@KnightOfAraluen Unfortunately I think this is an issue with older graphics hardware and the game engine we are using and we will not be able to fix it.
@SimpleTechNavy Make sure you are logged in with the same account used to purchase SP. If you are certain and you still don't see it, then you will need to contact GOG.
@BirdOfSteel @Engineeroftomorrow Make sure you open the GOG Galaxy client and logged in. The Galaxy client should pick up that there's an update. If it doesn't try restarting your computer and try logging in to the GOG Galaxy client again.
@BaconEggs That shouldn't be a problem here that prevents the scene from changing. If you can share your log file via pastebin after the problem happens then we can take a look.
@Razr I opted to skip the beta for iOS in an attempt to get the update out quicker for everyone. We are hoping to release on Wednesday on all platforms.
@bloodkiller24560 In SimplePlanes, when you click Share Aircraft in the designer, next to the Account button, you are certain it says bloodkiller24560, and not BloodKiller2560?
You should still be able to attach stuff on a fuselage end that's < 0.25 because the entire fuselage piece is an attachment point. It's one of the few parts in the game that works that way.
I'm not surprised scaled fuselages don't work properly after being scaled. However, I would think that those pieces should not need to be scaled since it has specific size elements that are exposed in XML that should allow it to be properly scaled. PartScale is a tricky thing and is not guaranteed to always work properly.
From what I can see, the game has always turned off attachment points when the scale dips below 0.25. Can you upload a part that demonstrates the problem? Thanks!
@dogspit I can't make any promises, but I love to make fundamental parts that allow players to make more interesting planes, so I would love to add decals. Problem is that it's actually a rather tricky part to add if we want to do it right.
@bloodkiller24560 I noticed there is another account 'BloodKiller2560' that does not have a confirmed email account. Is it possible you are logged in as BloodKiller2560 in the game and not as bloodkiller24560?
@VladCelTroll I agree, the drag model can be quirky at times. The game has changed so much since the drag model was written that sometimes it doesn't work well with nudged parts and complicated designs. Unfortunately, re-writing the drag model is a huge undertaking.
Okay, this will be improved in the next update. I have changed it so that inlets will generate at least some air intake even if they are completely embedded inside another part. You may need to stuff some more inlets in there to meet your engine requirements, but you can hide those so you're not compromising your replica's visuals.
Okay, I've changed the site so that if you have more than 100 points you don't need to confirm your email anymore. @BlueCobraplanes @KingDeadshot @FennVectorCWA @Mox
@Sniper16 right handed
+1@KnightOfAraluen Unfortunately I think this is an issue with older graphics hardware and the game engine we are using and we will not be able to fix it.
@PhilipTarpley That's not me.
+9It's spot on.
+23We didn't make any changes to the patterns....at least not intentionally.
@RailfanEthan The AI doesn't know about races while in sandbox.
It's an interesting idea and I've considered something like this myself but it's just such a huge task.
@Engineeroftomorrow Good thinking! Thanks for following up on how you fixed it.
@SimpleTechNavy Make sure you are logged in with the same account used to purchase SP. If you are certain and you still don't see it, then you will need to contact GOG.
@Simplebuilder13579 No plans for Maywar on mobile.
Another amazing build!
@BirdOfSteel @Engineeroftomorrow Make sure you open the GOG Galaxy client and logged in. The Galaxy client should pick up that there's an update. If it doesn't try restarting your computer and try logging in to the GOG Galaxy client again.
The update should be available on all platforms now, except for Amazon Underground, but it should be approved soon.
@PPLANESco Please use the User Voice site to give us suggestions. You can find it under the Stuff section in the navigation menu at the top.
@BaconEggs That shouldn't be a problem here that prevents the scene from changing. If you can share your log file via pastebin after the problem happens then we can take a look.
@Sauce Thanks! I'm glad to hear that. I'd love to see some new builds from you!
Probably getting an exception. If you can get us the log file that would be great. You can find it here:
You might also try forcing D3D9. Instructions are here.
What device are you playing on and what app store did you purchase from? Does it fix the issue if you restart your device?
Very nice plane. Flies really well too.
+1@RAF1 You can remove a highlighted plane by clicking the drop down list above and clicking Un-Highlight.
@Sauce Thanks! The fix definitely won't make this release, but it's logged.
@Razr I opted to skip the beta for iOS in an attempt to get the update out quicker for everyone. We are hoping to release on Wednesday on all platforms.
@Warmelon Go to your Manage Account page and change your email to the correct email address before sending the confirm email.
+4@Warmelon I just sent you an email, let me know if you got it.
+2@dogspit thanks, upvoted!
@A3 no worries, enjoy your weekend!
@A3 I apologize! I was just having a bit of fun and did not mean to offend!
I suppose you're right! Congratulations, you've been accepted!
Ok hopefully this will be fixed in the update.
@bloodkiller24560 In SimplePlanes, when you click Share Aircraft in the designer, next to the Account button, you are certain it says bloodkiller24560, and not BloodKiller2560?
You should still be able to attach stuff on a fuselage end that's < 0.25 because the entire fuselage piece is an attachment point. It's one of the few parts in the game that works that way.
I'm not surprised scaled fuselages don't work properly after being scaled. However, I would think that those pieces should not need to be scaled since it has specific size elements that are exposed in XML that should allow it to be properly scaled. PartScale is a tricky thing and is not guaranteed to always work properly.
From what I can see, the game has always turned off attachment points when the scale dips below 0.25. Can you upload a part that demonstrates the problem? Thanks!
Which parts? All parts or just fuselage parts?
@dogspit Good idea with the canards. Add that to user voice and send me the link! I'll personally upvote that idea.
@dogspit I can't make any promises, but I love to make fundamental parts that allow players to make more interesting planes, so I would love to add decals. Problem is that it's actually a rather tricky part to add if we want to do it right.
@bloodkiller24560 I noticed there is another account 'BloodKiller2560' that does not have a confirmed email account. Is it possible you are logged in as BloodKiller2560 in the game and not as bloodkiller24560?
+1@VladCelTroll I agree, the drag model can be quirky at times. The game has changed so much since the drag model was written that sometimes it doesn't work well with nudged parts and complicated designs. Unfortunately, re-writing the drag model is a huge undertaking.
@Booster456 @Tully2001 This will be fixed in the next update. Thanks for the feedback.
Okay, this will be improved in the next update. I have changed it so that inlets will generate at least some air intake even if they are completely embedded inside another part. You may need to stuff some more inlets in there to meet your engine requirements, but you can hide those so you're not compromising your replica's visuals.
Great feedback. Thanks!
@Supercraft888 lol, you're right!
+1@JacobHardy64 okay, i'll add it as a param in the XML.
It sounds like the issue was opening the developer console, which disables achievements for the current game session.
Which level?
@Hyperloop Check your Controls and see if the Zoom In/Out is bound to your mouse wheel, like this.
You need to make sure the car is setup to use throttle for its engine and not pitch. Let me know if that fixes your issue.
Testing... ''боеголовка''
@Peridot Hmmm, I'm not sure. You are saying that comments support Russian characters but airplane and forum posts do not?
Okay, I've changed the site so that if you have more than 100 points you don't need to confirm your email anymore. @BlueCobraplanes @KingDeadshot @FennVectorCWA @Mox