I like some of the details but I don’t like how the wheels are so thin that it can get stuck in mud or flatten under huge stress. Not so realistic at all. One of the things I like is the camouflage effort you have.
+1@Bobyo, no, thank you.
@TheAlpha1TEST, this is actually pretty obvious. What I said is that should make a VR-Capable crane that can function like a real crane.
Well, congratulations kiddo. As for the wings, you should toy around with the thickness of the base and tip of any wings.
Make a functioning, VR-capable crane?
+2When you’re making a fighter, a 1 seater makes sense, since you don’t need a lot of people to put into a fighter. However, if you are making a bomber (e.g. dive bomber or torpedo bomber), trainer, night fighter, and large aircraft, a 2 seater or more would be the best for a large number of reasons.
I think yours is an early Cold War fighter, so a 1 seater works, unless it is an advanced trainer.
Challenge organizer: “Noooo! You cannot just cheat the challenge with a detacher! You’re disqualified from all challenges! Nooooo!”
+21The cheater: “Haha, detacher go tchish!”
The plane from a Herbie movie, whose wings got struck so much it goes without wings.
@SkyBoogie1the1original, you made an image, but your image hasn’t spawned yet. Try to go to postimages and see if you can follow the instructions and put a proper image.
Post your work in progress as unlisted aircraft! It really helps when your pc becomes broken.
Making an airliner fuselage is a tough job to do. Often times, you just put out a blueprint, try to make sure the fuselage sections follow the flow of those lines, and use fuselage cutting; it’ll cut the fuselage into halves or quarters!
+1@SkyBoogie1the1original, anything (as long as it follows the rules). For the simplest one, just use “a” or “picture”, and it will keep displaying the image, even though the text is different. ;)
Sukhoi Su-27 (NATO reporting name: “flanker”), I think.
I like the paint job (although I don’t like the lack of yellow front “airelons”), but the plane looks ugly to me. You don’t have to have a thick vertical fin and also you can type any fuselage scale measurements lower than 0.25.
@SkyBoogie1the1original, please copy and paste the url into the round brackets in the same code, because all I get in the search bar is that the access is restricted.
Did you know that...
there’s a game where you are an AI an empty hangar that can create just about anything (except for high part count stuff) and pilot their finished product (just like Nemo from Ace Combat 3, but has in-built creative mode activated)? You can join challenges, summon your allies or your enemies, ride on top of aircraft carriers (and destroyers too), and even destroy the bridges! Woah, you can even post what you’ve made to simpleplanes.com, provided that you have an account and are not banned.
Yes, I am talking about
SIMPLEPLANES
+2I cannot access the image.
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Why did you not use

, so the image can be displayed?@WormWithLegs, good idea. I think what you mean is you put the activation group on functional parts the control base is supposed to control (e.g. rotators) instead of the control base itself, so while you move the control base, that part it is supposed to control will not work, unless you activate that activation group.
Why though?
@TheFlyingHusky, AAAAAAAAAAH! MY EYEEEEEEES!!! WHAT ARE YOU DOING!!!???
+1@Typhoon03, actually I did not request a tag to this post. I did not say a single “T”.
I would like to know that doing so may incite greedy users to “help” you with useless answers; not a pretty good idea especially if the question is hard to answer.
+1.
@WormWithLegs, I don’t think you can actually write funky trees code into a control base, since putting funky trees in a control base can glitch the way we play in VR.
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As for your question, you may need an activation group for that, which the control base does not. -_-
Nice car, but it’s too tall and might roll over easily, especially when it is an off-roader.