@Seeras I'm sorry but I already spent all day yesterday improving it the best I could and I can't think of any thing else to improve stability of nudges prop engines.
@Baldovino I have changed my mind on this after seeing that several players have already submitted planes with old prop engines. I am allowing them for this tournament, however the next prop tournament they will not be allowed.
@Skua @Seeras @MediocrePlanes I spent all day yesterday trying to improve the stability of prop engines nudged inside other prop engines. I got it mostly working, but the turbo props are still pretty unstable when aggressively nudged inside of each other. @Seeras, your design blows up quite a bit on my machine because the blades are hitting other prop engines.
@A5mod3us I do like those ideas, though it's important to pick rules that can be easily automated and checked with code. Saying must have 2 props is easy, but saying pusher props is more difficult.
@A5mod3us I do like those ideas, though it's important to pick rules that can be easily automated and checked with code. Saying must have 2 props is easy, but saying pusher props is more difficult.
@kikasshes I just ran your plane and it works fine. I think it's safe to assume now that if your plane works correctly in the position 1, then it will work in position 2 on my machine when the tournament runs Monday.
@Skua @Seeras @MediocrePlanes I looked into the issue with the plane exploding on the secondary location, and it appears that prop engines that are nudged inside other parts are actually always colliding (even when in the primary starting position) and it just happens to cause an explosion on that secondary location. I have made a change to allow prop engines to live more peacefully inside of other parts and prevent collisions, but unfortunately you won't have access to a build with the new code until after this tournament. The good news is that none of your planes explode anymore.
@BRuthless Okay, we have decided to leave that bug in, but we will include that in the tournament validation check and disqualify any designs using that XML hack.
@AgDynamics There appears to be a bug in the empty weight calculation. When I manually remove the fuel from the plane, it drops about 101lbs in weight.
@AgDynamics 15 gallons at 350lbs is definitely wrong. Can you upload a plane showing this? I'm only getting about 100lbs-110lbs when adding 15 gallons of fuel to a fuselage or wing section.
@XVIindustries @Avgeekmarco09 @Belg @Stijnvdlinde Can you try changing other settings in Game Quality? What about Low, Medium, or High? Does it still keep crashing? Also, what is your exact device and what version of iOS are you running? Also, when does it crash exactly? While flying, in the plane designer, or in the menu? When transitioning between scenes?
@BRuthless @NovaTopaz You are correct. I have fixed the bug so now you can submit successor planes if all predecessors are your own. Let me know if it's working for you now.
@Supercraft888 VTOLs are jet engines, so they are not allowed. I'm not concerned with fuel tanks with high fuel since they still add weight. We are just disallowing modding of engines in any way. The engines must be configured using the in game plane designer.
@AgDynamics We are not limiting submissions yet, so there's no need to hold a position yet. If we have too many submissions, we may do a qualifying round.
@TheGuyWhoFliesToGetHisPie You can check the match here. That match was recorded so you can click the View links and jump straight into the video where it happened.
@Seeras I'm sorry but I already spent all day yesterday improving it the best I could and I can't think of any thing else to improve stability of nudges prop engines.
@Baldovino I have changed my mind on this after seeing that several players have already submitted planes with old prop engines. I am allowing them for this tournament, however the next prop tournament they will not be allowed.
@Skua @Seeras @MediocrePlanes I spent all day yesterday trying to improve the stability of prop engines nudged inside other prop engines. I got it mostly working, but the turbo props are still pretty unstable when aggressively nudged inside of each other. @Seeras, your design blows up quite a bit on my machine because the blades are hitting other prop engines.
Contact me using the contact link at the bottom.
@Average3323 It's a good idea.
@A5mod3us I do like those ideas, though it's important to pick rules that can be easily automated and checked with code. Saying must have 2 props is easy, but saying pusher props is more difficult.
@A5mod3us I do like those ideas, though it's important to pick rules that can be easily automated and checked with code. Saying must have 2 props is easy, but saying pusher props is more difficult.
@Gg1234 yes, I checked it but only one response.
@MediocrePlanes It's fantastic!
@ViperGByt Computer controlled.
@kikasshes I just ran your plane and it works fine. I think it's safe to assume now that if your plane works correctly in the position 1, then it will work in position 2 on my machine when the tournament runs Monday.
You are linking to web pages, but you need to link directly to the actual images.
@Skua @Seeras @MediocrePlanes I looked into the issue with the plane exploding on the secondary location, and it appears that prop engines that are nudged inside other parts are actually always colliding (even when in the primary starting position) and it just happens to cause an explosion on that secondary location. I have made a change to allow prop engines to live more peacefully inside of other parts and prevent collisions, but unfortunately you won't have access to a build with the new code until after this tournament. The good news is that none of your planes explode anymore.
@Thefalloutplayr Yes
@Baldovino I added it to the rules.
Sounds good, I added the tag.@WalrusAircraft @JetstreamAeroEngineering
@Viper28 Yes, but we need to improve the AI a little before we can make a tournament for dogfights, but I'm looking forward to that one.
@AeroEngineering No, any values outside normal ranges on an engine and we will disqualify the design.
@AtomicCookie02 go to the tournaments page. It should list all matches you were in and give you links to view the video.
@Skua @Seeras can you link me a plane? You can email it via the contact link at the bottom of the page if you want to keep it secret.
@Manboy2 I'll start the stream Monday morning, around 7AM CST.
@Baldovino Thanks, yep this will be excluded.
@BRuthless Okay, we have decided to leave that bug in, but we will include that in the tournament validation check and disqualify any designs using that XML hack.
@AgDynamics There appears to be a bug in the empty weight calculation. When I manually remove the fuel from the plane, it drops about 101lbs in weight.
@Baldovino @JacobHardy64 Okay, sorry about that! Please, give it another try and let me know if it works now.
@AgDynamics 15 gallons at 350lbs is definitely wrong. Can you upload a plane showing this? I'm only getting about 100lbs-110lbs when adding 15 gallons of fuel to a fuselage or wing section.
@Nickasaurus No, that shouldn't be possible without modding.
@XVIindustries @Avgeekmarco09 @Belg @Stijnvdlinde Can you try changing other settings in Game Quality? What about Low, Medium, or High? Does it still keep crashing? Also, what is your exact device and what version of iOS are you running? Also, when does it crash exactly? While flying, in the plane designer, or in the menu? When transitioning between scenes?
@JacobHardy64 Try submitting again, and let me know if you still get an error.
@BRuthless Okay, I see. That's definitely a bug and I have fixed it so planes will not be able to rely on that in the future.
@Medron That fuel tank does run out of fuel, the XML hack just messes up the display so that it always reports 0, but it will run out of fuel.
@Shmexysmpilot Good feedback. Thanks.
@Johawks1976 Yes structural mods are allowed.
@JShay Thanks! I'm glad you are enjoying it. No restrictions on modded wings. Only modded engines are disallowed.
@BRuthless @NovaTopaz You are correct. I have fixed the bug so now you can submit successor planes if all predecessors are your own. Let me know if it's working for you now.
@JacobHardy64 Nope
@WalrusAircraft Nope ;)
@Supercraft888 VTOLs are jet engines, so they are not allowed. I'm not concerned with fuel tanks with high fuel since they still add weight. We are just disallowing modding of engines in any way. The engines must be configured using the in game plane designer.
@RedHawk Yes that's okay, in fact we check and make sure that all predecessor's belong to you.
@CanofBeans Please link me an example.
@AnarchistAerospaceIndustries Sorry, but we weren't able to upload the last stream. Sorry about that.
@AgDynamics We are not limiting submissions yet, so there's no need to hold a position yet. If we have too many submissions, we may do a qualifying round.
@Medron Please link me an example.
@Skua I will clarify that in the rules, but we are only concerned with engines. No XML modding engines to add more power.
That is impressive flying.
@TheGuyWhoFliesToGetHisPie You can check the match here. That match was recorded so you can click the View links and jump straight into the video where it happened.
@RocketLL It's definitely our site. We are hitting performance issues as the site continues to grow. I'm looking into ways to improve it.
@WWIIPlaneBuilder Yes we are uploading to YouTube.
Sky Cup Winner! Winning match here.
Try disabling video recording in Settings and let me know if that helps with the crashing.