@Thefalloutplayr Your name and email will be uploaded to the Martha Stewart's Home Living Newsletter. No, but really I just give it to Apple to sign you up for the beta test.
Yes but if you don't want to wait we do offer a free Steam key to people who own the Mac App Store version. Just contact us via the contact link at the bottom of the page with proof of purchase.
@TheLatentImage It's a good idea, we actually talked about something similar today. Would be be cool to click on a part and toggle it's disableAircraftCollision state on/off too.
@BoxGlow we are just trying to keep the wing properties as simple as possible for new users. It looks very weird to cycle through Trim for control surface input and then have another trim setting right below that to enable/disable the actual trim setting.
@rabarbermoes23 There's a bug in the current beta with new wheels. Here, try this wheel. Just yank it off my design and save it as a subassembly and use it until we can get the next beta out.
@BeryllCorp Regarding hinge rotators, that is the intended behavior. If you want them to not be stiff, increase their range of motion, but set their Speed to 0 (floppy).
@NumNumz This is exactly why we do beta testing. Please give me a link to a plane that behaves well in SimplePlanes v1.3, but is too bouncy in v1.4. It helps us tremendously to have these test cases.
I responded to you on the beta thread, but I'll paste it here too:
@BaconEggs The new wheels, pistons, shocks, etc all collide with the airplane by default. The only way to work around this is to XML-mod the new disableAircraftCollisions="true" attribute into the Part. Example:
@BaconEggs The new wheels, pistons, shocks, etc all collide with the airplane by default. The only way to work around this is to XML-mod the new disableAircraftCollisions="true" attribute into the Part. Example:
@Gaben Okay, wow yep that's definitely a bug. I spent so much time today testing with other people's cars that I never pulled a new wheel out from the parts list. That's broken now. If you are using existing wheels, they should work as intended, but if you pull a new wheel out from the part list it's broken. Thanks for letting me know.
@TheCaptain594 @Gg1234 We do plan on doing a beta for iOS and Google Play. I'm hoping to start it next Friday if things go well. I'll try and get a signup going tomorrow or Friday.
@AceSquadIndustries What kind of device do you have?
@Thefalloutplayr Your name and email will be uploaded to the Martha Stewart's Home Living Newsletter. No, but really I just give it to Apple to sign you up for the beta test.
@MaleticAirplanes You have some really beautiful planes!
@JacobHardy64 Yes, I believe iOS still uses the TestFlight app.
@slimetech Can you please upload your car so I can investigate this issue. Thanks!
We looked for this today, but we couldn't find it. Could someone please send us a screenshot? Thanks! @NIGHTWING1 @Flightsonic @PlanesGuy888
@aircraftarsenal123 Okay, contact us via the contact link at the bottom right and we can work it out.
We will see what we can do. Thanks for the idea.
@BeryllCorp Thanks for the feedback. I'm going to look into this today.
+1Is suspension disabled? Can you upload the car you are using?
What quality level do you have your terrain set at?
Thanks for letting us know.
@CanofBeans That is to prevent HTML injection into the post, which could allow a security vulnerability.
Please don't ask for votes like this.
Yes but if you don't want to wait we do offer a free Steam key to people who own the Mac App Store version. Just contact us via the contact link at the bottom of the page with proof of purchase.
Please give it another try with the newest version (v1.4.0.4) and let me know if you think things are working better.
@Manboy Restart your device. Try logging out of Google Play and logging back in with the same account used to purchase.
@NovaTopaz The disable aircraft property should work on any part. Unfortunately, the rotators are only able to rotate around one axis.
@TheLatentImage It's a good idea, we actually talked about something similar today. Would be be cool to click on a part and toggle it's disableAircraftCollision state on/off too.
@kikasshes I have considered it, and would love to do it, but I just can't make that promise. We are already slipping on schedule.
Try clearing your Google Play cache and try re-installing.
@BoxGlow we are just trying to keep the wing properties as simple as possible for new users. It looks very weird to cycle through Trim for control surface input and then have another trim setting right below that to enable/disable the actual trim setting.
Great! I'm glad to hear it!
Can you verify in the About page of the main menu that you are running v1.4.0.4?
@kikasshes okay, thanks for letting me know!
@rabarbermoes23 There's a bug in the current beta with new wheels. Here, try this wheel. Just yank it off my design and save it as a subassembly and use it until we can get the next beta out.
Thanks for the video. Yes, please upload the car and I'll take a look.
@GrumpyRacing Sorry, no, we are just slammed with this beta. Hopefully next week.
@BeryllCorp Regarding hinge rotators, that is the intended behavior. If you want them to not be stiff, increase their range of motion, but set their Speed to 0 (floppy).
@SpiritusRaptor Ya, I only counted a bajillion.
@SpiritusRaptor nice!
@JovianPat sorry about that, we need to fix that. Should bring it down to 100% or less.
@Sutairs We only show beta builds to players who are logged in and have Show Beta Planes turned on in their Manage Account page.
@NumNumz This is exactly why we do beta testing. Please give me a link to a plane that behaves well in SimplePlanes v1.3, but is too bouncy in v1.4. It helps us tremendously to have these test cases.
@SimpleTechAndResearch I guess with our next game we'll have to pick a name that is less constraining....SimplePrettyMuchEverything?
@NumNumz Please give me a link to a plane that is bouncing too much. Are you saying even the old landing gear are behaving differently?
@Sutairs Okay, should be fixed now. Thanks for letting us know.
I'm looking into the issue now.
I responded to you on the beta thread, but I'll paste it here too:
@BaconEggs The new wheels, pistons, shocks, etc all collide with the airplane by default. The only way to work around this is to XML-mod the new disableAircraftCollisions="true" attribute into the Part. Example:
<Part id="1" disableAircraftCollisions="true" partType="Wheel-Resizable-1" position="0,0,0" rotation="0,180,0">
</Part>
@BaconEggs The new wheels, pistons, shocks, etc all collide with the airplane by default. The only way to work around this is to XML-mod the new disableAircraftCollisions="true" attribute into the Part. Example:
<Part id="1" disableAircraftCollisions="true" partType="Wheel-Resizable-1" position="0,0,0" rotation="0,180,0">
</Part>
@Pyrofire7 This is for the new resizable wheels and you must have the newest version of the beta, v1.4.0.3.
@Gaben Okay, wow yep that's definitely a bug. I spent so much time today testing with other people's cars that I never pulled a new wheel out from the parts list. That's broken now. If you are using existing wheels, they should work as intended, but if you pull a new wheel out from the part list it's broken. Thanks for letting me know.
@Gaben can you give me a link to your upload?
@Pyrofire7 Can give me a link to your car so I can test?
@kikasshes I'm hoping it will just help prevent it from catching by exerting a smaller force on the plane.
@TheCaptain594 @Gg1234 We do plan on doing a beta for iOS and Google Play. I'm hoping to start it next Friday if things go well. I'll try and get a signup going tomorrow or Friday.
@MoterKade Can you give us with your game's log file (via pastebin.com or dropbox or something similar)?
The game log file should be located here:
@kikasshes thanks!
@TheLatentImage Thanks for letting me know, I'll check this out tomorrow.
+1Can you try reducing the forward friction on the rear wheel?