@Typhlosion130 okay, thanks for the feedback. Unfortunately I can't isolate the suspension from the wheels. Wheel simulation requires a suspension component and I've never seen any implementations that can do without.
@DeezDucks I've had a lot of suggestions for it, if we have time I'd love to add it. Been busy just trying to get the wheel physics sorted out. It's tough!
We just pushed an update today. Please let me know if you are still seeing the issue. If so, would it be possible to get a video screen capture of this issue? Thanks for helping us test.
In the Steam client, right click SimplePlanes, go to Betas and then opt out. I would recommend backing up your SimplePlanes documents folder:
%USERPROFILE%\LocalLow\Jundroo\SimplePlanes
Some of your planes may have had the xmlVersion number increased to 4 in their XML, and once you are back on the old version you can change that version number back down to 3.
For me the fix was to just disconnect those wing tips and reattach. I'm not sure how they got like that, but if you can ever find steps to reproduce the issue please let me know. Thanks.
@kikasshes I'll add the 0.25 length today. The circular fuselage pieces is a much bigger thing, not sure I will get to that. Does anyone like the behavior of Curved at > 2 diameter? If I were to do this task, should I just get rid of the existing Curved and replace it with Circular behavior?
@Planeguy102 @Johawks1976 If you have the game on the Mac App Store, we are providing free Steam keys if you can provide proof of purchase. Contact us at the Contact link at the bottom of the page.
Regarding the other platforms, we release on Steam first to get the bugs out because it's far quicker and easier to upload builds on Steam. We are already working on the mobile version as well, but it takes time to port the software to those devices and to work around app store review times.
@lemoose Yes, you will need to manually rotate those small rotators, but after you do that all should be good. Sorry about that, it's the only breaking change I had to make.
@Thefalloutplayr We completely replaced our input system, and I have not tested it myself, but I'm hoping it will have better support for keyboards and joysticks.
@HellFireKoder I'm looking into the car engine today. Right now it has other problems that I'm hoping to figure out and if I can think of a way to do something like you've suggested I'll give it a go.
Are you using the Steam version? If so, when you deleted that file, Steam cloud probably re-downloaded it the next time you ran the game. You need to delete that offending file while SimplePlanes is running and then exit. This will delete it from the Steam cloud and prevent it from re-downloading.
@GiloNogwat Yep, we will bring it to the Mac App Store, though if you give us proof of purchase via the Contact link at the bottom, we will get you a free copy on Steam.
@TehDuck @MRBIOHAZARDHD You are on the beta, so all of your planes will be flagged as Beta. I will update the website so that it will stop unlisting your planes.
@SpiritusRaptor I'll look into it. Thanks for letting me know. I'm glad you are enjoying the update! I look forward to seeing what you will build with the new parts.
@SpiritusRaptor That's correct, we don't show beta planes on any of the lists except for users who are logged in and have Show Beta Planes enabled in their settings. If that's the case, and you still don't see it then that's a bug and I need to fix it.
@Typhlosion130 okay, thanks for the feedback. Unfortunately I can't isolate the suspension from the wheels. Wheel simulation requires a suspension component and I've never seen any implementations that can do without.
@PlanesOfOld We will try and get some more info out soon about the mobile beta. We are shooting for next Friday, best case scenario.
@JMicah4 Okay. Please try using the new beta version (v1.4.0.3) and let me know if you are seeing similar things. Thanks!
@Mod okay, definitely increase your wheel suspension spring settings...those wheels are sinking into the ground!
@DeezDucks I've had a lot of suggestions for it, if we have time I'd love to add it. Been busy just trying to get the wheel physics sorted out. It's tough!
@Flightsonic No, they will only go through your airplane.
We just pushed a new beta today (v1.4.0.3), please let me know what you think of the changes.
@Seraphinium We are hoping to get a beta started on mobile end of next week, best case scenario.
We just pushed an update today. Please let me know if you are still seeing the issue. If so, would it be possible to get a video screen capture of this issue? Thanks for helping us test.
@JovianPat We are uploading a new build soon (v1.4.0.3), please let me know if you still see the issue with the floating suspension.
@DeezDucks Can you provide some more info on this problem? I want to try and fix this bug if I can but I'm not exactly sure what the problem is.
@WillB88 We are hoping by the end of this month if everything goes well
In the Steam client, right click SimplePlanes, go to Betas and then opt out. I would recommend backing up your SimplePlanes documents folder:
Some of your planes may have had the xmlVersion number increased to 4 in their XML, and once you are back on the old version you can change that version number back down to 3.
For me the fix was to just disconnect those wing tips and reattach. I'm not sure how they got like that, but if you can ever find steps to reproduce the issue please let me know. Thanks.
@kikasshes I'll add the 0.25 length today. The circular fuselage pieces is a much bigger thing, not sure I will get to that. Does anyone like the behavior of Curved at > 2 diameter? If I were to do this task, should I just get rid of the existing Curved and replace it with Circular behavior?
@BeryllCorp Thanks for the feedback!
@Mod I have all I need. Thanks for the upload!
@SpiritusRaptor Yes, unfortunately any beta builds that are using small rotators will need to be manually fixed. Sorry about that!
@prymz We are not running a beta yet for iOS. We are hoping to maybe start that next Friday.
@Planeguy102 @Johawks1976 If you have the game on the Mac App Store, we are providing free Steam keys if you can provide proof of purchase. Contact us at the Contact link at the bottom of the page.
Regarding the other platforms, we release on Steam first to get the bugs out because it's far quicker and easier to upload builds on Steam. We are already working on the mobile version as well, but it takes time to port the software to those devices and to work around app store review times.
@lemoose Yes, you will need to manually rotate those small rotators, but after you do that all should be good. Sorry about that, it's the only breaking change I had to make.
@TheLatentImage Thanks! Good feedback. I'll think about how to incorporate that...could be tricky.
@Mod What is activation group 2 supposed to do? It appears to just be a self destruct button.
@Mod @AgDynamics You guys are amazing. Those vehicles are awesome! I'll see what I can do, maybe a traction slider is the way to go.
@Thefalloutplayr We completely replaced our input system, and I have not tested it myself, but I'm hoping it will have better support for keyboards and joysticks.
@BritishNarwhal Yes, unfortunately the wheel physics simulation we use must have built-in suspension.
@UnknownNate @Mod @AgDynamics Thanks for letting us know about the wheels. Please give me some links to your designs so I can test with them tomorrow.
Which rotator are you using? The old rotator, the new Small Rotator, or the Hinge Rotator?
@Nickasaurus Whoops, that was a copy paste error, I was just responding on a different post about someone with exploding parts.
Can you please upload a design demonstrates this problem? I'm trying to debug this issue but I can't build a design to replicate the problem. Thanks!
@JovianPat I was using this car a lot for testing yesterday. It looks awesome!
@HellFireKoder I'm looking into the car engine today. Right now it has other problems that I'm hoping to figure out and if I can think of a way to do something like you've suggested I'll give it a go.
+1@Hazard862 Thanks for letting me know.
Are you using the Steam version? If so, when you deleted that file, Steam cloud probably re-downloaded it the next time you ran the game. You need to delete that offending file while SimplePlanes is running and then exit. This will delete it from the Steam cloud and prevent it from re-downloading.
Can you please upload a design that demonstrates the issue? It helps us tremendously in debugging. Thanks!
I think this is fixed in the next update, which we hope to get out tonight or tomorrow.
Okay, I think this should be fixed in the next beta update, which should be tonight or tomorrow.
Okay, I'm hoping to have fixed the bounciness and the mirror issue with the next update.
@Flightsonic okay, I think I fixed the issue. Hopefully I didn't break anything else.
@Glaceon Did you get your key?
@GiloNogwat Yep, we will bring it to the Mac App Store, though if you give us proof of purchase via the Contact link at the bottom, we will get you a free copy on Steam.
@TehDuck that's odd, it should have taken you back to v1.3.15 or whatever we are at...
@Flightsonic When you are directly mentioned via the '@' symbol in a comment, then the notification is red. All other notifications are blue.
@TehDuck @MRBIOHAZARDHD You are on the beta, so all of your planes will be flagged as Beta. I will update the website so that it will stop unlisting your planes.
@MRBIOHAZARDHD You are on the beta, so all of your planes will be flagged as Beta.
@SpiritusRaptor I'll look into it. Thanks for letting me know. I'm glad you are enjoying the update! I look forward to seeing what you will build with the new parts.
How do I get beta?
@SpiritusRaptor That's correct, we don't show beta planes on any of the lists except for users who are logged in and have Show Beta Planes enabled in their settings. If that's the case, and you still don't see it then that's a bug and I need to fix it.
@kikasshes When you say it gets stuck, do you mean in the designer when tapping on the button to switch the input for those parts?
Yes, but you can make a backup of your progress. Just make a copy of this folder:
When you want to switch back to the beta, just copy that folder back in place.